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/*
* Copyright (C) 2007-2009 Google Inc. All rights reserved.
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* modification, are permitted provided that the following conditions are
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*
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* * Redistributions in binary form must reproduce the above
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* in the documentation and/or other materials provided with the
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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#include "third_party/blink/renderer/bindings/core/v8/scheduled_action.h"
#include "third_party/blink/renderer/bindings/core/v8/binding_security.h"
#include "third_party/blink/renderer/bindings/core/v8/script_controller.h"
#include "third_party/blink/renderer/bindings/core/v8/script_source_code.h"
#include "third_party/blink/renderer/bindings/core/v8/script_value.h"
#include "third_party/blink/renderer/bindings/core/v8/source_location.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_binding_for_core.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_gc_controller.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_script_runner.h"
#include "third_party/blink/renderer/bindings/core/v8/worker_or_worklet_script_controller.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/execution_context/execution_context.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/frame/use_counter.h"
#include "third_party/blink/renderer/core/workers/worker_global_scope.h"
#include "third_party/blink/renderer/core/workers/worker_thread.h"
#include "third_party/blink/renderer/platform/bindings/script_state.h"
#include "third_party/blink/renderer/platform/instrumentation/tracing/trace_event.h"
namespace blink {
ScheduledAction* ScheduledAction::Create(ScriptState* script_state,
ExecutionContext* target,
const ScriptValue& handler,
const Vector<ScriptValue>& arguments) {
DCHECK(handler.IsFunction());
if (!script_state->World().IsWorkerWorld()) {
if (!BindingSecurity::ShouldAllowAccessToFrame(
EnteredDOMWindow(script_state->GetIsolate()),
ToDocument(target)->GetFrame(),
BindingSecurity::ErrorReportOption::kDoNotReport)) {
UseCounter::Count(target, WebFeature::kScheduledActionIgnored);
return new ScheduledAction(script_state);
}
}
return new ScheduledAction(script_state, handler, arguments);
}
ScheduledAction* ScheduledAction::Create(ScriptState* script_state,
ExecutionContext* target,
const String& handler) {
if (!script_state->World().IsWorkerWorld()) {
if (!BindingSecurity::ShouldAllowAccessToFrame(
EnteredDOMWindow(script_state->GetIsolate()),
ToDocument(target)->GetFrame(),
BindingSecurity::ErrorReportOption::kDoNotReport)) {
UseCounter::Count(target, WebFeature::kScheduledActionIgnored);
return new ScheduledAction(script_state);
}
}
return new ScheduledAction(script_state, handler);
}
ScheduledAction::~ScheduledAction() {
// Verify that owning DOMTimer has eagerly disposed.
DCHECK(info_.IsEmpty());
}
void ScheduledAction::Dispose() {
code_ = String();
info_.Clear();
function_.Clear();
script_state_.Clear();
}
void ScheduledAction::Execute(ExecutionContext* context) {
if (!script_state_->ContextIsValid()) {
DVLOG(1) << "ScheduledAction::execute " << this << ": context is empty";
return;
}
// ExecutionContext::CanExecuteScripts() relies on the current context to
// determine if it is allowed. Enter the scope here.
ScriptState::Scope scope(script_state_.Get());
if (context->IsDocument()) {
LocalFrame* frame = ToDocument(context)->GetFrame();
if (!frame) {
DVLOG(1) << "ScheduledAction::execute " << this << ": no frame";
return;
}
if (!context->CanExecuteScripts(kAboutToExecuteScript)) {
DVLOG(1) << "ScheduledAction::execute " << this
<< ": frame can not execute scripts";
return;
}
Execute(frame);
} else {
DVLOG(1) << "ScheduledAction::execute " << this << ": worker scope";
Execute(ToWorkerGlobalScope(context));
}
}
ScheduledAction::ScheduledAction(ScriptState* script_state,
const ScriptValue& function,
const Vector<ScriptValue>& arguments)
: script_state_(script_state), info_(script_state->GetIsolate()) {
DCHECK(function.IsFunction());
function_.Set(script_state->GetIsolate(),
v8::Local<v8::Function>::Cast(function.V8Value()));
info_.ReserveCapacity(arguments.size());
for (const ScriptValue& argument : arguments)
info_.Append(argument.V8Value());
}
ScheduledAction::ScheduledAction(ScriptState* script_state, const String& code)
: script_state_(script_state),
info_(script_state->GetIsolate()),
code_(code) {}
ScheduledAction::ScheduledAction(ScriptState* script_state)
: script_state_(script_state), info_(script_state->GetIsolate()) {}
void ScheduledAction::Execute(LocalFrame* frame) {
DCHECK(script_state_->ContextIsValid());
TRACE_EVENT0("v8", "ScheduledAction::execute");
if (!function_.IsEmpty()) {
DVLOG(1) << "ScheduledAction::execute " << this << ": have function";
v8::Local<v8::Function> function =
function_.NewLocal(script_state_->GetIsolate());
ScriptState* script_state_for_func =
ScriptState::From(function->CreationContext());
if (!script_state_for_func->ContextIsValid()) {
DVLOG(1) << "ScheduledAction::execute " << this
<< ": function's context is empty";
return;
}
Vector<v8::Local<v8::Value>> info;
CreateLocalHandlesForArgs(&info);
V8ScriptRunner::CallFunction(
function, frame->GetDocument(), script_state_->GetContext()->Global(),
info.size(), info.data(), script_state_->GetIsolate());
} else {
DVLOG(1) << "ScheduledAction::execute " << this
<< ": executing from source";
frame->GetScriptController().ExecuteScriptAndReturnValue(
script_state_->GetContext(),
ScriptSourceCode(code_,
ScriptSourceLocationType::kEvalForScheduledAction));
}
// The frame might be invalid at this point because JavaScript could have
// released it.
}
void ScheduledAction::Execute(WorkerGlobalScope* worker) {
DCHECK(worker->GetThread()->IsCurrentThread());
if (!script_state_->ContextIsValid()) {
DVLOG(1) << "ScheduledAction::execute " << this << ": context is empty";
return;
}
if (!function_.IsEmpty()) {
ScriptState::Scope scope(script_state_.Get());
v8::Local<v8::Function> function =
function_.NewLocal(script_state_->GetIsolate());
ScriptState* script_state_for_func =
ScriptState::From(function->CreationContext());
if (!script_state_for_func->ContextIsValid()) {
DVLOG(1) << "ScheduledAction::execute " << this
<< ": function's context is empty";
return;
}
Vector<v8::Local<v8::Value>> info;
CreateLocalHandlesForArgs(&info);
V8ScriptRunner::CallFunction(
function, worker, script_state_->GetContext()->Global(), info.size(),
info.data(), script_state_->GetIsolate());
} else {
worker->ScriptController()->Evaluate(ScriptSourceCode(
code_, ScriptSourceLocationType::kEvalForScheduledAction));
}
}
void ScheduledAction::CreateLocalHandlesForArgs(
Vector<v8::Local<v8::Value>>* handles) {
handles->ReserveCapacity(info_.Size());
for (size_t i = 0; i < info_.Size(); ++i)
handles->push_back(info_.Get(i));
}
} // namespace blink