| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #include "modules/webaudio/AudioBasicProcessorHandler.h" |
| #include "modules/webaudio/AudioNodeInput.h" |
| #include "modules/webaudio/AudioNodeOutput.h" |
| #include "platform/audio/AudioBus.h" |
| #include "platform/audio/AudioProcessor.h" |
| #include <memory> |
| |
| namespace blink { |
| |
| AudioBasicProcessorHandler::AudioBasicProcessorHandler( |
| NodeType nodeType, |
| AudioNode& node, |
| float sampleRate, |
| std::unique_ptr<AudioProcessor> processor) |
| : AudioHandler(nodeType, node, sampleRate), |
| m_processor(std::move(processor)) { |
| addInput(); |
| addOutput(1); |
| } |
| |
| PassRefPtr<AudioBasicProcessorHandler> AudioBasicProcessorHandler::create( |
| NodeType nodeType, |
| AudioNode& node, |
| float sampleRate, |
| std::unique_ptr<AudioProcessor> processor) { |
| return adoptRef(new AudioBasicProcessorHandler(nodeType, node, sampleRate, |
| std::move(processor))); |
| } |
| |
| AudioBasicProcessorHandler::~AudioBasicProcessorHandler() { |
| // Safe to call the uninitialize() because it's final. |
| uninitialize(); |
| } |
| |
| void AudioBasicProcessorHandler::initialize() { |
| if (isInitialized()) |
| return; |
| |
| DCHECK(processor()); |
| processor()->initialize(); |
| |
| AudioHandler::initialize(); |
| } |
| |
| void AudioBasicProcessorHandler::uninitialize() { |
| if (!isInitialized()) |
| return; |
| |
| DCHECK(processor()); |
| processor()->uninitialize(); |
| |
| AudioHandler::uninitialize(); |
| } |
| |
| void AudioBasicProcessorHandler::process(size_t framesToProcess) { |
| AudioBus* destinationBus = output(0).bus(); |
| |
| if (!isInitialized() || !processor() || |
| processor()->numberOfChannels() != numberOfChannels()) { |
| destinationBus->zero(); |
| } else { |
| AudioBus* sourceBus = input(0).bus(); |
| |
| // FIXME: if we take "tail time" into account, then we can avoid calling processor()->process() once the tail dies down. |
| if (!input(0).isConnected()) |
| sourceBus->zero(); |
| |
| processor()->process(sourceBus, destinationBus, framesToProcess); |
| } |
| } |
| |
| // Nice optimization in the very common case allowing for "in-place" processing |
| void AudioBasicProcessorHandler::pullInputs(size_t framesToProcess) { |
| // Render input stream - suggest to the input to render directly into output bus for in-place processing in process() if possible. |
| input(0).pull(output(0).bus(), framesToProcess); |
| } |
| |
| // As soon as we know the channel count of our input, we can lazily initialize. |
| // Sometimes this may be called more than once with different channel counts, in which case we must safely |
| // uninitialize and then re-initialize with the new channel count. |
| void AudioBasicProcessorHandler::checkNumberOfChannelsForInput( |
| AudioNodeInput* input) { |
| DCHECK(context()->isAudioThread()); |
| ASSERT(context()->isGraphOwner()); |
| |
| DCHECK_EQ(input, &this->input(0)); |
| if (input != &this->input(0)) |
| return; |
| |
| DCHECK(processor()); |
| if (!processor()) |
| return; |
| |
| unsigned numberOfChannels = input->numberOfChannels(); |
| |
| if (isInitialized() && numberOfChannels != output(0).numberOfChannels()) { |
| // We're already initialized but the channel count has changed. |
| uninitialize(); |
| } |
| |
| if (!isInitialized()) { |
| // This will propagate the channel count to any nodes connected further down the chain... |
| output(0).setNumberOfChannels(numberOfChannels); |
| |
| // Re-initialize the processor with the new channel count. |
| processor()->setNumberOfChannels(numberOfChannels); |
| initialize(); |
| } |
| |
| AudioHandler::checkNumberOfChannelsForInput(input); |
| } |
| |
| unsigned AudioBasicProcessorHandler::numberOfChannels() { |
| return output(0).numberOfChannels(); |
| } |
| |
| double AudioBasicProcessorHandler::tailTime() const { |
| return m_processor->tailTime(); |
| } |
| |
| double AudioBasicProcessorHandler::latencyTime() const { |
| return m_processor->latencyTime(); |
| } |
| |
| } // namespace blink |