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/*
* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScrollTypes_h
#define ScrollTypes_h
#include "platform/geometry/FloatSize.h"
#include "wtf/Assertions.h"
namespace blink {
enum ScrollDirection {
ScrollUpIgnoringWritingMode,
ScrollDownIgnoringWritingMode,
ScrollLeftIgnoringWritingMode,
ScrollRightIgnoringWritingMode,
ScrollBlockDirectionBackward,
ScrollBlockDirectionForward,
ScrollInlineDirectionBackward,
ScrollInlineDirectionForward
};
enum ScrollDirectionPhysical { ScrollUp, ScrollDown, ScrollLeft, ScrollRight };
enum ScrollType {
UserScroll,
ProgrammaticScroll,
CompositorScroll,
AnchoringScroll
};
// Convert logical scroll direction to physical. Physical scroll directions are
// unaffected.
inline ScrollDirectionPhysical toPhysicalDirection(ScrollDirection direction,
bool isVertical,
bool isFlipped) {
switch (direction) {
case ScrollBlockDirectionBackward: {
if (isVertical) {
if (!isFlipped)
return ScrollUp;
return ScrollDown;
}
if (!isFlipped)
return ScrollLeft;
return ScrollRight;
}
case ScrollBlockDirectionForward: {
if (isVertical) {
if (!isFlipped)
return ScrollDown;
return ScrollUp;
}
if (!isFlipped)
return ScrollRight;
return ScrollLeft;
}
case ScrollInlineDirectionBackward: {
if (isVertical) {
if (!isFlipped)
return ScrollLeft;
return ScrollRight;
}
if (!isFlipped)
return ScrollUp;
return ScrollDown;
}
case ScrollInlineDirectionForward: {
if (isVertical) {
if (!isFlipped)
return ScrollRight;
return ScrollLeft;
}
if (!isFlipped)
return ScrollDown;
return ScrollUp;
}
// Direction is already physical
case ScrollUpIgnoringWritingMode:
return ScrollUp;
case ScrollDownIgnoringWritingMode:
return ScrollDown;
case ScrollLeftIgnoringWritingMode:
return ScrollLeft;
case ScrollRightIgnoringWritingMode:
return ScrollRight;
default:
ASSERT_NOT_REACHED();
break;
}
return ScrollUp;
}
inline ScrollDirection toScrollDirection(ScrollDirectionPhysical direction) {
switch (direction) {
case ScrollUp:
return ScrollUpIgnoringWritingMode;
case ScrollDown:
return ScrollDownIgnoringWritingMode;
case ScrollLeft:
return ScrollLeftIgnoringWritingMode;
case ScrollRight:
return ScrollRightIgnoringWritingMode;
default:
ASSERT_NOT_REACHED();
break;
}
return ScrollUpIgnoringWritingMode;
}
enum ScrollGranularity {
ScrollByLine,
ScrollByPage,
ScrollByDocument,
ScrollByPixel,
ScrollByPrecisePixel
};
enum ScrollInertialPhase {
ScrollInertialPhaseUnknown,
ScrollInertialPhaseNonMomentum,
ScrollInertialPhaseMomentum
};
enum ScrollbarOrientation { HorizontalScrollbar, VerticalScrollbar };
enum ScrollbarMode { ScrollbarAuto, ScrollbarAlwaysOff, ScrollbarAlwaysOn };
enum ScrollbarControlSize { RegularScrollbar, SmallScrollbar };
typedef unsigned ScrollbarControlState;
enum ScrollbarControlStateMask {
ActiveScrollbarState = 1,
EnabledScrollbarState = 1 << 1,
PressedScrollbarState = 1 << 2
};
enum ScrollbarPart {
NoPart = 0,
BackButtonStartPart = 1,
ForwardButtonStartPart = 1 << 1,
BackTrackPart = 1 << 2,
ThumbPart = 1 << 3,
ForwardTrackPart = 1 << 4,
BackButtonEndPart = 1 << 5,
ForwardButtonEndPart = 1 << 6,
ScrollbarBGPart = 1 << 7,
TrackBGPart = 1 << 8,
AllParts = 0xffffffff
};
enum ScrollbarOverlayStyle {
ScrollbarOverlayStyleDefault,
ScrollbarOverlayStyleDark,
ScrollbarOverlayStyleLight
};
enum ScrollBehavior {
ScrollBehaviorAuto,
ScrollBehaviorInstant,
ScrollBehaviorSmooth,
};
// The result of an attempt to scroll. If didScroll is true, then
// unusedScrollDelta gives the amount of the scroll delta that was not consumed
// by scrolling.
struct ScrollResult {
STACK_ALLOCATED();
explicit ScrollResult()
: didScrollX(false),
didScrollY(false),
unusedScrollDeltaX(0),
unusedScrollDeltaY(0) {}
ScrollResult(bool didScrollX,
bool didScrollY,
float unusedScrollDeltaX,
float unusedScrollDeltaY)
: didScrollX(didScrollX),
didScrollY(didScrollY),
unusedScrollDeltaX(unusedScrollDeltaX),
unusedScrollDeltaY(unusedScrollDeltaY) {}
bool didScroll() { return didScrollX || didScrollY; }
bool didScrollX;
bool didScrollY;
// In pixels.
float unusedScrollDeltaX;
float unusedScrollDeltaY;
};
inline FloatSize toScrollDelta(ScrollbarOrientation orientation, float delta) {
return orientation == HorizontalScrollbar ? FloatSize(delta, 0.0f)
: FloatSize(0.0f, delta);
}
inline FloatSize toScrollDelta(ScrollDirectionPhysical dir, float delta) {
if (dir == ScrollUp || dir == ScrollLeft)
delta = -delta;
return (dir == ScrollLeft || dir == ScrollRight) ? FloatSize(delta, 0)
: FloatSize(0, delta);
}
typedef unsigned ScrollbarControlPartMask;
} // namespace blink
#endif