| // Copyright (c) 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_PASSTHROUGH_DOER_PROTOTYPES_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_PASSTHROUGH_DOER_PROTOTYPES_H_ |
| |
| error::Error DoActiveTexture(GLenum texture); |
| error::Error DoAttachShader(GLuint program, GLuint shader); |
| error::Error DoBindAttribLocation(GLuint program, |
| GLuint index, |
| const char* name); |
| error::Error DoBindBuffer(GLenum target, GLuint buffer); |
| error::Error DoBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
| error::Error DoBindBufferRange(GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| error::Error DoBindFramebuffer(GLenum target, GLuint framebuffer); |
| error::Error DoBindRenderbuffer(GLenum target, GLuint renderbuffer); |
| error::Error DoBindSampler(GLuint unit, GLuint sampler); |
| error::Error DoBindTexture(GLenum target, GLuint texture); |
| error::Error DoBindTransformFeedback(GLenum target, GLuint transformfeedback); |
| error::Error DoBlendColor(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha); |
| error::Error DoBlendEquation(GLenum mode); |
| error::Error DoBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
| error::Error DoBlendFunc(GLenum sfactor, GLenum dfactor); |
| error::Error DoBlendFuncSeparate(GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha); |
| error::Error DoBufferData(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage); |
| error::Error DoBufferSubData(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data); |
| error::Error DoCheckFramebufferStatus(GLenum target, uint32_t* result); |
| error::Error DoClear(GLbitfield mask); |
| error::Error DoClearBufferfi(GLenum buffer, |
| GLint drawbuffers, |
| GLfloat depth, |
| GLint stencil); |
| error::Error DoClearBufferfv(GLenum buffer, |
| GLint drawbuffers, |
| const volatile GLfloat* value); |
| error::Error DoClearBufferiv(GLenum buffer, |
| GLint drawbuffers, |
| const volatile GLint* value); |
| error::Error DoClearBufferuiv(GLenum buffer, |
| GLint drawbuffers, |
| const volatile GLuint* value); |
| error::Error DoClearColor(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha); |
| error::Error DoClearDepthf(GLclampf depth); |
| error::Error DoClearStencil(GLint s); |
| error::Error DoClientWaitSync(GLuint sync, |
| GLbitfield flags, |
| GLuint64 timeout, |
| GLenum* result); |
| error::Error DoColorMask(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha); |
| error::Error DoCompileShader(GLuint shader); |
| error::Error DoCompressedTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei image_size, |
| GLsizei data_size, |
| const void* data); |
| error::Error DoCompressedTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei image_size, |
| GLsizei data_size, |
| const void* data); |
| error::Error DoCompressedTexImage3D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei image_size, |
| GLsizei data_size, |
| const void* data); |
| error::Error DoCompressedTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei image_size, |
| GLsizei data_size, |
| const void* data); |
| error::Error DoCopyBufferSubData(GLenum readtarget, |
| GLenum writetarget, |
| GLintptr readoffset, |
| GLintptr writeoffset, |
| GLsizeiptr size); |
| error::Error DoCopyTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border); |
| error::Error DoCopyTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| error::Error DoCopyTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| error::Error DoCreateProgram(GLuint client_id); |
| error::Error DoCreateShader(GLenum type, GLuint client_id); |
| error::Error DoCullFace(GLenum mode); |
| error::Error DoDeleteBuffers(GLsizei n, const volatile GLuint* buffers); |
| error::Error DoDeleteFramebuffers(GLsizei n, |
| const volatile GLuint* framebuffers); |
| error::Error DoDeleteProgram(GLuint program); |
| error::Error DoDeleteRenderbuffers(GLsizei n, |
| const volatile GLuint* renderbuffers); |
| error::Error DoDeleteSamplers(GLsizei n, const volatile GLuint* samplers); |
