blob: 5f412ead7e6ca9e7196c3b9175b2e83a47bd047c [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/service/direct_composition_surface_win.h"
#include <d3d11_1.h>
#include <dcomptypes.h>
#include <dxgi1_6.h>
#include "base/containers/circular_deque.h"
#include "base/feature_list.h"
#include "base/metrics/histogram_functions.h"
#include "base/metrics/histogram_macros.h"
#include "base/synchronization/waitable_event.h"
#include "base/trace_event/trace_event.h"
#include "base/win/scoped_handle.h"
#include "base/win/windows_version.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/ipc/service/direct_composition_child_surface_win.h"
#include "gpu/ipc/service/gpu_channel_manager.h"
#include "gpu/ipc/service/gpu_channel_manager_delegate.h"
#include "gpu/ipc/service/switches.h"
#include "ui/display/display_switches.h"
#include "ui/gfx/color_space_win.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/transform.h"
#include "ui/gl/dc_renderer_layer_params.h"
#include "ui/gl/egl_util.h"
#include "ui/gl/gl_angle_util_win.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_image_dxgi.h"
#include "ui/gl/gl_image_memory.h"
#include "ui/gl/gl_surface_egl.h"
#include "ui/gl/gl_surface_presentation_helper.h"
#include "ui/gl/scoped_make_current.h"
#ifndef EGL_ANGLE_flexible_surface_compatibility
#define EGL_ANGLE_flexible_surface_compatibility 1
#define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6
#endif /* EGL_ANGLE_flexible_surface_compatibility */
namespace gpu {
namespace {
// Some drivers fail to correctly handle BT.709 video in overlays. This flag
// converts them to BT.601 in the video processor.
const base::Feature kFallbackBT709VideoToBT601{
"FallbackBT709VideoToBT601", base::FEATURE_DISABLED_BY_DEFAULT};
bool SizeContains(const gfx::Size& a, const gfx::Size& b) {
return gfx::Rect(a).Contains(gfx::Rect(b));
}
// This keeps track of whether the previous 30 frames used Overlays or GPU
// composition to present.
class PresentationHistory {
public:
static const int kPresentsToStore = 30;
PresentationHistory() {}
void AddSample(DXGI_FRAME_PRESENTATION_MODE mode) {
if (mode == DXGI_FRAME_PRESENTATION_MODE_COMPOSED)
composed_count_++;
presents_.push_back(mode);
if (presents_.size() > kPresentsToStore) {
DXGI_FRAME_PRESENTATION_MODE first_mode = presents_.front();
if (first_mode == DXGI_FRAME_PRESENTATION_MODE_COMPOSED)
composed_count_--;
presents_.pop_front();
}
}
bool valid() const { return presents_.size() >= kPresentsToStore; }
int composed_count() const { return composed_count_; }
private:
base::circular_deque<DXGI_FRAME_PRESENTATION_MODE> presents_;
int composed_count_ = 0;
DISALLOW_COPY_AND_ASSIGN(PresentationHistory);
};
gfx::Size g_overlay_monitor_size;
bool g_supports_scaled_overlays = true;
// This is the raw support info, which shouldn't depend on field trial state.
bool HardwareSupportsOverlays() {
if (!gl::GLSurfaceEGL::IsDirectCompositionSupported())
return false;
base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
if (command_line->HasSwitch(switches::kEnableDirectCompositionLayers))
return true;
if (command_line->HasSwitch(switches::kDisableDirectCompositionLayers))
return false;
// Before Windows 10 Anniversary Update (Redstone 1), overlay planes
// wouldn't be assigned to non-UWP apps.
if (base::win::GetVersion() < base::win::VERSION_WIN10_RS1)
return false;
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device =
gl::QueryD3D11DeviceObjectFromANGLE();
if (!d3d11_device) {
DLOG(ERROR) << "Failing to create overlay swapchain because couldn't "
"retrieve D3D11 device from ANGLE.";
return false;
}
Microsoft::WRL::ComPtr<ID3D11VideoDevice> video_device;
if (FAILED(d3d11_device.CopyTo(video_device.GetAddressOf()))) {
DLOG(ERROR) << "Failing to create overlay swapchain because couldn't "
"retrieve video device from D3D11 device.";
return false;
}
Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device;
d3d11_device.CopyTo(dxgi_device.GetAddressOf());
Microsoft::WRL::ComPtr<IDXGIAdapter> dxgi_adapter;
dxgi_device->GetAdapter(dxgi_adapter.GetAddressOf());
unsigned int i = 0;
while (true) {
Microsoft::WRL::ComPtr<IDXGIOutput> output;
if (FAILED(dxgi_adapter->EnumOutputs(i++, output.GetAddressOf())))
break;
Microsoft::WRL::ComPtr<IDXGIOutput3> output3;
if (FAILED(output.CopyTo(output3.GetAddressOf())))
continue;
UINT flags = 0;
if (FAILED(output3->CheckOverlaySupport(DXGI_FORMAT_YUY2,
d3d11_device.Get(), &flags)))
continue;
base::UmaHistogramSparse("GPU.DirectComposition.OverlaySupportFlags",
flags);
// Some new Intel drivers only claim to support unscaled overlays, but
// scaled overlays still work. Even when scaled overlays aren't actually
// supported, presentation using the overlay path should be relatively
// efficient.
