blob: 4423ac05b8278cfe5ea2d98cc4cac9b7064d8baf [file] [log] [blame]
// Copyright (c) 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/service/gles2_command_buffer_stub.h"
#include <memory>
#include <utility>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/hash.h"
#include "base/json/json_writer.h"
#include "base/macros.h"
#include "base/memory/memory_pressure_listener.h"
#include "base/memory/shared_memory.h"
#include "base/metrics/histogram_macros.h"
#include "base/single_thread_task_runner.h"
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "components/viz/common/features.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/command_buffer/common/gpu_memory_buffer_support.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/common/presentation_feedback_utils.h"
#include "gpu/command_buffer/common/swap_buffers_flags.h"
#include "gpu/command_buffer/service/gl_context_virtual.h"
#include "gpu/command_buffer/service/gl_state_restorer_impl.h"
#include "gpu/command_buffer/service/image_manager.h"
#include "gpu/command_buffer/service/logger.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/service_utils.h"
#include "gpu/command_buffer/service/sync_point_manager.h"
#include "gpu/command_buffer/service/transfer_buffer_manager.h"
#include "gpu/config/gpu_crash_keys.h"
#include "gpu/ipc/common/gpu_messages.h"
#include "gpu/ipc/service/gpu_channel.h"
#include "gpu/ipc/service/gpu_channel_manager.h"
#include "gpu/ipc/service/gpu_channel_manager_delegate.h"
#include "gpu/ipc/service/gpu_memory_buffer_factory.h"
#include "gpu/ipc/service/gpu_watchdog_thread.h"
#include "gpu/ipc/service/image_transport_surface.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_image.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/gl_workarounds.h"
#include "ui/gl/init/gl_factory.h"
#if defined(OS_WIN)
#include "base/win/win_util.h"
#endif
#if defined(OS_ANDROID)
#include "gpu/ipc/service/stream_texture_android.h"
#endif
namespace gpu {
GLES2CommandBufferStub::GLES2CommandBufferStub(
GpuChannel* channel,
const GPUCreateCommandBufferConfig& init_params,
CommandBufferId command_buffer_id,
SequenceId sequence_id,
int32_t stream_id,
int32_t route_id)
: CommandBufferStub(channel,
init_params,
command_buffer_id,
sequence_id,
stream_id,
route_id),
gles2_decoder_(nullptr),
weak_ptr_factory_(this) {}
GLES2CommandBufferStub::~GLES2CommandBufferStub() {}
gpu::ContextResult GLES2CommandBufferStub::Initialize(
CommandBufferStub* share_command_buffer_stub,
const GPUCreateCommandBufferConfig& init_params,
base::UnsafeSharedMemoryRegion shared_state_shm) {
TRACE_EVENT0("gpu", "GLES2CommandBufferStub::Initialize");
FastSetActiveURL(active_url_, active_url_hash_, channel_);
GpuChannelManager* manager = channel_->gpu_channel_manager();
DCHECK(manager);
if (share_command_buffer_stub) {
context_group_ = share_command_buffer_stub->context_group();
DCHECK(context_group_->bind_generates_resource() ==
init_params.attribs.bind_generates_resource);
} else {
scoped_refptr<gles2::FeatureInfo> feature_info = new gles2::FeatureInfo(
manager->gpu_driver_bug_workarounds(), manager->gpu_feature_info());
gpu::GpuMemoryBufferFactory* gmb_factory =
manager->gpu_memory_buffer_factory();
context_group_ = new gles2::ContextGroup(
manager->gpu_preferences(), gles2::PassthroughCommandDecoderSupported(),
manager->mailbox_manager(), CreateMemoryTracker(init_params),
manager->shader_translator_cache(),
manager->framebuffer_completeness_cache(), feature_info,
init_params.attribs.bind_generates_resource, channel_->image_manager(),
gmb_factory ? gmb_factory->AsImageFactory() : nullptr,
manager->watchdog() /* progress_reporter */,
manager->gpu_feature_info(), manager->discardable_manager(),
manager->passthrough_discardable_manager(),
manager->shared_image_manager());
}
#if defined(OS_MACOSX)
// Virtualize PreferIntegratedGpu contexts by default on OS X to prevent
// performance regressions when enabling FCM.