| error::Error DoDeleteSync(GLuint sync); |
| error::Error DoDeleteShader(GLuint shader); |
| error::Error DoDeleteTextures(GLsizei n, const volatile GLuint* textures); |
| error::Error DoDeleteTransformFeedbacks(GLsizei n, const volatile GLuint* ids); |
| error::Error DoDepthFunc(GLenum func); |
| error::Error DoDepthMask(GLboolean flag); |
| error::Error DoDepthRangef(GLclampf zNear, GLclampf zFar); |
| error::Error DoDetachShader(GLuint program, GLuint shader); |
| error::Error DoDisable(GLenum cap); |
| error::Error DoDisableVertexAttribArray(GLuint index); |
| error::Error DoDrawArrays(GLenum mode, GLint first, GLsizei count); |
| error::Error DoDrawElements(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices); |
| error::Error DoEnable(GLenum cap); |
| error::Error DoEnableVertexAttribArray(GLuint index); |
| error::Error DoFenceSync(GLenum condition, GLbitfield flags, GLuint client_id); |
| error::Error DoFinish(); |
| error::Error DoFlush(); |
| error::Error DoFlushMappedBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size); |
| error::Error DoFramebufferRenderbuffer(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| error::Error DoFramebufferTexture2D(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| error::Error DoFramebufferTextureLayer(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer); |
| error::Error DoFrontFace(GLenum mode); |
| error::Error DoGenBuffers(GLsizei n, volatile GLuint* buffers); |
| error::Error DoGenerateMipmap(GLenum target); |
| error::Error DoGenFramebuffers(GLsizei n, volatile GLuint* framebuffers); |
| error::Error DoGenRenderbuffers(GLsizei n, volatile GLuint* renderbuffers); |
| error::Error DoGenSamplers(GLsizei n, volatile GLuint* samplers); |
| error::Error DoGenTextures(GLsizei n, volatile GLuint* textures); |
| error::Error DoGenTransformFeedbacks(GLsizei n, volatile GLuint* ids); |
| error::Error DoGetActiveAttrib(GLuint program, |
| GLuint index, |
| GLint* size, |
| GLenum* type, |
| std::string* name, |
| int32_t* success); |
| error::Error DoGetActiveUniform(GLuint program, |
| GLuint index, |
| GLint* size, |
| GLenum* type, |
| std::string* name, |
| int32_t* success); |
| error::Error DoGetActiveUniformBlockiv(GLuint program, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| error::Error DoGetActiveUniformBlockName(GLuint program, |
| GLuint index, |
| std::string* name); |
| error::Error DoGetActiveUniformsiv(GLuint program, |
| GLsizei count, |
| const GLuint* indices, |
| GLenum pname, |
| GLint* params); |
| error::Error DoGetAttachedShaders(GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders); |
| error::Error DoGetAttribLocation(GLuint program, |
| const char* name, |
| GLint* result); |
| error::Error DoGetBufferSubDataAsyncCHROMIUM(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| uint8_t* mem); |
| error::Error DoGetBooleanv(GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLboolean* params); |
| error::Error DoGetBufferParameteri64v(GLenum target, |
| GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint64* params); |
| error::Error DoGetBufferParameteriv(GLenum target, |
| GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* params); |
| error::Error DoGetError(uint32_t* result); |
| error::Error DoGetFloatv(GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLfloat* params); |
| error::Error DoGetFragDataLocation(GLuint program, |
| const char* name, |
| GLint* result); |
| error::Error DoGetFramebufferAttachmentParameteriv(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* params); |
| error::Error DoGetInteger64v(GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint64* params); |
| error::Error DoGetIntegeri_v(GLenum pname, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* data); |
| error::Error DoGetInteger64i_v(GLenum pname, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint64* data); |
| error::Error DoGetIntegerv(GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* params); |