if (flags & (DXGI_OVERLAY_SUPPORT_FLAG_SCALING |
DXGI_OVERLAY_SUPPORT_FLAG_DIRECT)) {
DXGI_OUTPUT_DESC monitor_desc = {};
if (FAILED(output3->GetDesc(&monitor_desc)))
continue;
g_overlay_monitor_size =
gfx::Rect(monitor_desc.DesktopCoordinates).size();
g_supports_scaled_overlays =
!!(flags & DXGI_OVERLAY_SUPPORT_FLAG_SCALING);
return true;
}
}
return false;
}
} // namespace
class DCLayerTree {
public:
DCLayerTree(DirectCompositionSurfaceWin* surface,
const Microsoft::WRL::ComPtr<ID3D11Device>& d3d11_device,
const Microsoft::WRL::ComPtr<IDCompositionDevice2>& dcomp_device)
: surface_(surface),
d3d11_device_(d3d11_device),
dcomp_device_(dcomp_device) {}
bool Initialize(HWND window);
bool CommitAndClearPendingOverlays();
bool ScheduleDCLayer(const ui::DCRendererLayerParams& params);
void InitializeVideoProcessor(const gfx::Size& input_size,
const gfx::Size& output_size);
const Microsoft::WRL::ComPtr<ID3D11VideoProcessor>& video_processor() const {
return video_processor_;
}
const Microsoft::WRL::ComPtr<ID3D11VideoProcessorEnumerator>&
video_processor_enumerator() const {
return video_processor_enumerator_;
}
Microsoft::WRL::ComPtr<IDXGISwapChain1> GetLayerSwapChainForTesting(
size_t index) const;
const GpuDriverBugWorkarounds& workarounds() const {
return surface_->workarounds();
}
private:
class SwapChainPresenter;
// This struct is used to cache information about what visuals are currently
// being presented so that properties that aren't changed aren't sent to
// DirectComposition.
struct VisualInfo {
Microsoft::WRL::ComPtr<IDCompositionVisual2> content_visual;
Microsoft::WRL::ComPtr<IDCompositionVisual2> clip_visual;
std::unique_ptr<SwapChainPresenter> swap_chain_presenter;
Microsoft::WRL::ComPtr<IDXGISwapChain1> swap_chain;
Microsoft::WRL::ComPtr<IDCompositionSurface> surface;
uint64_t dcomp_surface_serial = 0;
gfx::Rect bounds;
float swap_chain_scale_x = 0.0f;
float swap_chain_scale_y = 0.0f;
bool is_clipped = false;
gfx::Rect clip_rect;
gfx::Transform transform;
};
// These functions return true if the visual tree was changed.
bool InitVisual(size_t i);
bool UpdateVisualForVideo(VisualInfo* visual_info,
const ui::DCRendererLayerParams& params);
bool UpdateVisualForBackbuffer(VisualInfo* visual_info,
const ui::DCRendererLayerParams& params);
bool UpdateVisualClip(VisualInfo* visual_info,
const ui::DCRendererLayerParams& params);
void CalculateVideoSwapChainParameters(
const ui::DCRendererLayerParams& params,
gfx::Rect* video_visual_bounds_rect,
gfx::Size* video_input_size,
gfx::Size* video_swap_chain_size) const;
DirectCompositionSurfaceWin* surface_;
std::vector<std::unique_ptr<ui::DCRendererLayerParams>> pending_overlays_;
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_;
Microsoft::WRL::ComPtr<IDCompositionDevice2> dcomp_device_;
Microsoft::WRL::ComPtr<IDCompositionTarget> dcomp_target_;
Microsoft::WRL::ComPtr<IDCompositionVisual2> root_visual_;
// The video processor is cached so SwapChains don't have to recreate it
// whenever they're created.
Microsoft::WRL::ComPtr<ID3D11VideoDevice> video_device_;
Microsoft::WRL::ComPtr<ID3D11VideoContext> video_context_;
Microsoft::WRL::ComPtr<ID3D11VideoProcessor> video_processor_;
Microsoft::WRL::ComPtr<ID3D11VideoProcessorEnumerator>
video_processor_enumerator_;
gfx::Size video_input_size_;
gfx::Size video_output_size_;
std::vector<VisualInfo> visual_info_;
DISALLOW_COPY_AND_ASSIGN(DCLayerTree);
};
class DCLayerTree::SwapChainPresenter {
public:
SwapChainPresenter(DCLayerTree* surface,
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device);
~SwapChainPresenter();
void PresentToSwapChain(const ui::DCRendererLayerParams& overlay,
const gfx::Size& video_input_size,
const gfx::Size& swap_chain_size);
const Microsoft::WRL::ComPtr<IDXGISwapChain1>& swap_chain() const {
return swap_chain_;
}
private:
using PFN_DCOMPOSITION_CREATE_SURFACE_HANDLE =
HRESULT(WINAPI*)(DWORD, SECURITY_ATTRIBUTES*, HANDLE*);
bool UploadVideoImages(gl::GLImageMemory* y_image_memory,
gl::GLImageMemory* uv_image_memory);
// Returns true if the video processor changed.
bool InitializeVideoProcessor(const gfx::Size& in_size,
const gfx::Size& out_size);
void ReallocateSwapChain(bool yuy2);
bool ShouldBeYUY2();
DCLayerTree* surface_;
PFN_DCOMPOSITION_CREATE_SURFACE_HANDLE create_surface_handle_function_;
gfx::Size swap_chain_size_;
gfx::Size processor_input_size_;
gfx::Size processor_output_size_;
bool is_yuy2_swapchain_ = false;
PresentationHistory presentation_history_;
bool failed_to_create_yuy2_swapchain_ = false;
int frames_since_color_space_change_ = 0;
// These are the GLImages that were presented in the last frame.
