| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #ifndef AudioDestinationNode_h |
| #define AudioDestinationNode_h |
| |
| #include "modules/webaudio/AudioBuffer.h" |
| #include "modules/webaudio/AudioNode.h" |
| #include "platform/audio/AudioBus.h" |
| #include "platform/audio/AudioIOCallback.h" |
| #include "platform/audio/AudioSourceProvider.h" |
| |
| namespace blink { |
| |
| class AudioBus; |
| class BaseAudioContext; |
| |
| class AudioDestinationHandler : public AudioHandler, public AudioIOCallback { |
| public: |
| AudioDestinationHandler(AudioNode&, float sampleRate); |
| ~AudioDestinationHandler() override; |
| |
| // AudioHandler |
| void process(size_t) final { |
| } // we're pulled by hardware so this is never called |
| |
| // The audio hardware calls render() to get the next render quantum of audio into destinationBus. |
| // It will optionally give us local/live audio input in sourceBus (if it's not 0). |
| void render(AudioBus* sourceBus, |
| AudioBus* destinationBus, |
| size_t numberOfFrames) final; |
| |
| size_t currentSampleFrame() const { |
| return acquireLoad(&m_currentSampleFrame); |
| } |
| double currentTime() const { |
| return currentSampleFrame() / static_cast<double>(sampleRate()); |
| } |
| |
| virtual unsigned long maxChannelCount() const { return 0; } |
| |
| virtual void startRendering() = 0; |
| virtual void stopRendering() = 0; |
| |
| protected: |
| // LocalAudioInputProvider allows us to expose an AudioSourceProvider for local/live audio input. |
| // If there is local/live audio input, we call set() with the audio input data every render quantum. |
| class LocalAudioInputProvider final : public AudioSourceProvider { |
| public: |
| LocalAudioInputProvider() |
| : m_sourceBus(AudioBus::create( |
| 2, |
| ProcessingSizeInFrames)) // FIXME: handle non-stereo local input. |
| {} |
| |
| void set(AudioBus* bus) { |
| if (bus) |
| m_sourceBus->copyFrom(*bus); |
| } |
| |
| // AudioSourceProvider. |
| void provideInput(AudioBus* destinationBus, |
| size_t numberOfFrames) override { |
| bool isGood = destinationBus && |
| destinationBus->length() == numberOfFrames && |
| m_sourceBus->length() == numberOfFrames; |
| DCHECK(isGood); |
| if (isGood) |
| destinationBus->copyFrom(*m_sourceBus); |
| } |
| |
| private: |
| RefPtr<AudioBus> m_sourceBus; |
| }; |
| |
| // Counts the number of sample-frames processed by the destination. |
| size_t m_currentSampleFrame; |
| |
| LocalAudioInputProvider m_localAudioInputProvider; |
| }; |
| |
| class AudioDestinationNode : public AudioNode { |
| DEFINE_WRAPPERTYPEINFO(); |
| |
| public: |
| AudioDestinationHandler& audioDestinationHandler() const; |
| |
| unsigned long maxChannelCount() const; |
| |
| protected: |
| AudioDestinationNode(BaseAudioContext&); |
| }; |
| |
| } // namespace blink |
| |
| #endif // AudioDestinationNode_h |