| error::Error DoGetInternalformativ(GLenum target, |
| GLenum format, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| error::Error DoGetProgramiv(GLuint program, |
| GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* params); |
| error::Error DoGetProgramInfoLog(GLuint program, std::string* infolog); |
| error::Error DoGetRenderbufferParameteriv(GLenum target, |
| GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* params); |
| error::Error DoGetSamplerParameterfv(GLuint sampler, |
| GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLfloat* params); |
| error::Error DoGetSamplerParameteriv(GLuint sampler, |
| GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* params); |
| error::Error DoGetShaderiv(GLuint shader, |
| GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* params); |
| error::Error DoGetShaderInfoLog(GLuint shader, std::string* infolog); |
| error::Error DoGetShaderPrecisionFormat(GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision, |
| int32_t* success); |
| error::Error DoGetShaderSource(GLuint shader, std::string* source); |
| error::Error DoGetString(GLenum name, uint32_t bucket_id); |
| error::Error DoGetSynciv(GLuint sync, |
| GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* values); |
| error::Error DoGetTexParameterfv(GLenum target, |
| GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLfloat* params); |
| error::Error DoGetTexParameteriv(GLenum target, |
| GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* params); |
| error::Error DoGetTransformFeedbackVarying(GLuint program, |
| GLuint index, |
| GLsizei* size, |
| GLenum* type, |
| std::string* name, |
| int32_t* success); |
| error::Error DoGetUniformBlockIndex(GLuint program, |
| const char* name, |
| GLint* index); |
| error::Error DoGetUniformfv(GLuint program, |
| GLint location, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLfloat* params); |
| error::Error DoGetUniformiv(GLuint program, |
| GLint location, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* params); |
| error::Error DoGetUniformuiv(GLuint program, |
| GLint location, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLuint* params); |
| error::Error DoGetUniformIndices(GLuint program, |
| GLsizei count, |
| const char* const* names, |
| GLsizei bufSize, |
| GLuint* indices); |
| error::Error DoGetUniformLocation(GLuint program, |
| const char* name, |
| GLint* location); |
| error::Error DoGetVertexAttribfv(GLuint index, |
| GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLfloat* params); |
| error::Error DoGetVertexAttribiv(GLuint index, |
| GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* params); |
| error::Error DoGetVertexAttribIiv(GLuint index, |
| GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* params); |
| error::Error DoGetVertexAttribIuiv(GLuint index, |
| GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLuint* params); |
| error::Error DoGetVertexAttribPointerv(GLuint index, |
| GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLuint* pointer); |
| error::Error DoHint(GLenum target, GLenum mode); |
| error::Error DoInvalidateFramebuffer(GLenum target, |
| GLsizei count, |
| const volatile GLenum* attachments); |
| error::Error DoInvalidateSubFramebuffer(GLenum target, |
| GLsizei count, |
| const volatile GLenum* attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| error::Error DoIsBuffer(GLuint buffer, uint32_t* result); |
| error::Error DoIsEnabled(GLenum cap, uint32_t* result); |
| error::Error DoIsFramebuffer(GLuint framebuffer, uint32_t* result); |
| error::Error DoIsProgram(GLuint program, uint32_t* result); |
| error::Error DoIsRenderbuffer(GLuint renderbuffer, uint32_t* result); |
| error::Error DoIsSampler(GLuint sampler, uint32_t* result); |
| error::Error DoIsShader(GLuint shader, uint32_t* result); |
| error::Error DoIsSync(GLuint sync, uint32_t* result); |
| error::Error DoIsTexture(GLuint texture, uint32_t* result); |