std::vector<scoped_refptr<gl::GLImage>> last_gl_images_;
Microsoft::WRL::ComPtr<ID3D11Texture2D> staging_texture_;
gfx::Size staging_texture_size_;
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_;
Microsoft::WRL::ComPtr<IDXGISwapChain1> swap_chain_;
Microsoft::WRL::ComPtr<ID3D11VideoProcessorOutputView> out_view_;
Microsoft::WRL::ComPtr<ID3D11VideoProcessor> video_processor_;
Microsoft::WRL::ComPtr<ID3D11VideoProcessorEnumerator>
video_processor_enumerator_;
Microsoft::WRL::ComPtr<ID3D11VideoDevice> video_device_;
Microsoft::WRL::ComPtr<ID3D11VideoContext> video_context_;
base::win::ScopedHandle swap_chain_handle_;
DISALLOW_COPY_AND_ASSIGN(SwapChainPresenter);
};
bool DCLayerTree::Initialize(HWND window) {
HRESULT hr = d3d11_device_.CopyTo(video_device_.GetAddressOf());
if (FAILED(hr))
return false;
Microsoft::WRL::ComPtr<ID3D11DeviceContext> context;
d3d11_device_->GetImmediateContext(context.GetAddressOf());
hr = context.CopyTo(video_context_.GetAddressOf());
if (FAILED(hr))
return false;
Microsoft::WRL::ComPtr<IDCompositionDesktopDevice> desktop_device;
dcomp_device_.CopyTo(desktop_device.GetAddressOf());
hr = desktop_device->CreateTargetForHwnd(window, TRUE,
dcomp_target_.GetAddressOf());
if (FAILED(hr))
return false;
hr = dcomp_device_->CreateVisual(root_visual_.GetAddressOf());
if (FAILED(hr))
return false;
dcomp_target_->SetRoot(root_visual_.Get());
return true;
}
void DCLayerTree::InitializeVideoProcessor(const gfx::Size& input_size,
const gfx::Size& output_size) {
if (SizeContains(video_input_size_, input_size) &&
SizeContains(video_output_size_, output_size))
return;
video_input_size_ = input_size;
video_output_size_ = output_size;
video_processor_.Reset();
video_processor_enumerator_.Reset();
D3D11_VIDEO_PROCESSOR_CONTENT_DESC desc = {};
desc.InputFrameFormat = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
desc.InputFrameRate.Numerator = 60;
desc.InputFrameRate.Denominator = 1;
desc.InputWidth = input_size.width();
desc.InputHeight = input_size.height();
desc.OutputFrameRate.Numerator = 60;
desc.OutputFrameRate.Denominator = 1;
desc.OutputWidth = output_size.width();
desc.OutputHeight = output_size.height();
desc.Usage = D3D11_VIDEO_USAGE_PLAYBACK_NORMAL;
HRESULT hr = video_device_->CreateVideoProcessorEnumerator(
&desc, video_processor_enumerator_.GetAddressOf());
CHECK(SUCCEEDED(hr));
hr = video_device_->CreateVideoProcessor(video_processor_enumerator_.Get(), 0,
video_processor_.GetAddressOf());
CHECK(SUCCEEDED(hr));
// Auto stream processing (the default) can hurt power consumption.
video_context_->VideoProcessorSetStreamAutoProcessingMode(
video_processor_.Get(), 0, FALSE);
}
Microsoft::WRL::ComPtr<IDXGISwapChain1>
DCLayerTree::GetLayerSwapChainForTesting(size_t index) const {
if (index >= visual_info_.size())
return Microsoft::WRL::ComPtr<IDXGISwapChain1>();
return visual_info_[index].swap_chain;
}
DCLayerTree::SwapChainPresenter::SwapChainPresenter(
DCLayerTree* surface,
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device)
: surface_(surface), d3d11_device_(d3d11_device) {
HRESULT hr = d3d11_device_.CopyTo(video_device_.GetAddressOf());
CHECK(SUCCEEDED(hr));
Microsoft::WRL::ComPtr<ID3D11DeviceContext> context;
d3d11_device_->GetImmediateContext(context.GetAddressOf());
hr = context.CopyTo(video_context_.GetAddressOf());
CHECK(SUCCEEDED(hr));
HMODULE dcomp = ::GetModuleHandleA("dcomp.dll");
CHECK(dcomp);
create_surface_handle_function_ =
reinterpret_cast<PFN_DCOMPOSITION_CREATE_SURFACE_HANDLE>(
GetProcAddress(dcomp, "DCompositionCreateSurfaceHandle"));
CHECK(create_surface_handle_function_);
}
DCLayerTree::SwapChainPresenter::~SwapChainPresenter() {}
bool DCLayerTree::SwapChainPresenter::ShouldBeYUY2() {
// Start out as YUY2.
if (!presentation_history_.valid())
return true;
int composition_count = presentation_history_.composed_count();
// It's more efficient to use a BGRA backbuffer instead of YUY2 if overlays
// aren't being used, as otherwise DWM will use the video processor a second
// time to convert it to BGRA before displaying it on screen.
if (is_yuy2_swapchain_) {
// Switch to BGRA once 3/4 of presents are composed.
return composition_count < (PresentationHistory::kPresentsToStore * 3 / 4);
} else {
// Switch to YUY2 once 3/4 are using overlays (or unknown).
