blob: 3fa33d607efbf0be43734f71480cc488ef9ebda1 [file] [log] [blame]
/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#include "modules/webaudio/AudioNodeInput.h"
#include "modules/webaudio/AudioNodeOutput.h"
#include "modules/webaudio/BaseAudioContext.h"
#include "wtf/PtrUtil.h"
#include "wtf/Threading.h"
#include <memory>
namespace blink {
inline AudioNodeOutput::AudioNodeOutput(AudioHandler* handler,
unsigned numberOfChannels)
: m_handler(*handler),
m_numberOfChannels(numberOfChannels),
m_desiredNumberOfChannels(numberOfChannels),
m_isInPlace(false),
m_isEnabled(true),
m_didCallDispose(false),
m_renderingFanOutCount(0),
m_renderingParamFanOutCount(0) {
DCHECK_LE(numberOfChannels, BaseAudioContext::maxNumberOfChannels());
m_internalBus =
AudioBus::create(numberOfChannels, AudioHandler::ProcessingSizeInFrames);
}
std::unique_ptr<AudioNodeOutput> AudioNodeOutput::create(
AudioHandler* handler,
unsigned numberOfChannels) {
return wrapUnique(new AudioNodeOutput(handler, numberOfChannels));
}
void AudioNodeOutput::dispose() {
m_didCallDispose = true;
deferredTaskHandler().removeMarkedAudioNodeOutput(this);
disconnectAll();
DCHECK(m_inputs.isEmpty());
DCHECK(m_params.isEmpty());
}
void AudioNodeOutput::setNumberOfChannels(unsigned numberOfChannels) {
DCHECK_LE(numberOfChannels, BaseAudioContext::maxNumberOfChannels());
ASSERT(deferredTaskHandler().isGraphOwner());
m_desiredNumberOfChannels = numberOfChannels;
if (deferredTaskHandler().isAudioThread()) {
// If we're in the audio thread then we can take care of it right away (we should be at the very start or end of a rendering quantum).
updateNumberOfChannels();
} else {
DCHECK(!m_didCallDispose);
// Let the context take care of it in the audio thread in the pre and post render tasks.
deferredTaskHandler().markAudioNodeOutputDirty(this);
}
}
void AudioNodeOutput::updateInternalBus() {
if (numberOfChannels() == m_internalBus->numberOfChannels())
return;
m_internalBus = AudioBus::create(numberOfChannels(),
AudioHandler::ProcessingSizeInFrames);
}
void AudioNodeOutput::updateRenderingState() {
updateNumberOfChannels();
m_renderingFanOutCount = fanOutCount();
m_renderingParamFanOutCount = paramFanOutCount();
}
void AudioNodeOutput::updateNumberOfChannels() {
DCHECK(deferredTaskHandler().isAudioThread());
ASSERT(deferredTaskHandler().isGraphOwner());
if (m_numberOfChannels != m_desiredNumberOfChannels) {
m_numberOfChannels = m_desiredNumberOfChannels;
updateInternalBus();
propagateChannelCount();
}
}
void AudioNodeOutput::propagateChannelCount() {
DCHECK(deferredTaskHandler().isAudioThread());
ASSERT(deferredTaskHandler().isGraphOwner());
if (isChannelCountKnown()) {
// Announce to any nodes we're connected to that we changed our channel count for its input.
for (AudioNodeInput* i : m_inputs)
i->handler().checkNumberOfChannelsForInput(i);
}
}
AudioBus* AudioNodeOutput::pull(AudioBus* inPlaceBus, size_t framesToProcess) {
DCHECK(deferredTaskHandler().isAudioThread());
DCHECK(m_renderingFanOutCount > 0 || m_renderingParamFanOutCount > 0);
// Causes our AudioNode to process if it hasn't already for this render quantum.
// We try to do in-place processing (using inPlaceBus) if at all possible,
// but we can't process in-place if we're connected to more than one input (fan-out > 1).