| error::Error DoIsTransformFeedback(GLuint transformfeedback, uint32_t* result); |
| error::Error DoLineWidth(GLfloat width); |
| error::Error DoLinkProgram(GLuint program); |
| error::Error DoPauseTransformFeedback(); |
| error::Error DoPixelStorei(GLenum pname, GLint param); |
| error::Error DoPolygonOffset(GLfloat factor, GLfloat units); |
| error::Error DoReadBuffer(GLenum src); |
| error::Error DoReadPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLsizei* columns, |
| GLsizei* rows, |
| void* pixels, |
| int32_t* success); |
| error::Error DoReadPixelsAsync(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLsizei* columns, |
| GLsizei* rows, |
| uint32_t pixels_shm_id, |
| uint32_t pixels_shm_offset, |
| uint32_t result_shm_id, |
| uint32_t result_shm_offset); |
| error::Error DoReleaseShaderCompiler(); |
| error::Error DoRenderbufferStorage(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| error::Error DoResumeTransformFeedback(); |
| error::Error DoSampleCoverage(GLclampf value, GLboolean invert); |
| error::Error DoSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); |
| error::Error DoSamplerParameterfv(GLuint sampler, |
| GLenum pname, |
| const volatile GLfloat* params); |
| error::Error DoSamplerParameteri(GLuint sampler, GLenum pname, GLint param); |
| error::Error DoSamplerParameteriv(GLuint sampler, |
| GLenum pname, |
| const volatile GLint* params); |
| error::Error DoScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| error::Error DoShaderBinary(GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length); |
| error::Error DoShaderSource(GLuint shader, |
| GLsizei count, |
| const char** str, |
| const GLint* length); |
| error::Error DoStencilFunc(GLenum func, GLint ref, GLuint mask); |
| error::Error DoStencilFuncSeparate(GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask); |
| error::Error DoStencilMask(GLuint mask); |
| error::Error DoStencilMaskSeparate(GLenum face, GLuint mask); |
| error::Error DoStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
| error::Error DoStencilOpSeparate(GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass); |
| error::Error DoTexImage2D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei image_size, |
| const void* pixels); |
| error::Error DoTexStorage2DImageCHROMIUM(GLenum target, |
| GLenum internalformat, |
| GLenum bufferusage, |
| GLsizei width, |
| GLsizei height); |
| error::Error DoTexImage3D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei image_size, |
| const void* pixels); |
| error::Error DoTexParameterf(GLenum target, GLenum pname, GLfloat param); |
| error::Error DoTexParameterfv(GLenum target, |
| GLenum pname, |
| const volatile GLfloat* params); |
| error::Error DoTexParameteri(GLenum target, GLenum pname, GLint param); |
| error::Error DoTexParameteriv(GLenum target, |
| GLenum pname, |
| const volatile GLint* params); |
| error::Error DoTexStorage3D(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| error::Error DoTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei image_size, |
| const void* pixels); |
| error::Error DoTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei image_size, |
| const void* pixels); |
| error::Error DoTransformFeedbackVaryings(GLuint program, |
| GLsizei count, |
| const char** varyings, |
| GLenum buffermode); |
| error::Error DoUniform1f(GLint location, GLfloat x); |
| error::Error DoUniform1fv(GLint location, |
| GLsizei count, |
| const volatile GLfloat* v); |
| error::Error DoUniform1i(GLint location, GLint x); |
| error::Error DoUniform1iv(GLint location, |
| GLsizei count, |
| const volatile GLint* v); |
| error::Error DoUniform1ui(GLint location, GLuint x); |
| error::Error DoUniform1uiv(GLint location, |
| GLsizei count, |
| const volatile GLuint* v); |
| error::Error DoUniform2f(GLint location, GLfloat x, GLfloat y); |
| error::Error DoUniform2fv(GLint location, |
| GLsizei count, |
| const volatile GLfloat* v); |
| error::Error DoUniform2i(GLint location, GLint x, GLint y); |
