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/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef DynamicsCompressorNode_h
#define DynamicsCompressorNode_h
#include "base/gtest_prod_util.h"
#include "modules/ModulesExport.h"
#include "modules/webaudio/AudioNode.h"
#include "modules/webaudio/AudioParam.h"
#include <memory>
namespace blink {
class BaseAudioContext;
class DynamicsCompressor;
class DynamicsCompressorOptions;
class MODULES_EXPORT DynamicsCompressorHandler final : public AudioHandler {
public:
static PassRefPtr<DynamicsCompressorHandler> create(
AudioNode&,
float sampleRate,
AudioParamHandler& threshold,
AudioParamHandler& knee,
AudioParamHandler& ratio,
AudioParamHandler& attack,
AudioParamHandler& release);
~DynamicsCompressorHandler();
// AudioHandler
void process(size_t framesToProcess) override;
void initialize() override;
void clearInternalStateWhenDisabled() override;
float reductionValue() const { return m_reduction; }
private:
DynamicsCompressorHandler(AudioNode&,
float sampleRate,
AudioParamHandler& threshold,
AudioParamHandler& knee,
AudioParamHandler& ratio,
AudioParamHandler& attack,
AudioParamHandler& release);
double tailTime() const override;
double latencyTime() const override;
std::unique_ptr<DynamicsCompressor> m_dynamicsCompressor;
RefPtr<AudioParamHandler> m_threshold;
RefPtr<AudioParamHandler> m_knee;
RefPtr<AudioParamHandler> m_ratio;
float m_reduction;
RefPtr<AudioParamHandler> m_attack;
RefPtr<AudioParamHandler> m_release;
FRIEND_TEST_ALL_PREFIXES(DynamicsCompressorNodeTest, ProcessorLifetime);
};
class MODULES_EXPORT DynamicsCompressorNode final : public AudioNode {
DEFINE_WRAPPERTYPEINFO();
public:
static DynamicsCompressorNode* create(BaseAudioContext&, ExceptionState&);
static DynamicsCompressorNode* create(BaseAudioContext*,
const DynamicsCompressorOptions&,
ExceptionState&);
DECLARE_VIRTUAL_TRACE();
AudioParam* threshold() const;
AudioParam* knee() const;
AudioParam* ratio() const;
float reduction() const;
AudioParam* attack() const;
AudioParam* release() const;
private:
DynamicsCompressorNode(BaseAudioContext&);
DynamicsCompressorHandler& dynamicsCompressorHandler() const;
Member<AudioParam> m_threshold;
Member<AudioParam> m_knee;
Member<AudioParam> m_ratio;
Member<AudioParam> m_attack;
Member<AudioParam> m_release;
FRIEND_TEST_ALL_PREFIXES(DynamicsCompressorNodeTest, ProcessorLifetime);
};
} // namespace blink
#endif // DynamicsCompressorNode_h