blob: 0694bab6a6af461ef5966921ff86c1255c169a6a [file] [log] [blame]
/*
* Copyright (C) 2012, Intel Corporation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef AudioBasicInspectorNode_h
#define AudioBasicInspectorNode_h
#include "modules/webaudio/AudioNode.h"
namespace blink {
class BaseAudioContext;
class ExceptionState;
// AudioBasicInspectorNode is an AudioNode with one input and one output where the output might not necessarily connect to another node's input.
// If the output is not connected to any other node, then the AudioBasicInspectorNode's processIfNecessary() function will be called automatically by
// BaseAudioContext before the end of each render quantum so that it can inspect the audio stream.
class AudioBasicInspectorHandler : public AudioHandler {
public:
AudioBasicInspectorHandler(NodeType,
AudioNode&,
float sampleRate,
unsigned outputChannelCount);
// AudioHandler
void pullInputs(size_t framesToProcess) final;
void checkNumberOfChannelsForInput(AudioNodeInput*) final;
void updatePullStatus();
private:
bool
m_needAutomaticPull; // When setting to true, AudioBasicInspectorHandler will be pulled automaticlly by BaseAudioContext before the end of each render quantum.
};
class AudioBasicInspectorNode : public AudioNode {
protected:
explicit AudioBasicInspectorNode(BaseAudioContext& context)
: AudioNode(context) {}
private:
// TODO(tkent): Should AudioBasicInspectorNode override other variants of
// connect() and disconnect()?
AudioNode* connect(AudioNode*,
unsigned outputIndex,
unsigned inputIndex,
ExceptionState&) final;
void disconnect(unsigned outputIndex, ExceptionState&) final;
};
} // namespace blink
#endif // AudioBasicInspectorNode_h