// In this case pull() is called multiple times per rendering quantum, and the processIfNecessary() call below will
// cause our node to process() only the first time, caching the output in m_internalOutputBus for subsequent calls.
m_isInPlace = inPlaceBus &&
inPlaceBus->numberOfChannels() == numberOfChannels() &&
(m_renderingFanOutCount + m_renderingParamFanOutCount) == 1;
m_inPlaceBus = m_isInPlace ? inPlaceBus : 0;
handler().processIfNecessary(framesToProcess);
return bus();
}
AudioBus* AudioNodeOutput::bus() const {
DCHECK(deferredTaskHandler().isAudioThread());
return m_isInPlace ? m_inPlaceBus.get() : m_internalBus.get();
}
unsigned AudioNodeOutput::fanOutCount() {
ASSERT(deferredTaskHandler().isGraphOwner());
return m_inputs.size();
}
unsigned AudioNodeOutput::paramFanOutCount() {
ASSERT(deferredTaskHandler().isGraphOwner());
return m_params.size();
}
unsigned AudioNodeOutput::renderingFanOutCount() const {
return m_renderingFanOutCount;
}
void AudioNodeOutput::addInput(AudioNodeInput& input) {
ASSERT(deferredTaskHandler().isGraphOwner());
m_inputs.add(&input);
input.handler().makeConnection();
}
void AudioNodeOutput::removeInput(AudioNodeInput& input) {
ASSERT(deferredTaskHandler().isGraphOwner());
input.handler().breakConnection();
m_inputs.remove(&input);
}
void AudioNodeOutput::disconnectAllInputs() {
ASSERT(deferredTaskHandler().isGraphOwner());
// AudioNodeInput::disconnect() changes m_inputs by calling removeInput().
while (!m_inputs.isEmpty())
(*m_inputs.begin())->disconnect(*this);
}
void AudioNodeOutput::disconnectInput(AudioNodeInput& input) {
ASSERT(deferredTaskHandler().isGraphOwner());
DCHECK(isConnectedToInput(input));
input.disconnect(*this);
}
void AudioNodeOutput::disconnectAudioParam(AudioParamHandler& param) {
ASSERT(deferredTaskHandler().isGraphOwner());
DCHECK(isConnectedToAudioParam(param));
param.disconnect(*this);
}
void AudioNodeOutput::addParam(AudioParamHandler& param) {
ASSERT(deferredTaskHandler().isGraphOwner());
m_params.add(&param);
}
void AudioNodeOutput::removeParam(AudioParamHandler& param) {
ASSERT(deferredTaskHandler().isGraphOwner());
m_params.remove(&param);
}
void AudioNodeOutput::disconnectAllParams() {
ASSERT(deferredTaskHandler().isGraphOwner());
// AudioParam::disconnect() changes m_params by calling removeParam().
while (!m_params.isEmpty())
(*m_params.begin())->disconnect(*this);
}
void AudioNodeOutput::disconnectAll() {
disconnectAllInputs();
disconnectAllParams();
}
bool AudioNodeOutput::isConnectedToInput(AudioNodeInput& input) {
ASSERT(deferredTaskHandler().isGraphOwner());
return m_inputs.contains(&input);
}
bool AudioNodeOutput::isConnectedToAudioParam(AudioParamHandler& param) {
ASSERT(deferredTaskHandler().isGraphOwner());
return m_params.contains(&param);
}
void AudioNodeOutput::disable() {
ASSERT(deferredTaskHandler().isGraphOwner());
if (m_isEnabled) {
m_isEnabled = false;
for (AudioNodeInput* i : m_inputs)
i->disable(*this);
}
}
void AudioNodeOutput::enable() {
ASSERT(deferredTaskHandler().isGraphOwner());
if (!m_isEnabled) {
m_isEnabled = true;
for (AudioNodeInput* i : m_inputs)
i->enable(*this);
}
}
} // namespace blink