return composition_count < (PresentationHistory::kPresentsToStore / 4);
}
}
bool DCLayerTree::SwapChainPresenter::UploadVideoImages(
gl::GLImageMemory* y_image_memory,
gl::GLImageMemory* uv_image_memory) {
gfx::Size texture_size = y_image_memory->GetSize();
gfx::Size uv_image_size = uv_image_memory->GetSize();
if (uv_image_size.height() != texture_size.height() / 2 ||
uv_image_size.width() != texture_size.width() / 2 ||
y_image_memory->format() != gfx::BufferFormat::R_8 ||
uv_image_memory->format() != gfx::BufferFormat::RG_88) {
DVLOG(ERROR) << "Invalid NV12 GLImageMemory properties.";
return false;
}
if (!staging_texture_ || (staging_texture_size_ != texture_size)) {
staging_texture_.Reset();
D3D11_TEXTURE2D_DESC desc = {};
desc.Width = texture_size.width();
desc.Height = texture_size.height();
desc.Format = DXGI_FORMAT_NV12;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Usage = D3D11_USAGE_DYNAMIC;
// This isn't actually bound to a decoder, but dynamic textures need
// BindFlags to be nonzero and D3D11_BIND_DECODER also works when creating
// a VideoProcessorInputView.
desc.BindFlags = D3D11_BIND_DECODER;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
desc.SampleDesc.Count = 1;
Microsoft::WRL::ComPtr<ID3D11Texture2D> texture;
HRESULT hr = d3d11_device_->CreateTexture2D(
&desc, nullptr, staging_texture_.GetAddressOf());
CHECK(SUCCEEDED(hr)) << "Creating D3D11 video upload texture failed: "
<< std::hex << hr;
staging_texture_size_ = texture_size;
}
Microsoft::WRL::ComPtr<ID3D11DeviceContext> context;
d3d11_device_->GetImmediateContext(context.GetAddressOf());
D3D11_MAPPED_SUBRESOURCE mapped_resource;
HRESULT hr = context->Map(staging_texture_.Get(), 0, D3D11_MAP_WRITE_DISCARD,
0, &mapped_resource);
CHECK(SUCCEEDED(hr)) << "Mapping D3D11 video upload texture failed: "
<< std::hex << hr;
size_t dest_stride = mapped_resource.RowPitch;
for (int y = 0; y < texture_size.height(); y++) {
const uint8_t* y_source =
y_image_memory->memory() + y * y_image_memory->stride();
uint8_t* dest =
reinterpret_cast<uint8_t*>(mapped_resource.pData) + dest_stride * y;
memcpy(dest, y_source, texture_size.width());
}
uint8_t* uv_dest_plane_start =
reinterpret_cast<uint8_t*>(mapped_resource.pData) +
dest_stride * texture_size.height();
for (int y = 0; y < uv_image_size.height(); y++) {
const uint8_t* uv_source =
uv_image_memory->memory() + y * uv_image_memory->stride();
uint8_t* dest = uv_dest_plane_start + dest_stride * y;
memcpy(dest, uv_source, texture_size.width());
}
context->Unmap(staging_texture_.Get(), 0);
return true;
}
void DCLayerTree::SwapChainPresenter::PresentToSwapChain(
const ui::DCRendererLayerParams& params,
const gfx::Size& video_input_size,
const gfx::Size& swap_chain_size) {
gl::GLImageDXGIBase* image_dxgi =
gl::GLImageDXGIBase::FromGLImage(params.image[0].get());
gl::GLImageMemory* y_image_memory = nullptr;
gl::GLImageMemory* uv_image_memory = nullptr;
if (params.image.size() >= 2) {
y_image_memory = gl::GLImageMemory::FromGLImage(params.image[0].get());
uv_image_memory = gl::GLImageMemory::FromGLImage(params.image[1].get());
}
if (!image_dxgi && (!y_image_memory || !uv_image_memory)) {
DLOG(ERROR) << "Video GLImages are missing";
last_gl_images_.clear();
return;
}
InitializeVideoProcessor(video_input_size, swap_chain_size);
bool yuy2_swapchain = ShouldBeYUY2();
bool first_present = false;
if (!swap_chain_ || swap_chain_size_ != swap_chain_size ||
((yuy2_swapchain != is_yuy2_swapchain_) &&
!failed_to_create_yuy2_swapchain_)) {
first_present = true;
swap_chain_size_ = swap_chain_size;
swap_chain_.Reset();
ReallocateSwapChain(yuy2_swapchain);
} else if (last_gl_images_ == params.image) {
// The swap chain is presenting the same images as last swap, which means
// that the images were never returned to the video decoder and should
// have the same contents as last time. It shouldn't need to be redrawn.
return;
}
last_gl_images_ = params.image;
Microsoft::WRL::ComPtr<ID3D11Texture2D> input_texture;
UINT input_level;
Microsoft::WRL::ComPtr<IDXGIKeyedMutex> keyed_mutex;
if (image_dxgi) {
input_texture = image_dxgi->texture();
input_level = (UINT)image_dxgi->level();
if (!input_texture)
return;
// Keyed mutex may not exist.
keyed_mutex = image_dxgi->keyed_mutex();
staging_texture_.Reset();
} else {
DCHECK(y_image_memory);
DCHECK(uv_image_memory);
if (!UploadVideoImages(y_image_memory, uv_image_memory))
return;
DCHECK(staging_texture_);
input_texture = staging_texture_;
input_level = 0;
}
if (!out_view_) {
Microsoft::WRL::ComPtr<ID3D11Texture2D> texture;
swap_chain_->GetBuffer(0, IID_PPV_ARGS(texture.GetAddressOf()));
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC out_desc = {};
out_desc.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D;
out_desc.Texture2D.MipSlice = 0;
HRESULT hr = video_device_->CreateVideoProcessorOutputView(
texture.Get(), video_processor_enumerator_.Get(), &out_desc,
out_view_.GetAddressOf());
CHECK(SUCCEEDED(hr));
}
// TODO(jbauman): Use correct colorspace.
gfx::ColorSpace src_color_space = gfx::ColorSpace::CreateREC709();
if (image_dxgi && image_dxgi->color_space().IsValid()) {
src_color_space = image_dxgi->color_space();
}
Microsoft::WRL::ComPtr<ID3D11VideoContext1> context1;
if (SUCCEEDED(video_context_.CopyTo(context1.GetAddressOf()))) {
context1->VideoProcessorSetStreamColorSpace1(
video_processor_.Get(), 0,
gfx::ColorSpaceWin::GetDXGIColorSpace(src_color_space));
} else {
// This can't handle as many different types of color spaces, so use it
// only if ID3D11VideoContext1 isn't available.
