blob: d96b3eb67a54cb7e6561bc8e47e2df6253a3717e [file] [log] [blame]
/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef DefaultAudioDestinationNode_h
#define DefaultAudioDestinationNode_h
#include "modules/webaudio/AudioDestinationNode.h"
#include "platform/audio/AudioDestination.h"
#include <memory>
namespace blink {
class BaseAudioContext;
class ExceptionState;
class DefaultAudioDestinationHandler final : public AudioDestinationHandler {
public:
static PassRefPtr<DefaultAudioDestinationHandler> create(AudioNode&);
~DefaultAudioDestinationHandler() override;
// AudioHandler
void dispose() override;
void initialize() override;
void uninitialize() override;
void setChannelCount(unsigned long, ExceptionState&) override;
// AudioDestinationHandler
void startRendering() override;
void stopRendering() override;
unsigned long maxChannelCount() const override;
private:
explicit DefaultAudioDestinationHandler(AudioNode&);
void createDestination();
std::unique_ptr<AudioDestination> m_destination;
String m_inputDeviceId;
unsigned m_numberOfInputChannels;
};
class DefaultAudioDestinationNode final : public AudioDestinationNode {
public:
static DefaultAudioDestinationNode* create(BaseAudioContext*);
private:
explicit DefaultAudioDestinationNode(BaseAudioContext&);
};
} // namespace blink
#endif // DefaultAudioDestinationNode_h