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/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef AsyncAudioDecoder_h
#define AsyncAudioDecoder_h
#include "platform/heap/Handle.h"
#include "wtf/build_config.h"
#include <memory>
namespace blink {
class BaseAudioContext;
class AudioBuffer;
class AudioBufferCallback;
class AudioBus;
class DOMArrayBuffer;
class ScriptPromiseResolver;
// AsyncAudioDecoder asynchronously decodes audio file data from a
// DOMArrayBuffer in the background thread. Upon successful decoding, a
// completion callback will be invoked with the decoded PCM data in an
// AudioBuffer.
class AsyncAudioDecoder {
DISALLOW_NEW();
WTF_MAKE_NONCOPYABLE(AsyncAudioDecoder);
public:
AsyncAudioDecoder(){};
~AsyncAudioDecoder(){};
// Must be called on the main thread. |decodeAsync| and callees must not modify any of the
// parameters except |audioData|. They are used to associate this decoding instance with the
// caller to process the decoding appropriately when finished.
void decodeAsync(DOMArrayBuffer* audioData,
float sampleRate,
AudioBufferCallback* successCallback,
AudioBufferCallback* errorCallback,
ScriptPromiseResolver*,
BaseAudioContext*);
private:
AudioBuffer* createAudioBufferFromAudioBus(AudioBus*);
static void decodeOnBackgroundThread(DOMArrayBuffer* audioData,
float sampleRate,
AudioBufferCallback* successCallback,
AudioBufferCallback* errorCallback,
ScriptPromiseResolver*,
BaseAudioContext*);
static void notifyComplete(DOMArrayBuffer* audioData,
AudioBufferCallback* successCallback,
AudioBufferCallback* errorCallback,
AudioBus*,
ScriptPromiseResolver*,
BaseAudioContext*);
};
} // namespace blink
#endif // AsyncAudioDecoder_h