| error::Error DoUniform2iv(GLint location, |
| GLsizei count, |
| const volatile GLint* v); |
| error::Error DoUniform2ui(GLint location, GLuint x, GLuint y); |
| error::Error DoUniform2uiv(GLint location, |
| GLsizei count, |
| const volatile GLuint* v); |
| error::Error DoUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); |
| error::Error DoUniform3fv(GLint location, |
| GLsizei count, |
| const volatile GLfloat* v); |
| error::Error DoUniform3i(GLint location, GLint x, GLint y, GLint z); |
| error::Error DoUniform3iv(GLint location, |
| GLsizei count, |
| const volatile GLint* v); |
| error::Error DoUniform3ui(GLint location, GLuint x, GLuint y, GLuint z); |
| error::Error DoUniform3uiv(GLint location, |
| GLsizei count, |
| const volatile GLuint* v); |
| error::Error DoUniform4f(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w); |
| error::Error DoUniform4fv(GLint location, |
| GLsizei count, |
| const volatile GLfloat* v); |
| error::Error DoUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); |
| error::Error DoUniform4iv(GLint location, |
| GLsizei count, |
| const volatile GLint* v); |
| error::Error DoUniform4ui(GLint location, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w); |
| error::Error DoUniform4uiv(GLint location, |
| GLsizei count, |
| const volatile GLuint* v); |
| error::Error DoUniformBlockBinding(GLuint program, |
| GLuint index, |
| GLuint binding); |
| error::Error DoUniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const volatile GLfloat* value); |
| error::Error DoUniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const volatile GLfloat* value); |
| error::Error DoUniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const volatile GLfloat* value); |
| error::Error DoUniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const volatile GLfloat* value); |
| error::Error DoUniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const volatile GLfloat* value); |
| error::Error DoUniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const volatile GLfloat* value); |
| error::Error DoUniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const volatile GLfloat* value); |
| error::Error DoUniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const volatile GLfloat* value); |
| error::Error DoUniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const volatile GLfloat* value); |
| error::Error DoUseProgram(GLuint program); |
| error::Error DoValidateProgram(GLuint program); |
| error::Error DoVertexAttrib1f(GLuint indx, GLfloat x); |
| error::Error DoVertexAttrib1fv(GLuint indx, const volatile GLfloat* values); |
| error::Error DoVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
| error::Error DoVertexAttrib2fv(GLuint indx, const volatile GLfloat* values); |
| error::Error DoVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
| error::Error DoVertexAttrib3fv(GLuint indx, const volatile GLfloat* values); |
| error::Error DoVertexAttrib4f(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w); |
| error::Error DoVertexAttrib4fv(GLuint indx, const volatile GLfloat* values); |
| error::Error DoVertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w); |
| error::Error DoVertexAttribI4iv(GLuint indx, const volatile GLint* values); |
| error::Error DoVertexAttribI4ui(GLuint indx, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w); |
| error::Error DoVertexAttribI4uiv(GLuint indx, const volatile GLuint* values); |
| error::Error DoVertexAttribIPointer(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void* ptr); |
| error::Error DoVertexAttribPointer(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr); |
| error::Error DoViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| error::Error DoWaitSync(GLuint sync, GLbitfield flags, GLuint64 timeout); |
