blob: fc6f911d4ff0869160e44868eeaf001c38a83159 [file] [log] [blame]
/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef AudioDestinationNode_h
#define AudioDestinationNode_h
#include "modules/webaudio/AudioBuffer.h"
#include "modules/webaudio/AudioNode.h"
#include "platform/audio/AudioBus.h"
#include "platform/audio/AudioIOCallback.h"
#include "platform/audio/AudioSourceProvider.h"
namespace blink {
class AudioBus;
class BaseAudioContext;
class AudioDestinationHandler : public AudioHandler, public AudioIOCallback {
public:
AudioDestinationHandler(AudioNode&, float sampleRate);
~AudioDestinationHandler() override;
// AudioHandler
void process(size_t) final {
} // we're pulled by hardware so this is never called
// The audio hardware calls render() to get the next render quantum of audio into destinationBus.
// It will optionally give us local/live audio input in sourceBus (if it's not 0).
void render(AudioBus* sourceBus,
AudioBus* destinationBus,
size_t numberOfFrames) final;
size_t currentSampleFrame() const {
return acquireLoad(&m_currentSampleFrame);
}
double currentTime() const {
return currentSampleFrame() / static_cast<double>(sampleRate());
}
virtual unsigned long maxChannelCount() const { return 0; }
virtual void startRendering() = 0;
virtual void stopRendering() = 0;
protected:
// LocalAudioInputProvider allows us to expose an AudioSourceProvider for local/live audio input.
// If there is local/live audio input, we call set() with the audio input data every render quantum.
class LocalAudioInputProvider final : public AudioSourceProvider {
public:
LocalAudioInputProvider()
: m_sourceBus(AudioBus::create(
2,
ProcessingSizeInFrames)) // FIXME: handle non-stereo local input.
{}
void set(AudioBus* bus) {
if (bus)
m_sourceBus->copyFrom(*bus);
}
// AudioSourceProvider.
void provideInput(AudioBus* destinationBus,
size_t numberOfFrames) override {
bool isGood = destinationBus &&
destinationBus->length() == numberOfFrames &&
m_sourceBus->length() == numberOfFrames;
DCHECK(isGood);
if (isGood)
destinationBus->copyFrom(*m_sourceBus);
}
private:
RefPtr<AudioBus> m_sourceBus;
};
// Counts the number of sample-frames processed by the destination.
size_t m_currentSampleFrame;
LocalAudioInputProvider m_localAudioInputProvider;
};
class AudioDestinationNode : public AudioNode {
DEFINE_WRAPPERTYPEINFO();
public:
AudioDestinationHandler& audioDestinationHandler() const;
unsigned long maxChannelCount() const;
protected:
AudioDestinationNode(BaseAudioContext&);
};
} // namespace blink
#endif // AudioDestinationNode_h