D3D11_VIDEO_PROCESSOR_COLOR_SPACE color_space =
gfx::ColorSpaceWin::GetD3D11ColorSpace(src_color_space);
video_context_->VideoProcessorSetStreamColorSpace(video_processor_.Get(), 0,
&color_space);
}
gfx::ColorSpace output_color_space =
is_yuy2_swapchain_ ? src_color_space : gfx::ColorSpace::CreateSRGB();
if (base::FeatureList::IsEnabled(kFallbackBT709VideoToBT601) &&
(output_color_space == gfx::ColorSpace::CreateREC709())) {
output_color_space = gfx::ColorSpace::CreateREC601();
}
Microsoft::WRL::ComPtr<IDXGISwapChain3> swap_chain3;
if (SUCCEEDED(swap_chain_.CopyTo(swap_chain3.GetAddressOf()))) {
DXGI_COLOR_SPACE_TYPE color_space =
gfx::ColorSpaceWin::GetDXGIColorSpace(output_color_space);
if (is_yuy2_swapchain_) {
// Swapchains with YUY2 textures can't have RGB color spaces.
switch (color_space) {
case DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709:
case DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709:
color_space = DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709;
break;
case DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709:
color_space = DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709;
break;
case DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020:
color_space = DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020;
break;
case DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020:
case DXGI_COLOR_SPACE_RGB_STUDIO_G2084_NONE_P2020:
color_space = DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020;
break;
case DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020:
color_space = DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020;
break;
default:
break;
}
}
HRESULT hr = swap_chain3->SetColorSpace1(color_space);
if (SUCCEEDED(hr)) {
if (context1) {
context1->VideoProcessorSetOutputColorSpace1(video_processor_.Get(),
color_space);
} else {
D3D11_VIDEO_PROCESSOR_COLOR_SPACE d3d11_color_space =
gfx::ColorSpaceWin::GetD3D11ColorSpace(output_color_space);
video_context_->VideoProcessorSetOutputColorSpace(
video_processor_.Get(), &d3d11_color_space);
}
}
}
{
if (keyed_mutex) {
// The producer may still be using this texture for a short period of
// time, so wait long enough to hopefully avoid glitches. For example,
// all levels of the texture share the same keyed mutex, so if the
// hardware decoder acquired the mutex to decode into a different array
// level then it still may block here temporarily.
const int kMaxSyncTimeMs = 1000;
HRESULT hr = keyed_mutex->AcquireSync(0, kMaxSyncTimeMs);
if (FAILED(hr)) {
DLOG(ERROR) << "Error acquiring keyed mutex: " << std::hex << hr;
return;
}
}
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC in_desc = {};
in_desc.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D;
in_desc.Texture2D.ArraySlice = input_level;
Microsoft::WRL::ComPtr<ID3D11VideoProcessorInputView> in_view;
HRESULT hr = video_device_->CreateVideoProcessorInputView(
input_texture.Get(), video_processor_enumerator_.Get(), &in_desc,
in_view.GetAddressOf());
CHECK(SUCCEEDED(hr));
D3D11_VIDEO_PROCESSOR_STREAM stream = {};
stream.Enable = true;
stream.OutputIndex = 0;
stream.InputFrameOrField = 0;
stream.PastFrames = 0;
stream.FutureFrames = 0;
stream.pInputSurface = in_view.Get();
RECT dest_rect = gfx::Rect(swap_chain_size).ToRECT();
video_context_->VideoProcessorSetOutputTargetRect(video_processor_.Get(),
TRUE, &dest_rect);
video_context_->VideoProcessorSetStreamDestRect(video_processor_.Get(), 0,
TRUE, &dest_rect);
RECT source_rect = gfx::Rect(video_input_size).ToRECT();
video_context_->VideoProcessorSetStreamSourceRect(video_processor_.Get(), 0,
TRUE, &source_rect);
hr = video_context_->VideoProcessorBlt(video_processor_.Get(),
out_view_.Get(), 0, 1, &stream);
CHECK(SUCCEEDED(hr));
if (keyed_mutex) {
HRESULT hr = keyed_mutex->ReleaseSync(0);
DCHECK(SUCCEEDED(hr));
}
}
if (first_present) {
swap_chain_->Present(0, 0);
// DirectComposition can display black for a swapchain between the first
// and second time it's presented to - maybe the first Present can get
// lost somehow and it shows the wrong buffer. In that case copy the
// buffers so both have the correct contents, which seems to help. The
// first Present() after this needs to have SyncInterval > 0, or else the
// workaround doesn't help.
Microsoft::WRL::ComPtr<ID3D11Texture2D> dest_texture;
HRESULT hr =
swap_chain_->GetBuffer(0, IID_PPV_ARGS(dest_texture.GetAddressOf()));
DCHECK(SUCCEEDED(hr));
Microsoft::WRL::ComPtr<ID3D11Texture2D> src_texture;
hr = swap_chain_->GetBuffer(1, IID_PPV_ARGS(src_texture.GetAddressOf()));
DCHECK(SUCCEEDED(hr));
Microsoft::WRL::ComPtr<ID3D11DeviceContext> context;
d3d11_device_->GetImmediateContext(context.GetAddressOf());
context->CopyResource(dest_texture.Get(), src_texture.Get());
// Additionally wait for the GPU to finish executing its commands, or
// there still may be a black flicker when presenting expensive content
// (e.g. 4k video).
