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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "core/dom/DOMMatrix.h"
namespace blink {
DOMMatrix* DOMMatrix::create(ExceptionState& exceptionState)
{
return new DOMMatrix(TransformationMatrix());
}
DOMMatrix* DOMMatrix::create(DOMMatrixReadOnly* other, ExceptionState& exceptionState)
{
return new DOMMatrix(other->matrix(), other->is2D());
}
DOMMatrix* DOMMatrix::create(const SkMatrix44& matrix, ExceptionState& exceptionState)
{
TransformationMatrix transformationMatrix(matrix);
return new DOMMatrix(transformationMatrix, transformationMatrix.isAffine());
}
DOMMatrix* DOMMatrix::create(Vector<double> sequence, ExceptionState& exceptionState)
{
if (sequence.size() != 6 && sequence.size() != 16) {
exceptionState.throwTypeError("The sequence must contain 6 elements for a 2D matrix or 16 elements for a 3D matrix.");
return nullptr;
}
return new DOMMatrix(sequence, sequence.size());
}
DOMMatrix* DOMMatrix::fromFloat32Array(DOMFloat32Array* float32Array, ExceptionState& exceptionState)
{
if (float32Array->length() != 6 && float32Array->length() != 16) {
exceptionState.throwTypeError("The sequence must contain 6 elements for a 2D matrix or 16 elements for a 3D matrix.");
return nullptr;
}
return new DOMMatrix(float32Array->data(), float32Array->length());
}
DOMMatrix* DOMMatrix::fromFloat64Array(DOMFloat64Array* float64Array, ExceptionState& exceptionState)
{
if (float64Array->length() != 6 && float64Array->length() != 16) {
exceptionState.throwTypeError("The sequence must contain 6 elements for a 2D matrix or 16 elements for a 3D matrix.");
return nullptr;
}
return new DOMMatrix(float64Array->data(), float64Array->length());
}
template <typename T>
DOMMatrix::DOMMatrix(T sequence, int size) : DOMMatrixReadOnly(sequence, size)
{
}
DOMMatrix::DOMMatrix(const TransformationMatrix& matrix, bool is2D)
{
m_matrix = TransformationMatrix::create(matrix);
m_is2D = is2D;
}
DOMMatrix* DOMMatrix::fromMatrix(DOMMatrixInit& other, ExceptionState& exceptionState)
{
validateAndFixup(other, exceptionState);
if (exceptionState.hadException())
return nullptr;
if (other.is2D()) {
return new DOMMatrix({
other.m11(), other.m12(), other.m21(),
other.m22(), other.m41(), other.m42()}, other.is2D());
}
return new DOMMatrix({
other.m11(), other.m12(), other.m13(), other.m14(),
other.m21(), other.m22(), other.m23(), other.m24(),
other.m31(), other.m32(), other.m33(), other.m34(),
other.m41(), other.m42(), other.m43(), other.m44()}, other.is2D());
}
void DOMMatrix::setIs2D(bool value)
{
if (m_is2D)
m_is2D = value;
}
DOMMatrix* DOMMatrix::multiplySelf(DOMMatrixInit& other, ExceptionState& exceptionState)
{
DOMMatrix* otherMatrix = DOMMatrix::fromMatrix(other, exceptionState);
if (!otherMatrix->is2D())
m_is2D = false;
*m_matrix *= otherMatrix->matrix();
return this;
}
DOMMatrix* DOMMatrix::preMultiplySelf(DOMMatrixInit& other, ExceptionState& exceptionState)
{
DOMMatrix* otherMatrix = DOMMatrix::fromMatrix(other, exceptionState);
if (!otherMatrix->is2D())
m_is2D = false;
TransformationMatrix& matrix = *m_matrix;
*m_matrix = otherMatrix->matrix() * matrix;
return this;
}
DOMMatrix* DOMMatrix::translateSelf(double tx, double ty, double tz)
{
if (!tx && !ty && !tz)
return this;
if (tz)
m_is2D = false;
if (m_is2D)
m_matrix->translate(tx, ty);
else
m_matrix->translate3d(tx, ty, tz);
return this;
}
DOMMatrix* DOMMatrix::scaleSelf(double scale, double ox, double oy)
{
return scaleNonUniformSelf(scale, scale, 1, ox, oy);
}
DOMMatrix* DOMMatrix::scale3dSelf(double scale, double ox, double oy, double oz)
{
return scaleNonUniformSelf(scale, scale, scale, ox, oy, oz);
}
DOMMatrix* DOMMatrix::scaleNonUniformSelf(double sx, double sy, double sz,
double ox, double oy, double oz)
{
if (sz != 1 || oz)
m_is2D = false;
if (sx == 1 && sy == 1 && sz == 1)
return this;
bool hasTranslation = (ox || oy || oz);
if (hasTranslation)
translateSelf(ox, oy, oz);
if (m_is2D)
m_matrix->scaleNonUniform(sx, sy);
else
m_matrix->scale3d(sx, sy, sz);
if (hasTranslation)
translateSelf(-ox, -oy, -oz);
return this;
}
DOMMatrix* DOMMatrix::skewXSelf(double sx)
{
m_matrix->skewX(sx);
return this;
}
DOMMatrix* DOMMatrix::skewYSelf(double sy)
{
m_matrix->skewY(sy);
return this;
}
DOMMatrix* DOMMatrix::invertSelf()
{
if (m_matrix->isInvertible()) {
m_matrix = TransformationMatrix::create(m_matrix->inverse());
} else {
setM11(NAN);
setM12(NAN);
setM13(NAN);
setM14(NAN);
setM21(NAN);
setM22(NAN);
setM23(NAN);
setM24(NAN);
setM31(NAN);
setM32(NAN);
setM33(NAN);
setM34(NAN);
setM41(NAN);
setM42(NAN);
setM43(NAN);
setM44(NAN);
setIs2D(false);
}
return this;
}
} // namespace blink