// http://crbug.com/180463
if (init_params.attribs.gpu_preference == gl::PreferIntegratedGpu)
use_virtualized_gl_context_ = true;
#endif
use_virtualized_gl_context_ |=
context_group_->feature_info()->workarounds().use_virtualized_gl_contexts;
// MailboxManagerSync synchronization correctness currently depends on having
// only a single context. See crbug.com/510243 for details.
use_virtualized_gl_context_ |= manager->mailbox_manager()->UsesSync();
#if defined(OS_MACOSX)
// TODO(penghuang): remove below line when the framebuffer issue is fixed in
// skia. https://crbug.com/914495
use_virtualized_gl_context_ &= !features::IsUsingSkiaRenderer();
#endif
bool offscreen = (surface_handle_ == kNullSurfaceHandle);
gl::GLSurface* default_surface = manager->default_offscreen_surface();
// On low-spec Android devices, the default offscreen surface is
// RGB565, but WebGL rendering contexts still ask for RGBA8888 mode.
// That combination works for offscreen rendering, we can still use
// a virtualized context with the RGB565 backing surface since we're
// not drawing to that. Explicitly set that as the desired surface
// format to ensure it's treated as compatible where applicable.
gl::GLSurfaceFormat surface_format =
offscreen ? default_surface->GetFormat() : gl::GLSurfaceFormat();
#if defined(OS_ANDROID)
if (init_params.attribs.red_size <= 5 &&
init_params.attribs.green_size <= 6 &&
init_params.attribs.blue_size <= 5 &&
init_params.attribs.alpha_size == 0) {
// We hit this code path when creating the onscreen render context
// used for compositing on low-end Android devices.
//
// TODO(klausw): explicitly copy rgba sizes? Currently the formats
// supported are only RGB565 and default (RGBA8888).
surface_format.SetRGB565();
DVLOG(1) << __FUNCTION__ << ": Choosing RGB565 mode.";
}
// We can only use virtualized contexts for onscreen command buffers if their
// config is compatible with the offscreen ones - otherwise MakeCurrent fails.
// Example use case is a client requesting an onscreen RGBA8888 buffer for
// fullscreen video on a low-spec device with RGB565 default format.
if (!surface_format.IsCompatible(default_surface->GetFormat()) && !offscreen)
use_virtualized_gl_context_ = false;
#endif
command_buffer_ = std::make_unique<CommandBufferService>(
this, context_group_->transfer_buffer_manager());
gles2_decoder_ = gles2::GLES2Decoder::Create(
this, command_buffer_.get(), manager->outputter(), context_group_.get());
set_decoder_context(std::unique_ptr<DecoderContext>(gles2_decoder_));
sync_point_client_state_ =
channel_->sync_point_manager()->CreateSyncPointClientState(
CommandBufferNamespace::GPU_IO, command_buffer_id_, sequence_id_);
if (offscreen) {
// Do we want to create an offscreen rendering context suitable
// for directly drawing to a separately supplied surface? In that
// case, we must ensure that the surface used for context creation
// is compatible with the requested attributes. This is explicitly
// opt-in since some context such as for NaCl request custom
// attributes but don't expect to get their own surface, and not
// all surface factories support custom formats.
if (init_params.attribs.own_offscreen_surface) {
if (init_params.attribs.depth_size > 0) {
surface_format.SetDepthBits(init_params.attribs.depth_size);
}
if (init_params.attribs.samples > 0) {
surface_format.SetSamples(init_params.attribs.samples);
}
if (init_params.attribs.stencil_size > 0) {
surface_format.SetStencilBits(init_params.attribs.stencil_size);
}
// Currently, we can't separately control alpha channel for surfaces,
// it's generally enabled by default except for RGB565 and (on desktop)
// smaller-than-32bit formats.
//
// TODO(klausw): use init_params.attribs.alpha_size here if possible.
}
if (!surface_format.IsCompatible(default_surface->GetFormat())) {
DVLOG(1) << __FUNCTION__ << ": Hit the OwnOffscreenSurface path";
use_virtualized_gl_context_ = false;
surface_ = gl::init::CreateOffscreenGLSurfaceWithFormat(gfx::Size(),
surface_format);
if (!surface_) {
LOG(ERROR)
<< "ContextResult::kSurfaceFailure: Failed to create surface.";
return gpu::ContextResult::kSurfaceFailure;
}
} else {
surface_ = default_surface;
}
} else {
switch (init_params.attribs.color_space) {
case COLOR_SPACE_UNSPECIFIED:
surface_format.SetColorSpace(
gl::GLSurfaceFormat::COLOR_SPACE_UNSPECIFIED);
break;
case COLOR_SPACE_SRGB:
surface_format.SetColorSpace(gl::GLSurfaceFormat::COLOR_SPACE_SRGB);
break;
case COLOR_SPACE_DISPLAY_P3:
surface_format.SetColorSpace(
gl::GLSurfaceFormat::COLOR_SPACE_DISPLAY_P3);
break;
}
surface_ = ImageTransportSurface::CreateNativeSurface(
weak_ptr_factory_.GetWeakPtr(), surface_handle_, surface_format);
if (!surface_ || !surface_->Initialize(surface_format)) {
surface_ = nullptr;
LOG(ERROR) << "ContextResult::kSurfaceFailure: Failed to create surface.";
return gpu::ContextResult::kSurfaceFailure;
}
if (init_params.attribs.enable_swap_timestamps_if_supported &&
surface_->SupportsSwapTimestamps())
surface_->SetEnableSwapTimestamps();
}
if (context_group_->use_passthrough_cmd_decoder()) {
// Virtualized contexts don't work with passthrough command decoder.
