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/*
* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
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* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScriptValue_h
#define ScriptValue_h
#include "bindings/core/v8/NativeValueTraits.h"
#include "bindings/core/v8/ScriptState.h"
#include "bindings/core/v8/SharedPersistent.h"
#include "core/CoreExport.h"
#include "wtf/Allocator.h"
#include "wtf/RefPtr.h"
#include "wtf/text/WTFString.h"
#include <v8.h>
namespace blink {
class CORE_EXPORT ScriptValue final {
DISALLOW_NEW_EXCEPT_PLACEMENT_NEW();
public:
// Defined in ToV8.h due to circular dependency
template <typename T>
static ScriptValue from(ScriptState*, T&& value);
template <typename T, typename... Arguments>
static inline T to(v8::Isolate* isolate,
v8::Local<v8::Value> value,
ExceptionState& exceptionState,
Arguments const&... arguments) {
return NativeValueTraits<T>::nativeValue(isolate, value, exceptionState,
arguments...);
}
template <typename T, typename... Arguments>
static inline T to(v8::Isolate* isolate,
const ScriptValue& value,
ExceptionState& exceptionState,
Arguments const&... arguments) {
return to<T>(isolate, value.v8Value(), exceptionState, arguments...);
}
ScriptValue() {}
ScriptValue(ScriptState* scriptState, v8::Local<v8::Value> value)
: m_scriptState(scriptState),
m_value(value.IsEmpty() ? nullptr : SharedPersistent<v8::Value>::create(
value,
scriptState->isolate())) {
ASSERT(isEmpty() || m_scriptState);
}
template <typename T>
ScriptValue(ScriptState* scriptState, v8::MaybeLocal<T> value)
: m_scriptState(scriptState),
m_value(value.IsEmpty() ? nullptr : SharedPersistent<v8::Value>::create(
value.ToLocalChecked(),
scriptState->isolate())) {
ASSERT(isEmpty() || m_scriptState);
}
ScriptValue(const ScriptValue& value)
: m_scriptState(value.m_scriptState), m_value(value.m_value) {
ASSERT(isEmpty() || m_scriptState);
}
ScriptState* getScriptState() const { return m_scriptState.get(); }
v8::Isolate* isolate() const {
return m_scriptState ? m_scriptState->isolate() : v8::Isolate::GetCurrent();
}
v8::Local<v8::Context> context() const {
ASSERT(m_scriptState.get());
return m_scriptState->context();
}
ScriptValue& operator=(const ScriptValue& value) {
if (this != &value) {
m_scriptState = value.m_scriptState;
m_value = value.m_value;
}
return *this;
}
bool operator==(const ScriptValue& value) const {
if (isEmpty())
return value.isEmpty();
if (value.isEmpty())
return false;
return *m_value == *value.m_value;
}
bool operator!=(const ScriptValue& value) const { return !operator==(value); }
// This creates a new local Handle; Don't use this in performance-sensitive
// places.
bool isFunction() const {
ASSERT(!isEmpty());
v8::Local<v8::Value> value = v8Value();
return !value.IsEmpty() && value->IsFunction();
}
// This creates a new local Handle; Don't use this in performance-sensitive
// places.
bool isNull() const {
ASSERT(!isEmpty());
v8::Local<v8::Value> value = v8Value();
return !value.IsEmpty() && value->IsNull();
}
// This creates a new local Handle; Don't use this in performance-sensitive
// places.
bool isUndefined() const {
ASSERT(!isEmpty());
v8::Local<v8::Value> value = v8Value();
return !value.IsEmpty() && value->IsUndefined();
}
// This creates a new local Handle; Don't use this in performance-sensitive
// places.
bool isObject() const {
ASSERT(!isEmpty());
v8::Local<v8::Value> value = v8Value();
return !value.IsEmpty() && value->IsObject();
}
bool isEmpty() const { return !m_value.get() || m_value->isEmpty(); }
void clear() { m_value = nullptr; }
v8::Local<v8::Value> v8Value() const;
// Returns v8Value() if a given ScriptState is the same as the
// ScriptState which is associated with this ScriptValue. Otherwise
// this "clones" the v8 value and returns it.
v8::Local<v8::Value> v8ValueFor(ScriptState*) const;
bool toString(String&) const;
void setReference(const v8::Persistent<v8::Object>& parent,
v8::Isolate* isolate) {
m_value->setReference(parent, isolate);
}
static ScriptValue createNull(ScriptState*);
private:
RefPtr<ScriptState> m_scriptState;
RefPtr<SharedPersistent<v8::Value>> m_value;
};
} // namespace blink
#endif // ScriptValue_h