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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "bindings/core/v8/V8DOMWrapper.h"
#include "bindings/core/v8/V8Binding.h"
#include "bindings/core/v8/V8Location.h"
#include "bindings/core/v8/V8ObjectConstructor.h"
#include "bindings/core/v8/V8PerContextData.h"
#include "bindings/core/v8/V8PerIsolateData.h"
#include "bindings/core/v8/V8ScriptRunner.h"
#include "bindings/core/v8/V8Window.h"
#include "core/dom/Document.h"
#include "core/frame/LocalDOMWindow.h"
namespace blink {
v8::Local<v8::Object> V8DOMWrapper::createWrapper(
v8::Isolate* isolate,
v8::Local<v8::Object> creationContext,
const WrapperTypeInfo* type) {
ASSERT(!type->equals(&V8Window::wrapperTypeInfo));
// According to
// https://html.spec.whatwg.org/multipage/browsers.html#security-location,
// cross-origin script access to a few properties of Location is allowed.
// Location already implements the necessary security checks.
bool withSecurityCheck = !type->equals(&V8Location::wrapperTypeInfo);
V8WrapperInstantiationScope scope(creationContext, isolate,
withSecurityCheck);
V8PerContextData* perContextData = V8PerContextData::from(scope.context());
v8::Local<v8::Object> wrapper;
if (perContextData) {
wrapper = perContextData->createWrapperFromCache(type);
} else {
// The context is detached, but still accessible.
// TODO(yukishiino): This code does not create a wrapper with
// the correct settings. Should follow the same way as
// V8PerContextData::createWrapperFromCache, though there is no need to
// cache resulting objects or their constructors.
const DOMWrapperWorld& world = DOMWrapperWorld::world(scope.context());
wrapper = type->domTemplate(isolate, world)
->InstanceTemplate()
->NewInstance(scope.context())
.ToLocalChecked();
}
return wrapper;
}
bool V8DOMWrapper::isWrapper(v8::Isolate* isolate, v8::Local<v8::Value> value) {
if (value.IsEmpty() || !value->IsObject())
return false;
v8::Local<v8::Object> object = v8::Local<v8::Object>::Cast(value);
if (object->InternalFieldCount() < v8DefaultWrapperInternalFieldCount)
return false;
const WrapperTypeInfo* untrustedWrapperTypeInfo = toWrapperTypeInfo(object);
V8PerIsolateData* perIsolateData = V8PerIsolateData::from(isolate);
if (!(untrustedWrapperTypeInfo && perIsolateData))
return false;
return perIsolateData->hasInstance(untrustedWrapperTypeInfo, object);
}
bool V8DOMWrapper::hasInternalFieldsSet(v8::Local<v8::Value> value) {
if (value.IsEmpty() || !value->IsObject())
return false;
v8::Local<v8::Object> object = v8::Local<v8::Object>::Cast(value);
if (object->InternalFieldCount() < v8DefaultWrapperInternalFieldCount)
return false;
const ScriptWrappable* untrustedScriptWrappable = toScriptWrappable(object);
const WrapperTypeInfo* untrustedWrapperTypeInfo = toWrapperTypeInfo(object);
return untrustedScriptWrappable && untrustedWrapperTypeInfo &&
untrustedWrapperTypeInfo->ginEmbedder == gin::kEmbedderBlink;
}
void V8WrapperInstantiationScope::securityCheck(
v8::Isolate* isolate,
v8::Local<v8::Context> contextForWrapper) {
if (m_context.IsEmpty())
return;
// If the context is different, we need to make sure that the current
// context has access to the creation context.
Frame* frame = toFrameIfNotDetached(contextForWrapper);
if (!frame) {
// Sandbox detached frames - they can't create cross origin objects.
LocalDOMWindow* callingWindow = currentDOMWindow(isolate);
DOMWindow* targetWindow = toDOMWindow(contextForWrapper);
// TODO(jochen): Currently, Location is the only object for which we can
// reach this code path. Should be generalized.
ExceptionState exceptionState(ExceptionState::ConstructionContext,
"Location", contextForWrapper->Global(),
isolate);
if (BindingSecurity::shouldAllowAccessToDetachedWindow(
callingWindow, targetWindow, exceptionState))
return;
CHECK_EQ(SecurityError, exceptionState.code());
return;
}
const DOMWrapperWorld& currentWorld = DOMWrapperWorld::world(m_context);
RELEASE_ASSERT(currentWorld.worldId() ==
DOMWrapperWorld::world(contextForWrapper).worldId());
// TODO(jochen): Add the interface name here once this is generalized.
ExceptionState exceptionState(ExceptionState::ConstructionContext, nullptr,
contextForWrapper->Global(), isolate);
if (currentWorld.isMainWorld() &&
!BindingSecurity::shouldAllowAccessToFrame(currentDOMWindow(isolate),
frame, exceptionState)) {
CHECK_EQ(SecurityError, exceptionState.code());
return;
}
}
void V8WrapperInstantiationScope::convertException() {
v8::Isolate* isolate = m_context->GetIsolate();
// TODO(jochen): Currently, Location is the only object for which we can reach
// this code path. Should be generalized.
ExceptionState exceptionState(ExceptionState::ConstructionContext, "Location",
isolate->GetCurrentContext()->Global(),
isolate);
LocalDOMWindow* callingWindow = currentDOMWindow(isolate);
DOMWindow* targetWindow = toDOMWindow(m_context);
exceptionState.throwSecurityError(
targetWindow->sanitizedCrossDomainAccessErrorMessage(callingWindow),
targetWindow->crossDomainAccessErrorMessage(callingWindow));
}
} // namespace blink