Microsoft::WRL::ComPtr<IDXGIDevice2> dxgi_device2;
hr = d3d11_device_.CopyTo(dxgi_device2.GetAddressOf());
DCHECK(SUCCEEDED(hr));
base::WaitableEvent event(base::WaitableEvent::ResetPolicy::AUTOMATIC,
base::WaitableEvent::InitialState::NOT_SIGNALED);
dxgi_device2->EnqueueSetEvent(event.handle());
event.Wait();
}
swap_chain_->Present(1, 0);
UMA_HISTOGRAM_BOOLEAN("GPU.DirectComposition.SwapchainFormat",
is_yuy2_swapchain_);
frames_since_color_space_change_++;
Microsoft::WRL::ComPtr<IDXGISwapChainMedia> swap_chain_media;
if (SUCCEEDED(swap_chain_.CopyTo(swap_chain_media.GetAddressOf()))) {
DXGI_FRAME_STATISTICS_MEDIA stats = {};
if (SUCCEEDED(swap_chain_media->GetFrameStatisticsMedia(&stats))) {
base::UmaHistogramSparse("GPU.DirectComposition.CompositionMode",
stats.CompositionMode);
presentation_history_.AddSample(stats.CompositionMode);
}
}
}
bool DCLayerTree::SwapChainPresenter::InitializeVideoProcessor(
const gfx::Size& in_size,
const gfx::Size& out_size) {
if (video_processor_ && SizeContains(processor_input_size_, in_size) &&
SizeContains(processor_output_size_, out_size))
return false;
processor_input_size_ = in_size;
processor_output_size_ = out_size;
surface_->InitializeVideoProcessor(in_size, out_size);
video_processor_enumerator_ = surface_->video_processor_enumerator();
video_processor_ = surface_->video_processor();
// out_view_ depends on video_processor_enumerator_, so ensure it's
// recreated if the enumerator is.
out_view_.Reset();
return true;
}
void DCLayerTree::SwapChainPresenter::ReallocateSwapChain(bool yuy2) {
TRACE_EVENT0("gpu", "DCLayerTree::SwapChainPresenter::ReallocateSwapChain");
DCHECK(!swap_chain_);
Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device;
d3d11_device_.CopyTo(dxgi_device.GetAddressOf());
Microsoft::WRL::ComPtr<IDXGIAdapter> dxgi_adapter;
dxgi_device->GetAdapter(dxgi_adapter.GetAddressOf());
Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory;
dxgi_adapter->GetParent(IID_PPV_ARGS(dxgi_factory.GetAddressOf()));
Microsoft::WRL::ComPtr<IDXGIFactoryMedia> media_factory;
dxgi_factory.CopyTo(media_factory.GetAddressOf());
DXGI_SWAP_CHAIN_DESC1 desc = {};
DCHECK(!swap_chain_size_.IsEmpty());
desc.Width = swap_chain_size_.width();
desc.Height = swap_chain_size_.height();
desc.Format = DXGI_FORMAT_YUY2;
desc.Stereo = FALSE;
desc.SampleDesc.Count = 1;
desc.BufferCount = 2;
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
desc.Scaling = DXGI_SCALING_STRETCH;
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
desc.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
desc.Flags =
DXGI_SWAP_CHAIN_FLAG_YUV_VIDEO | DXGI_SWAP_CHAIN_FLAG_FULLSCREEN_VIDEO;
HANDLE handle;
HRESULT hr = create_surface_handle_function_(COMPOSITIONOBJECT_ALL_ACCESS,
nullptr, &handle);
swap_chain_handle_.Set(handle);
if (is_yuy2_swapchain_ != yuy2) {
UMA_HISTOGRAM_COUNTS_1000(
"GPU.DirectComposition.FramesSinceColorSpaceChange",
frames_since_color_space_change_);
}
frames_since_color_space_change_ = 0;
is_yuy2_swapchain_ = false;
// The composition surface handle isn't actually used, but
// CreateSwapChainForComposition can't create YUY2 swapchains.
if (yuy2) {
hr = media_factory->CreateSwapChainForCompositionSurfaceHandle(
d3d11_device_.Get(), swap_chain_handle_.Get(), &desc, nullptr,
swap_chain_.GetAddressOf());
is_yuy2_swapchain_ = SUCCEEDED(hr);
failed_to_create_yuy2_swapchain_ = !is_yuy2_swapchain_;
}
if (!is_yuy2_swapchain_) {
if (yuy2) {
DLOG(ERROR) << "YUY2 creation failed with " << std::hex << hr
<< ". Falling back to BGRA";
}
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
desc.Flags = 0;
hr = media_factory->CreateSwapChainForCompositionSurfaceHandle(
d3d11_device_.Get(), swap_chain_handle_.Get(), &desc, nullptr,
swap_chain_.GetAddressOf());
CHECK(SUCCEEDED(hr));
}
out_view_.Reset();
}
bool DCLayerTree::InitVisual(size_t i) {
DCHECK_GT(visual_info_.size(), i);
VisualInfo* visual_info = &visual_info_[i];
if (visual_info->content_visual)
return false;
DCHECK(!visual_info->clip_visual);
Microsoft::WRL::ComPtr<IDCompositionVisual2> visual;
dcomp_device_->CreateVisual(visual_info->clip_visual.GetAddressOf());
dcomp_device_->CreateVisual(visual.GetAddressOf());
visual_info->content_visual = visual;
visual_info->clip_visual->AddVisual(visual.Get(), FALSE, nullptr);
IDCompositionVisual2* last_visual =
(i > 0) ? visual_info_[i - 1].clip_visual.Get() : nullptr;
root_visual_->AddVisual(visual_info->clip_visual.Get(), TRUE, last_visual);
return true;
}
bool DCLayerTree::UpdateVisualForVideo(
VisualInfo* visual_info,
const ui::DCRendererLayerParams& params) {
bool changed = false;
// This visual's content was a DC surface, but now it'll be a swap chain.