// See https://crbug.com/914976
use_virtualized_gl_context_ = false;
// When using the passthrough command decoder, only share with other
// contexts in the explicitly requested share group
if (share_command_buffer_stub) {
share_group_ = share_command_buffer_stub->share_group();
} else {
share_group_ = base::MakeRefCounted<gl::GLShareGroup>();
}
} else {
// When using the validating command decoder, always use the global share
// group
share_group_ = channel_->share_group();
}
// TODO(sunnyps): Should this use ScopedCrashKey instead?
crash_keys::gpu_gl_context_is_virtual.Set(use_virtualized_gl_context_ ? "1"
: "0");
scoped_refptr<gl::GLContext> context;
if (use_virtualized_gl_context_ && share_group_) {
context = share_group_->GetSharedContext(surface_.get());
if (!context) {
context = gl::init::CreateGLContext(
share_group_.get(), surface_.get(),
GenerateGLContextAttribs(init_params.attribs, context_group_.get()));
if (!context) {
// TODO(piman): This might not be fatal, we could recurse into
// CreateGLContext to get more info, tho it should be exceedingly
// rare and may not be recoverable anyway.
LOG(ERROR) << "ContextResult::kFatalFailure: "
"Failed to create shared context for virtualization.";
return gpu::ContextResult::kFatalFailure;
}
// Ensure that context creation did not lose track of the intended share
// group.
DCHECK(context->share_group() == share_group_.get());
share_group_->SetSharedContext(surface_.get(), context.get());
// This needs to be called against the real shared context, not the
// virtual context created below.
manager->gpu_feature_info().ApplyToGLContext(context.get());
}
// This should be either:
// (1) a non-virtual GL context, or
// (2) a mock/stub context.
DCHECK(context->GetHandle() ||
gl::GetGLImplementation() == gl::kGLImplementationMockGL ||
gl::GetGLImplementation() == gl::kGLImplementationStubGL);
context = base::MakeRefCounted<GLContextVirtual>(
share_group_.get(), context.get(), gles2_decoder_->AsWeakPtr());
if (!context->Initialize(surface_.get(),
GenerateGLContextAttribs(init_params.attribs,
context_group_.get()))) {
// The real context created above for the default offscreen surface
// might not be compatible with this surface.
context = nullptr;
// TODO(piman): This might not be fatal, we could recurse into
// CreateGLContext to get more info, tho it should be exceedingly
// rare and may not be recoverable anyway.
LOG(ERROR) << "ContextResult::kFatalFailure: "
"Failed to initialize virtual GL context.";
return gpu::ContextResult::kFatalFailure;
}
} else {
context = gl::init::CreateGLContext(
share_group_.get(), surface_.get(),
GenerateGLContextAttribs(init_params.attribs, context_group_.get()));
if (!context) {
// TODO(piman): This might not be fatal, we could recurse into
// CreateGLContext to get more info, tho it should be exceedingly
// rare and may not be recoverable anyway.