| error::Error DoBlitFramebufferCHROMIUM(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| error::Error DoRenderbufferStorageMultisampleCHROMIUM(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| error::Error DoRenderbufferStorageMultisampleEXT(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| error::Error DoFramebufferTexture2DMultisampleEXT(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples); |
| error::Error DoTexStorage2DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height); |
| error::Error DoGenQueriesEXT(GLsizei n, volatile GLuint* queries); |
| error::Error DoDeleteQueriesEXT(GLsizei n, const volatile GLuint* queries); |
| error::Error DoQueryCounterEXT(GLuint id, |
| GLenum target, |
| int32_t sync_shm_id, |
| uint32_t sync_shm_offset, |
| uint32_t submit_count); |
| error::Error DoBeginQueryEXT(GLenum target, |
| GLuint id, |
| int32_t sync_shm_id, |
| uint32_t sync_shm_offset); |
| error::Error DoBeginTransformFeedback(GLenum primitivemode); |
| error::Error DoEndQueryEXT(GLenum target, uint32_t submit_count); |
| error::Error DoEndTransformFeedback(); |
| error::Error DoSetDisjointValueSyncCHROMIUM(DisjointValueSync* sync); |
| error::Error DoInsertEventMarkerEXT(GLsizei length, const char* marker); |
| error::Error DoPushGroupMarkerEXT(GLsizei length, const char* marker); |
| error::Error DoPopGroupMarkerEXT(); |
| error::Error DoGenVertexArraysOES(GLsizei n, volatile GLuint* arrays); |
| error::Error DoDeleteVertexArraysOES(GLsizei n, const volatile GLuint* arrays); |
| error::Error DoIsVertexArrayOES(GLuint array, uint32_t* result); |
| error::Error DoBindVertexArrayOES(GLuint array); |
| error::Error DoSwapBuffers(); |
| error::Error DoGetMaxValueInBufferCHROMIUM(GLuint buffer_id, |
| GLsizei count, |
| GLenum type, |
| GLuint offset, |
| uint32_t* result); |
| error::Error DoEnableFeatureCHROMIUM(const char* feature); |
| error::Error DoMapBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLbitfield access, |
| void* ptr, |
| int32_t data_shm_id, |
| uint32_t data_shm_offset, |
| uint32_t* result); |
| error::Error DoUnmapBuffer(GLenum target); |
| error::Error DoResizeCHROMIUM(GLuint width, |
| GLuint height, |
| GLfloat scale_factor, |
| GLenum color_space, |
| GLboolean alpha); |
| error::Error DoGetRequestableExtensionsCHROMIUM(const char** extensions); |
| error::Error DoRequestExtensionCHROMIUM(const char* extension); |
| error::Error DoGetProgramInfoCHROMIUM(GLuint program, |
| std::vector<uint8_t>* data); |
| error::Error DoGetUniformBlocksCHROMIUM(GLuint program, |
| std::vector<uint8_t>* data); |
| error::Error DoGetTransformFeedbackVaryingsCHROMIUM(GLuint program, |
| std::vector<uint8_t>* data); |
| error::Error DoGetUniformsES3CHROMIUM(GLuint program, |
| std::vector<uint8_t>* data); |
| error::Error DoGetTranslatedShaderSourceANGLE(GLuint shader, |
| std::string* source); |
| error::Error DoSwapBuffersWithBoundsCHROMIUM(GLsizei count, |
| const volatile GLint* rects); |
| error::Error DoPostSubBufferCHROMIUM(GLint x, |
| GLint y, |
| GLint width, |
| GLint height); |
| error::Error DoCopyTextureCHROMIUM(GLuint source_id, |
| GLint source_level, |
| GLenum dest_target, |
| GLuint dest_id, |
| GLint dest_level, |
| GLint internalformat, |
| GLenum dest_type, |
| GLboolean unpack_flip_y, |
| GLboolean unpack_premultiply_alpha, |
| GLboolean unpack_unmultiply_alpha); |
| error::Error DoCopySubTextureCHROMIUM(GLuint source_id, |
| GLint source_level, |
| GLenum dest_target, |
| GLuint dest_id, |
| GLint dest_level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLboolean unpack_flip_y, |
| GLboolean unpack_premultiply_alpha, |
| GLboolean unpack_unmultiply_alpha); |
| error::Error DoCompressedCopyTextureCHROMIUM(GLuint source_id, GLuint dest_id); |
| error::Error DoDrawArraysInstancedANGLE(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount); |
| error::Error DoDrawElementsInstancedANGLE(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount); |
| error::Error DoVertexAttribDivisorANGLE(GLuint index, GLuint divisor); |
| error::Error DoProduceTextureDirectCHROMIUM(GLuint texture_client_id, |
| const volatile GLbyte* mailbox); |