if (visual_info->surface) {
changed = true;
visual_info->surface.Reset();
}
gfx::Rect bounds_rect;
gfx::Size video_input_size;
gfx::Size swap_chain_size;
CalculateVideoSwapChainParameters(params, &bounds_rect, &video_input_size,
&swap_chain_size);
Microsoft::WRL::ComPtr<IDCompositionVisual2> dc_visual =
visual_info->content_visual;
// Do not create a SwapChainPresenter if swap chain size will be empty.
if (swap_chain_size.IsEmpty()) {
// This visual's content was a swap chain, but now it'll be empty.
if (visual_info->swap_chain) {
changed = true;
visual_info->swap_chain.Reset();
visual_info->swap_chain_presenter.reset();
dc_visual->SetContent(nullptr);
}
return changed;
}
if (!visual_info->swap_chain_presenter) {
visual_info->swap_chain_presenter =
std::make_unique<SwapChainPresenter>(this, d3d11_device_);
}
visual_info->swap_chain_presenter->PresentToSwapChain(
params, video_input_size, swap_chain_size);
// This visual's content was a different swap chain.
if (visual_info->swap_chain !=
visual_info->swap_chain_presenter->swap_chain()) {
visual_info->swap_chain = visual_info->swap_chain_presenter->swap_chain();
dc_visual->SetContent(visual_info->swap_chain.Get());
changed = true;
}
// This is the scale from the swapchain size to the size of the contents
// onscreen.
float swap_chain_scale_x =
bounds_rect.width() * 1.0f / swap_chain_size.width();
float swap_chain_scale_y =
bounds_rect.height() * 1.0f / swap_chain_size.height();
// This visual's transform changed.
if (swap_chain_scale_x != visual_info->swap_chain_scale_x ||
swap_chain_scale_y != visual_info->swap_chain_scale_y ||
params.transform != visual_info->transform ||
bounds_rect != visual_info->bounds) {
visual_info->swap_chain_scale_x = swap_chain_scale_x;
visual_info->swap_chain_scale_y = swap_chain_scale_y;
visual_info->transform = params.transform;
visual_info->bounds = bounds_rect;
gfx::Transform final_transform = params.transform;
gfx::Transform scale_transform;
scale_transform.Scale(swap_chain_scale_x, swap_chain_scale_y);
final_transform.PreconcatTransform(scale_transform);
final_transform.Transpose();
dc_visual->SetOffsetX(bounds_rect.x());
dc_visual->SetOffsetY(bounds_rect.y());
Microsoft::WRL::ComPtr<IDCompositionMatrixTransform> dcomp_transform;
dcomp_device_->CreateMatrixTransform(dcomp_transform.GetAddressOf());
D2D_MATRIX_3X2_F d2d_matrix = {{{final_transform.matrix().get(0, 0),
final_transform.matrix().get(0, 1),
final_transform.matrix().get(1, 0),
final_transform.matrix().get(1, 1),
final_transform.matrix().get(3, 0),
final_transform.matrix().get(3, 1)}}};
dcomp_transform->SetMatrix(d2d_matrix);
dc_visual->SetTransform(dcomp_transform.Get());
changed = true;
}
return changed;
}
void DCLayerTree::CalculateVideoSwapChainParameters(
const ui::DCRendererLayerParams& params,
gfx::Rect* video_visual_bounds_rect,
gfx::Size* video_input_size,
gfx::Size* video_swap_chain_size) const {
// Swap chain size is the minimum of the on-screen size and the source
// size so the video processor can do the minimal amount of work and
// the overlay has to read the minimal amount of data.
// DWM is also less likely to promote a surface to an overlay if it's
// much larger than its area on-screen.
gfx::Rect bounds_rect = params.rect;
if (workarounds().disable_larger_than_screen_overlays) {
// Because of the rounding when converting between pixels and DIPs, a
// fullscreen video can become slightly larger than the monitor - e.g. on
// a 3000x2000 monitor with a scale factor of 1.75 a 1920x1079 video can
// become 3002x1689.
// On older Intel drivers, swapchains that are bigger than the monitor
// won't be put into overlays, which will hurt power usage a lot. On those
// systems, the scaling can be adjusted very slightly so that it's less
// than the monitor size. This should be close to imperceptible.
