| /* |
| * Copyright (C) 2011, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #include "modules/webaudio/DefaultAudioDestinationNode.h" |
| #include "bindings/core/v8/ExceptionMessages.h" |
| #include "bindings/core/v8/ExceptionState.h" |
| #include "core/dom/ExceptionCode.h" |
| #include "modules/webaudio/BaseAudioContext.h" |
| |
| namespace blink { |
| |
| DefaultAudioDestinationHandler::DefaultAudioDestinationHandler(AudioNode& node) |
| : AudioDestinationHandler(node, AudioDestination::hardwareSampleRate()), |
| m_numberOfInputChannels(0) { |
| // Node-specific default mixing rules. |
| m_channelCount = 2; |
| setInternalChannelCountMode(Explicit); |
| setInternalChannelInterpretation(AudioBus::Speakers); |
| } |
| |
| PassRefPtr<DefaultAudioDestinationHandler> |
| DefaultAudioDestinationHandler::create(AudioNode& node) { |
| return adoptRef(new DefaultAudioDestinationHandler(node)); |
| } |
| |
| DefaultAudioDestinationHandler::~DefaultAudioDestinationHandler() { |
| DCHECK(!isInitialized()); |
| } |
| |
| void DefaultAudioDestinationHandler::dispose() { |
| uninitialize(); |
| AudioDestinationHandler::dispose(); |
| } |
| |
| void DefaultAudioDestinationHandler::initialize() { |
| DCHECK(isMainThread()); |
| if (isInitialized()) |
| return; |
| |
| createDestination(); |
| AudioHandler::initialize(); |
| } |
| |
| void DefaultAudioDestinationHandler::uninitialize() { |
| DCHECK(isMainThread()); |
| if (!isInitialized()) |
| return; |
| |
| m_destination->stop(); |
| m_numberOfInputChannels = 0; |
| |
| AudioHandler::uninitialize(); |
| } |
| |
| void DefaultAudioDestinationHandler::createDestination() { |
| float hardwareSampleRate = AudioDestination::hardwareSampleRate(); |
| VLOG(1) << ">>>> hardwareSampleRate = " << hardwareSampleRate; |
| |
| m_destination = AudioDestination::create( |
| *this, m_inputDeviceId, m_numberOfInputChannels, channelCount(), |
| hardwareSampleRate, context()->getSecurityOrigin()); |
| } |
| |
| void DefaultAudioDestinationHandler::startRendering() { |
| DCHECK(isInitialized()); |
| if (isInitialized()) { |
| DCHECK(!m_destination->isPlaying()); |
| m_destination->start(); |
| } |
| } |
| |
| void DefaultAudioDestinationHandler::stopRendering() { |
| DCHECK(isInitialized()); |
| if (isInitialized()) { |
| DCHECK(m_destination->isPlaying()); |
| m_destination->stop(); |
| } |
| } |
| |
| unsigned long DefaultAudioDestinationHandler::maxChannelCount() const { |
| return AudioDestination::maxChannelCount(); |
| } |
| |
| void DefaultAudioDestinationHandler::setChannelCount( |
| unsigned long channelCount, |
| ExceptionState& exceptionState) { |
| // The channelCount for the input to this node controls the actual number of channels we |
| // send to the audio hardware. It can only be set depending on the maximum number of |
| // channels supported by the hardware. |
| |
| DCHECK(isMainThread()); |
| |
| if (!maxChannelCount() || channelCount > maxChannelCount()) { |
| exceptionState.throwDOMException( |
| IndexSizeError, |
| ExceptionMessages::indexOutsideRange<unsigned>( |
| "channel count", channelCount, 1, ExceptionMessages::InclusiveBound, |
| maxChannelCount(), ExceptionMessages::InclusiveBound)); |
| return; |
| } |
| |
| unsigned long oldChannelCount = this->channelCount(); |
| AudioHandler::setChannelCount(channelCount, exceptionState); |
| |
| if (!exceptionState.hadException() && |
| this->channelCount() != oldChannelCount && isInitialized()) { |
| // Re-create destination. |
| m_destination->stop(); |
| createDestination(); |
| m_destination->start(); |
| } |
| } |
| |
| // ---------------------------------------------------------------- |
| |
| DefaultAudioDestinationNode::DefaultAudioDestinationNode( |
| BaseAudioContext& context) |
| : AudioDestinationNode(context) { |
| setHandler(DefaultAudioDestinationHandler::create(*this)); |
| } |
| |
| DefaultAudioDestinationNode* DefaultAudioDestinationNode::create( |
| BaseAudioContext* context) { |
| return new DefaultAudioDestinationNode(*context); |
| } |
| |
| } // namespace blink |