blob: 93e58b1085300a2d42c109aee23f02273b09e5a9 [file] [log] [blame]
/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#include "modules/webaudio/AudioNodeInput.h"
#include "modules/webaudio/AudioNodeOutput.h"
#include "modules/webaudio/DynamicsCompressorNode.h"
#include "modules/webaudio/DynamicsCompressorOptions.h"
#include "platform/audio/DynamicsCompressor.h"
#include "wtf/PtrUtil.h"
// Set output to stereo by default.
static const unsigned defaultNumberOfOutputChannels = 2;
namespace blink {
DynamicsCompressorHandler::DynamicsCompressorHandler(
AudioNode& node,
float sampleRate,
AudioParamHandler& threshold,
AudioParamHandler& knee,
AudioParamHandler& ratio,
AudioParamHandler& attack,
AudioParamHandler& release)
: AudioHandler(NodeTypeDynamicsCompressor, node, sampleRate),
m_threshold(threshold),
m_knee(knee),
m_ratio(ratio),
m_reduction(0),
m_attack(attack),
m_release(release) {
addInput();
addOutput(defaultNumberOfOutputChannels);
initialize();
}
PassRefPtr<DynamicsCompressorHandler> DynamicsCompressorHandler::create(
AudioNode& node,
float sampleRate,
AudioParamHandler& threshold,
AudioParamHandler& knee,
AudioParamHandler& ratio,
AudioParamHandler& attack,
AudioParamHandler& release) {
return adoptRef(new DynamicsCompressorHandler(node, sampleRate, threshold,
knee, ratio, attack, release));
}
DynamicsCompressorHandler::~DynamicsCompressorHandler() {
uninitialize();
}
void DynamicsCompressorHandler::process(size_t framesToProcess) {
AudioBus* outputBus = output(0).bus();
DCHECK(outputBus);
float threshold = m_threshold->value();
float knee = m_knee->value();
float ratio = m_ratio->value();
float attack = m_attack->value();
float release = m_release->value();
m_dynamicsCompressor->setParameterValue(DynamicsCompressor::ParamThreshold,
threshold);
m_dynamicsCompressor->setParameterValue(DynamicsCompressor::ParamKnee, knee);
m_dynamicsCompressor->setParameterValue(DynamicsCompressor::ParamRatio,
ratio);
m_dynamicsCompressor->setParameterValue(DynamicsCompressor::ParamAttack,
attack);
m_dynamicsCompressor->setParameterValue(DynamicsCompressor::ParamRelease,
release);
m_dynamicsCompressor->process(input(0).bus(), outputBus, framesToProcess);
m_reduction =
m_dynamicsCompressor->parameterValue(DynamicsCompressor::ParamReduction);
}
void DynamicsCompressorHandler::initialize() {
if (isInitialized())
return;
AudioHandler::initialize();
m_dynamicsCompressor = wrapUnique(
new DynamicsCompressor(sampleRate(), defaultNumberOfOutputChannels));
}
void DynamicsCompressorHandler::clearInternalStateWhenDisabled() {
m_reduction = 0;
}
double DynamicsCompressorHandler::tailTime() const {
return m_dynamicsCompressor->tailTime();
}
double DynamicsCompressorHandler::latencyTime() const {
return m_dynamicsCompressor->latencyTime();
}
// ----------------------------------------------------------------
DynamicsCompressorNode::DynamicsCompressorNode(BaseAudioContext& context)
: AudioNode(context),
m_threshold(AudioParam::create(context,
ParamTypeDynamicsCompressorThreshold,
-24,
-100,
0)),
m_knee(AudioParam::create(context,
ParamTypeDynamicsCompressorKnee,
30,
0,
40)),
m_ratio(AudioParam::create(context,
ParamTypeDynamicsCompressorRatio,
12,
1,
20)),
m_attack(AudioParam::create(context,
ParamTypeDynamicsCompressorAttack,
0.003,
0,
1)),
m_release(AudioParam::create(context,
ParamTypeDynamicsCompressorRelease,
0.250,
0,
1)) {
setHandler(DynamicsCompressorHandler::create(
*this, context.sampleRate(), m_threshold->handler(), m_knee->handler(),
m_ratio->handler(), m_attack->handler(), m_release->handler()));
}
DynamicsCompressorNode* DynamicsCompressorNode::create(
BaseAudioContext& context,
ExceptionState& exceptionState) {
DCHECK(isMainThread());
if (context.isContextClosed()) {
context.throwExceptionForClosedState(exceptionState);
return nullptr;
}
return new DynamicsCompressorNode(context);
}
DynamicsCompressorNode* DynamicsCompressorNode::create(
BaseAudioContext* context,
const DynamicsCompressorOptions& options,
ExceptionState& exceptionState) {
DynamicsCompressorNode* node = create(*context, exceptionState);
if (!node)
return nullptr;
node->handleChannelOptions(options, exceptionState);
if (options.hasAttack())
node->attack()->setValue(options.attack());
if (options.hasKnee())
node->knee()->setValue(options.knee());
if (options.hasRatio())
node->ratio()->setValue(options.ratio());
if (options.hasRelease())
node->release()->setValue(options.release());
if (options.hasThreshold())
node->threshold()->setValue(options.threshold());
return node;
}
DEFINE_TRACE(DynamicsCompressorNode) {
visitor->trace(m_threshold);
visitor->trace(m_knee);
visitor->trace(m_ratio);
visitor->trace(m_attack);
visitor->trace(m_release);
AudioNode::trace(visitor);
}
DynamicsCompressorHandler& DynamicsCompressorNode::dynamicsCompressorHandler()
const {
return static_cast<DynamicsCompressorHandler&>(handler());
}
AudioParam* DynamicsCompressorNode::threshold() const {
return m_threshold;
}
AudioParam* DynamicsCompressorNode::knee() const {
return m_knee;
}
AudioParam* DynamicsCompressorNode::ratio() const {
return m_ratio;
}
float DynamicsCompressorNode::reduction() const {
return dynamicsCompressorHandler().reductionValue();
}
AudioParam* DynamicsCompressorNode::attack() const {
return m_attack;
}
AudioParam* DynamicsCompressorNode::release() const {
return m_release;
}
} // namespace blink