LOG(ERROR) << "ContextResult::kFatalFailure: Failed to create context.";
return gpu::ContextResult::kFatalFailure;
}
manager->gpu_feature_info().ApplyToGLContext(context.get());
}
if (!context->MakeCurrent(surface_.get())) {
LOG(ERROR) << "ContextResult::kTransientFailure: "
"Failed to make context current.";
return gpu::ContextResult::kTransientFailure;
}
if (!context->GetGLStateRestorer()) {
context->SetGLStateRestorer(
new GLStateRestorerImpl(gles2_decoder_->AsWeakPtr()));
}
if (!context_group_->has_program_cache() &&
!context_group_->feature_info()->workarounds().disable_program_cache) {
context_group_->set_program_cache(manager->program_cache());
}
// Initialize the decoder with either the view or pbuffer GLContext.
auto result = gles2_decoder_->Initialize(surface_, context, offscreen,
gpu::gles2::DisallowedFeatures(),
init_params.attribs);
if (result != gpu::ContextResult::kSuccess) {
DLOG(ERROR) << "Failed to initialize decoder.";
return result;
}
if (manager->gpu_preferences().enable_gpu_service_logging) {
gles2_decoder_->SetLogCommands(true);
}
const size_t kSharedStateSize = sizeof(CommandBufferSharedState);
base::WritableSharedMemoryMapping shared_state_mapping =
shared_state_shm.MapAt(0, kSharedStateSize);
if (!shared_state_mapping.IsValid()) {
LOG(ERROR) << "ContextResult::kFatalFailure: "
"Failed to map shared state buffer.";
return gpu::ContextResult::kFatalFailure;
}
command_buffer_->SetSharedStateBuffer(MakeBackingFromSharedMemory(
std::move(shared_state_shm), std::move(shared_state_mapping)));
if (offscreen && !active_url_.is_empty())
manager->delegate()->DidCreateOffscreenContext(active_url_);
if (use_virtualized_gl_context_) {
// If virtualized GL contexts are in use, then real GL context state
// is in an indeterminate state, since the GLStateRestorer was not
// initialized at the time the GLContextVirtual was made current. In
// the case that this command decoder is the next one to be
// processed, force a "full virtual" MakeCurrent to be performed.
// Note that GpuChannel's initialization of the gpu::Capabilities
// expects the context to be left current.
context->ForceReleaseVirtuallyCurrent();
if (!context->MakeCurrent(surface_.get())) {
LOG(ERROR) << "ContextResult::kTransientFailure: "
"Failed to make context current after initialization.";
return gpu::ContextResult::kTransientFailure;
}
}
manager->delegate()->DidCreateContextSuccessfully();
initialized_ = true;
return gpu::ContextResult::kSuccess;
}
#if defined(OS_WIN)
void GLES2CommandBufferStub::DidCreateAcceleratedSurfaceChildWindow(
SurfaceHandle parent_window,
SurfaceHandle child_window) {
GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
gpu_channel_manager->delegate()->SendCreatedChildWindow(parent_window,
child_window);
}
#endif
void GLES2CommandBufferStub::DidSwapBuffersComplete(
SwapBuffersCompleteParams params) {
params.swap_response.swap_id = pending_swap_completed_params_.front().swap_id;
pending_swap_completed_params_.pop_front();
Send(new GpuCommandBufferMsg_SwapBuffersCompleted(route_id_, params));
}
const gles2::FeatureInfo* GLES2CommandBufferStub::GetFeatureInfo() const {
return context_group_->feature_info();
}
const GpuPreferences& GLES2CommandBufferStub::GetGpuPreferences() const {
return context_group_->gpu_preferences();
}
void GLES2CommandBufferStub::BufferPresented(
const gfx::PresentationFeedback& feedback) {
SwapBufferParams params = pending_presented_params_.front();
pending_presented_params_.pop_front();
Send(new GpuCommandBufferMsg_BufferPresented(route_id_, params.swap_id,
feedback));
}
void GLES2CommandBufferStub::AddFilter(IPC::MessageFilter* message_filter) {
return channel_->AddFilter(message_filter);
}
int32_t GLES2CommandBufferStub::GetRouteID() const {
return route_id_;
}
void GLES2CommandBufferStub::OnTakeFrontBuffer(const Mailbox& mailbox) {
TRACE_EVENT0("gpu", "CommandBufferStub::OnTakeFrontBuffer");
if (!gles2_decoder_) {
LOG(ERROR) << "Can't take front buffer before initialization.";
return;
}
gles2_decoder_->TakeFrontBuffer(mailbox);
}
void GLES2CommandBufferStub::OnReturnFrontBuffer(const Mailbox& mailbox,
bool is_lost) {
// No need to pull texture updates.
DCHECK(!context_group_->mailbox_manager()->UsesSync());
gles2_decoder_->ReturnFrontBuffer(mailbox, is_lost);
}
void GLES2CommandBufferStub::OnSwapBuffers(uint64_t swap_id, uint32_t flags) {
pending_swap_completed_params_.push_back({swap_id, flags});
pending_presented_params_.push_back({swap_id, flags});
}
} // namespace gpu