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/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#include "third_party/blink/renderer/modules/webaudio/async_audio_decoder.h"
#include "base/location.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/renderer/core/typed_arrays/dom_array_buffer.h"
#include "third_party/blink/renderer/modules/webaudio/audio_buffer.h"
#include "third_party/blink/renderer/modules/webaudio/base_audio_context.h"
#include "third_party/blink/renderer/platform/audio/audio_bus.h"
#include "third_party/blink/renderer/platform/audio/audio_file_reader.h"
#include "third_party/blink/renderer/platform/cross_thread_functional.h"
#include "third_party/blink/renderer/platform/scheduler/public/background_scheduler.h"
#include "third_party/blink/renderer/platform/scheduler/public/thread.h"
#include "third_party/blink/renderer/platform/web_task_runner.h"
namespace blink {
void AsyncAudioDecoder::DecodeAsync(
DOMArrayBuffer* audio_data,
float sample_rate,
V8PersistentCallbackFunction<V8DecodeSuccessCallback>* success_callback,
V8PersistentCallbackFunction<V8DecodeErrorCallback>* error_callback,
ScriptPromiseResolver* resolver,
BaseAudioContext* context) {
DCHECK(IsMainThread());
DCHECK(audio_data);
if (!audio_data)
return;
scoped_refptr<base::SingleThreadTaskRunner> task_runner =
context->GetExecutionContext()->GetTaskRunner(
blink::TaskType::kInternalMedia);
BackgroundScheduler::PostOnBackgroundThread(
FROM_HERE,
CrossThreadBind(&AsyncAudioDecoder::DecodeOnBackgroundThread,
WrapCrossThreadPersistent(audio_data), sample_rate,
WrapCrossThreadPersistent(success_callback),
WrapCrossThreadPersistent(error_callback),
WrapCrossThreadPersistent(resolver),
WrapCrossThreadPersistent(context),
std::move(task_runner)));
}
void AsyncAudioDecoder::DecodeOnBackgroundThread(
DOMArrayBuffer* audio_data,
float sample_rate,
V8PersistentCallbackFunction<V8DecodeSuccessCallback>* success_callback,
V8PersistentCallbackFunction<V8DecodeErrorCallback>* error_callback,
ScriptPromiseResolver* resolver,
BaseAudioContext* context,
scoped_refptr<base::SingleThreadTaskRunner> task_runner) {
DCHECK(!IsMainThread());
scoped_refptr<AudioBus> bus = CreateBusFromInMemoryAudioFile(
audio_data->Data(), audio_data->ByteLength(), false, sample_rate);
// Decoding is finished, but we need to do the callbacks on the main thread.
// A reference to |*bus| is retained by base::OnceCallback and will be removed
// after notifyComplete() is done.
//
// We also want to avoid notifying the main thread if AudioContext does not
// exist any more.
if (context) {
PostCrossThreadTask(
*task_runner, FROM_HERE,
CrossThreadBind(&AsyncAudioDecoder::NotifyComplete,
WrapCrossThreadPersistent(audio_data),
WrapCrossThreadPersistent(success_callback),
WrapCrossThreadPersistent(error_callback),
WTF::RetainedRef(std::move(bus)),
WrapCrossThreadPersistent(resolver),
WrapCrossThreadPersistent(context)));
}
}
void AsyncAudioDecoder::NotifyComplete(
DOMArrayBuffer*,
V8PersistentCallbackFunction<V8DecodeSuccessCallback>* success_callback,
V8PersistentCallbackFunction<V8DecodeErrorCallback>* error_callback,
AudioBus* audio_bus,
ScriptPromiseResolver* resolver,
BaseAudioContext* context) {
DCHECK(IsMainThread());
AudioBuffer* audio_buffer = AudioBuffer::CreateFromAudioBus(audio_bus);
// If the context is available, let the context finish the notification.
if (context) {
context->HandleDecodeAudioData(audio_buffer, resolver, success_callback,
error_callback);
}
}
} // namespace blink