blob: 263dcc33890581155a75817dd2d21fb456e4667f [file] [log] [blame]
/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#include "core/dom/DOMArrayBuffer.h"
#include "modules/webaudio/AsyncAudioDecoder.h"
#include "modules/webaudio/AudioBuffer.h"
#include "modules/webaudio/AudioBufferCallback.h"
#include "modules/webaudio/BaseAudioContext.h"
#include "platform/CrossThreadFunctional.h"
#include "platform/audio/AudioBus.h"
#include "platform/audio/AudioFileReader.h"
#include "platform/threading/BackgroundTaskRunner.h"
#include "public/platform/Platform.h"
#include "public/platform/WebTraceLocation.h"
#include "wtf/PtrUtil.h"
namespace blink {
// This threshold is determined by the assumption that the target audio
// file is compressed in AAC or MP3. The decoding time varies upon different
// audio file encoding types, but it is fair to assume the usage of compressed
// file.
static const unsigned kTaskSizeThresholdInByte = 512000;
void AsyncAudioDecoder::decodeAsync(DOMArrayBuffer* audioData,
float sampleRate,
AudioBufferCallback* successCallback,
AudioBufferCallback* errorCallback,
ScriptPromiseResolver* resolver,
BaseAudioContext* context) {
DCHECK(isMainThread());
DCHECK(audioData);
if (!audioData)
return;
BackgroundTaskRunner::TaskSize taskSize =
audioData->byteLength() < kTaskSizeThresholdInByte
? BackgroundTaskRunner::TaskSizeShortRunningTask
: BackgroundTaskRunner::TaskSizeLongRunningTask;
BackgroundTaskRunner::postOnBackgroundThread(
BLINK_FROM_HERE,
crossThreadBind(&AsyncAudioDecoder::decodeOnBackgroundThread,
wrapCrossThreadPersistent(audioData), sampleRate,
wrapCrossThreadPersistent(successCallback),
wrapCrossThreadPersistent(errorCallback),
wrapCrossThreadPersistent(resolver),
wrapCrossThreadPersistent(context)),
taskSize);
}
void AsyncAudioDecoder::decodeOnBackgroundThread(
DOMArrayBuffer* audioData,
float sampleRate,
AudioBufferCallback* successCallback,
AudioBufferCallback* errorCallback,
ScriptPromiseResolver* resolver,
BaseAudioContext* context) {
DCHECK(!isMainThread());
RefPtr<AudioBus> bus = createBusFromInMemoryAudioFile(
audioData->data(), audioData->byteLength(), false, sampleRate);
// Decoding is finished, but we need to do the callbacks on the main thread.
// A reference to |*bus| is retained by WTF::Function and will be removed
// after notifyComplete() is done.
//
// We also want to avoid notifying the main thread if AudioContext does not
// exist any more.
if (context) {
Platform::current()->mainThread()->getWebTaskRunner()->postTask(
BLINK_FROM_HERE,
crossThreadBind(&AsyncAudioDecoder::notifyComplete,
wrapCrossThreadPersistent(audioData),
wrapCrossThreadPersistent(successCallback),
wrapCrossThreadPersistent(errorCallback), bus.release(),
wrapCrossThreadPersistent(resolver),
wrapCrossThreadPersistent(context)));
}
}
void AsyncAudioDecoder::notifyComplete(DOMArrayBuffer*,
AudioBufferCallback* successCallback,
AudioBufferCallback* errorCallback,
AudioBus* audioBus,
ScriptPromiseResolver* resolver,
BaseAudioContext* context) {
DCHECK(isMainThread());
AudioBuffer* audioBuffer = AudioBuffer::createFromAudioBus(audioBus);
// If the context is available, let the context finish the notification.
if (context) {
context->handleDecodeAudioData(audioBuffer, resolver, successCallback,
errorCallback);
}
}
} // namespace blink