| error::Error DoCreateAndConsumeTextureINTERNAL(GLuint texture_client_id, |
| const volatile GLbyte* mailbox); |
| error::Error DoBindUniformLocationCHROMIUM(GLuint program, |
| GLint location, |
| const char* name); |
| error::Error DoBindTexImage2DCHROMIUM(GLenum target, GLint imageId); |
| error::Error DoBindTexImage2DWithInternalformatCHROMIUM(GLenum target, |
| GLenum internalformat, |
| GLint imageId); |
| error::Error DoReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId); |
| error::Error DoTraceBeginCHROMIUM(const char* category_name, |
| const char* trace_name); |
| error::Error DoTraceEndCHROMIUM(); |
| error::Error DoDiscardFramebufferEXT(GLenum target, |
| GLsizei count, |
| const volatile GLenum* attachments); |
| error::Error DoLoseContextCHROMIUM(GLenum current, GLenum other); |
| error::Error DoDescheduleUntilFinishedCHROMIUM(); |
| error::Error DoInsertFenceSyncCHROMIUM(GLuint64 release_count); |
| error::Error DoWaitSyncTokenCHROMIUM(CommandBufferNamespace namespace_id, |
| CommandBufferId command_buffer_id, |
| GLuint64 release_count); |
| error::Error DoDrawBuffersEXT(GLsizei count, const volatile GLenum* bufs); |
| error::Error DoDiscardBackbufferCHROMIUM(); |
| error::Error DoScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, |
| GLenum plane_transform, |
| GLuint overlay_texture_id, |
| GLint bounds_x, |
| GLint bounds_y, |
| GLint bounds_width, |
| GLint bounds_height, |
| GLfloat uv_x, |
| GLfloat uv_y, |
| GLfloat uv_width, |
| GLfloat uv_height); |
| error::Error DoScheduleCALayerSharedStateCHROMIUM(GLfloat opacity, |
| GLboolean is_clipped, |
| const GLfloat* clip_rect, |
| GLint sorting_context_id, |
| const GLfloat* transform); |
| error::Error DoScheduleCALayerCHROMIUM(GLuint contents_texture_id, |
| const GLfloat* contents_rect, |
| GLuint background_color, |
| GLuint edge_aa_mask, |
| const GLfloat* bounds_rect); |
| error::Error DoScheduleCALayerInUseQueryCHROMIUM( |
| GLuint n, |
| const volatile GLuint* textures); |
| error::Error DoScheduleDCLayerSharedStateCHROMIUM(GLfloat opacity, |
| GLboolean is_clipped, |
| const GLfloat* clip_rect, |
| GLint z_order, |
| const GLfloat* transform); |
| error::Error DoScheduleDCLayerCHROMIUM( |
| GLsizei num_textures, |
| const volatile GLuint* contents_texture_ids, |
| const GLfloat* contents_rect, |
| GLuint background_color, |
| GLuint edge_aa_mask, |
| GLenum filter, |
| const GLfloat* bounds_rect); |
| error::Error DoCommitOverlayPlanesCHROMIUM(); |
| error::Error DoFlushDriverCachesCHROMIUM(); |
| error::Error DoMatrixLoadfCHROMIUM(GLenum matrixMode, |
| const volatile GLfloat* m); |
| error::Error DoMatrixLoadIdentityCHROMIUM(GLenum matrixMode); |
| error::Error DoGenPathsCHROMIUM(GLuint path, GLsizei range); |
| error::Error DoDeletePathsCHROMIUM(GLuint path, GLsizei range); |
| error::Error DoIsPathCHROMIUM(GLuint path, uint32_t* result); |
| error::Error DoPathCommandsCHROMIUM(GLuint path, |
| GLsizei numCommands, |
| const GLubyte* commands, |
| GLsizei numCoords, |
| GLenum coordType, |
| const GLvoid* coords, |
| GLsizei coords_bufsize); |
| error::Error DoPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value); |
| error::Error DoPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value); |
| error::Error DoPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask); |
| error::Error DoStencilFillPathCHROMIUM(GLuint path, |
| GLenum fillMode, |
| GLuint mask); |
| error::Error DoStencilStrokePathCHROMIUM(GLuint path, |
| GLint reference, |
| GLuint mask); |
| error::Error DoCoverFillPathCHROMIUM(GLuint path, GLenum coverMode); |
| error::Error DoCoverStrokePathCHROMIUM(GLuint path, GLenum coverMode); |
| error::Error DoStencilThenCoverFillPathCHROMIUM(GLuint path, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode); |
| error::Error DoStencilThenCoverStrokePathCHROMIUM(GLuint path, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode); |
| error::Error DoStencilFillPathInstancedCHROMIUM(GLsizei numPaths, |
| GLenum pathNameType, |
| const GLvoid* paths, |
| GLsizei pathsBufsize, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat* transformValues, |
| GLsizei transformValuesBufsize); |
| error::Error DoStencilStrokePathInstancedCHROMIUM( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const GLvoid* paths, |
| GLsizei pathsBufsize, |
| GLuint pathBase, |
| GLint reference, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat* transformValues, |
| GLsizei transformValuesBufsize); |
| error::Error DoCoverFillPathInstancedCHROMIUM(GLsizei numPaths, |
| GLenum pathNameType, |
| const GLvoid* paths, |
| GLsizei pathsBufsize, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues, |
| GLsizei transformValuesBufsize); |
| error::Error DoCoverStrokePathInstancedCHROMIUM(GLsizei numPaths, |
| GLenum pathNameType, |
| const GLvoid* paths, |
| GLsizei pathsBufsize, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues, |
| GLsizei transformValuesBufsize); |
| error::Error DoStencilThenCoverFillPathInstancedCHROMIUM( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const GLvoid* paths, |
| GLsizei pathsBufsize, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues, |
| GLsizei transformValuesBufsize); |
| error::Error DoStencilThenCoverStrokePathInstancedCHROMIUM( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const GLvoid* paths, |
| GLsizei pathsBufsize, |
| GLuint pathBase, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues, |
| GLsizei transformValuesBufsize); |
| error::Error DoBindFragmentInputLocationCHROMIUM(GLuint program, |
| GLint location, |
| const char* name); |
| error::Error DoProgramPathFragmentInputGenCHROMIUM(GLuint program, |
| GLint location, |
| GLenum genMode, |
| GLint components, |
| const GLfloat* coeffs, |
| GLsizei coeffsBufsize); |
| error::Error DoCoverageModulationCHROMIUM(GLenum components); |
| error::Error DoBlendBarrierKHR(); |
| error::Error DoApplyScreenSpaceAntialiasingCHROMIUM(); |
| error::Error DoBindFragDataLocationIndexedEXT(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const char* name); |
| error::Error DoBindFragDataLocationEXT(GLuint program, |
| GLuint colorNumber, |
| const char* name); |
| error::Error DoGetFragDataIndexEXT(GLuint program, |
| const char* name, |
| GLint* index); |
| error::Error DoUniformMatrix4fvStreamTextureMatrixCHROMIUM( |
| GLint location, |
| GLboolean transpose, |
| const volatile GLfloat* defaultValue); |
| |
| error::Error DoOverlayPromotionHintCHROMIUM(GLuint texture, |
| GLboolean promotion_hint, |
| GLint display_x, |
| GLint display_y, |
| GLint display_width, |
| GLint display_height); |
| error::Error DoSetDrawRectangleCHROMIUM(GLint x, |
| GLint y, |
| GLint width, |
| GLint height); |
| error::Error DoSetEnableDCLayersCHROMIUM(GLboolean enable); |
| error::Error DoBeginRasterCHROMIUM(GLuint texture_id, |
| GLuint sk_color, |
| GLuint msaa_sample_count, |
| GLboolean can_use_lcd_text, |
| GLboolean use_distance_field_text, |
| GLint color_type, |
| GLuint color_space_transfer_cache_id); |
| error::Error DoRasterCHROMIUM(GLsizeiptr size, const void* list); |
| error::Error DoEndRasterCHROMIUM(); |
| error::Error DoCreateTransferCacheEntryINTERNAL(GLuint entry_type, |
| GLuint entry_id, |
| GLuint handle_shm_id, |
| GLuint handle_shm_offset, |
| GLuint data_shm_id, |
| GLuint data_shm_offset, |
| GLuint data_size); |
| error::Error DoUnlockTransferCacheEntryINTERNAL(GLuint entry_type, |
| GLuint entry_id); |
| error::Error DoDeleteTransferCacheEntryINTERNAL(GLuint entry_type, |
| GLuint entry_id); |
| error::Error DoWindowRectanglesEXT(GLenum mode, |
| GLsizei n, |
| const volatile GLint* box); |
| error::Error DoCreateGpuFenceINTERNAL(GLuint gpu_fence_id); |
| error::Error DoWaitGpuFenceCHROMIUM(GLuint gpu_fence_id); |
| error::Error DoDestroyGpuFenceCHROMIUM(GLuint gpu_fence_id); |
| error::Error DoUnpremultiplyAndDitherCopyCHROMIUM(GLuint src_texture, |
| GLuint dst_texture, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_PASSTHROUGH_DOER_PROTOTYPES_H_ |