// TODO(jbauman): Remove when http://crbug.com/668278 is fixed.
const int kOversizeMargin = 3;
if ((bounds_rect.x() >= 0) &&
(bounds_rect.width() > g_overlay_monitor_size.width()) &&
(bounds_rect.width() <=
g_overlay_monitor_size.width() + kOversizeMargin)) {
bounds_rect.set_width(g_overlay_monitor_size.width());
}
if ((bounds_rect.y() >= 0) &&
(bounds_rect.height() > g_overlay_monitor_size.height()) &&
(bounds_rect.height() <=
g_overlay_monitor_size.height() + kOversizeMargin)) {
bounds_rect.set_height(g_overlay_monitor_size.height());
}
}
gfx::Size ceiled_input_size = gfx::ToCeiledSize(params.contents_rect.size());
gfx::Size swap_chain_size = bounds_rect.size();
if (g_supports_scaled_overlays)
swap_chain_size.SetToMin(ceiled_input_size);
// YUY2 surfaces must have an even width.
if (swap_chain_size.width() % 2 == 1)
swap_chain_size.set_width(swap_chain_size.width() + 1);
*video_visual_bounds_rect = bounds_rect;
*video_input_size = ceiled_input_size;
*video_swap_chain_size = swap_chain_size;
}
bool DCLayerTree::UpdateVisualForBackbuffer(
VisualInfo* visual_info,
const ui::DCRendererLayerParams& params) {
Microsoft::WRL::ComPtr<IDCompositionVisual2> dc_visual =
visual_info->content_visual;
visual_info->swap_chain_presenter = nullptr;
bool changed = false;
if ((visual_info->surface != surface_->dcomp_surface()) ||
(visual_info->swap_chain != surface_->swap_chain())) {
visual_info->surface = surface_->dcomp_surface();
visual_info->swap_chain = surface_->swap_chain();
if (visual_info->surface) {
dc_visual->SetContent(visual_info->surface.Get());
} else if (visual_info->swap_chain) {
dc_visual->SetContent(visual_info->swap_chain.Get());
} else {
dc_visual->SetContent(nullptr);
}
changed = true;
}
gfx::Rect bounds_rect = params.rect;
if (visual_info->bounds != bounds_rect ||
!visual_info->transform.IsIdentity()) {
dc_visual->SetOffsetX(bounds_rect.x());
dc_visual->SetOffsetY(bounds_rect.y());
visual_info->bounds = bounds_rect;
dc_visual->SetTransform(nullptr);
visual_info->transform = gfx::Transform();
changed = true;
}
if (surface_->dcomp_surface() &&
surface_->GetDCompSurfaceSerial() != visual_info->dcomp_surface_serial) {
changed = true;
visual_info->dcomp_surface_serial = surface_->GetDCompSurfaceSerial();
}
return changed;
}
bool DCLayerTree::UpdateVisualClip(VisualInfo* visual_info,
const ui::DCRendererLayerParams& params) {
if (params.is_clipped != visual_info->is_clipped ||
params.clip_rect != visual_info->clip_rect) {
// DirectComposition clips happen in the pre-transform visual
// space, while cc/ clips happen post-transform. So the clip needs
// to go on a separate parent visual that's untransformed.
visual_info->is_clipped = params.is_clipped;
visual_info->clip_rect = params.clip_rect;
if (params.is_clipped) {
Microsoft::WRL::ComPtr<IDCompositionRectangleClip> clip;
dcomp_device_->CreateRectangleClip(clip.GetAddressOf());
gfx::Rect offset_clip = params.clip_rect;
clip->SetLeft(offset_clip.x());
clip->SetRight(offset_clip.right());
clip->SetBottom(offset_clip.bottom());
clip->SetTop(offset_clip.y());
visual_info->clip_visual->SetClip(clip.Get());
} else {
visual_info->clip_visual->SetClip(nullptr);
}
return true;
}
return false;
}
bool DCLayerTree::CommitAndClearPendingOverlays() {
TRACE_EVENT1("gpu", "DCLayerTree::CommitAndClearPendingOverlays", "size",
pending_overlays_.size());
UMA_HISTOGRAM_BOOLEAN("GPU.DirectComposition.OverlaysUsed",
!pending_overlays_.empty());
// Add an overlay with z-order 0 representing the main plane.
gfx::Size surface_size = surface_->GetSize();
pending_overlays_.push_back(std::make_unique<ui::DCRendererLayerParams>(
false, gfx::Rect(), 0, gfx::Transform(),
std::vector<scoped_refptr<gl::GLImage>>(),
gfx::RectF(gfx::SizeF(surface_size)), gfx::Rect(surface_size), 0, 0, 1.0,
0));
// TODO(jbauman): Reuse swapchains that are switched between overlays and
// underlays.
std::sort(pending_overlays_.begin(), pending_overlays_.end(),
[](const auto& a, const auto& b) -> bool {
return a->z_order < b->z_order;
});
bool changed = false;
while (visual_info_.size() > pending_overlays_.size()) {
visual_info_.back().clip_visual->RemoveAllVisuals();
root_visual_->RemoveVisual(visual_info_.back().clip_visual.Get());
visual_info_.pop_back();
changed = true;
}
visual_info_.resize(pending_overlays_.size());
// The overall visual tree has one clip visual for every overlay (including
// the main plane). The clip visuals are in z_order and are all children of
// a root visual. Each clip visual has a child visual that has the actual
// plane content.
for (size_t i = 0; i < pending_overlays_.size(); i++) {
ui::DCRendererLayerParams& params = *pending_overlays_[i];
VisualInfo* visual_info = &visual_info_[i];
changed |= InitVisual(i);
if (params.image.size() >= 1 && params.image[0]) {
changed |= UpdateVisualForVideo(visual_info, params);
} else if (params.image.empty()) {
changed |= UpdateVisualForBackbuffer(visual_info, params);
} else {
CHECK(false);
}
changed |= UpdateVisualClip(visual_info, params);
}
if (changed) {
HRESULT hr = dcomp_device_->Commit();
CHECK(SUCCEEDED(hr));
}
pending_overlays_.clear();
return true;
}
bool DCLayerTree::ScheduleDCLayer(const ui::DCRendererLayerParams& params) {
pending_overlays_.push_back(
std::make_unique<ui::DCRendererLayerParams>(params));
return true;
}
DirectCompositionSurfaceWin::DirectCompositionSurfaceWin(
std::unique_ptr<gfx::VSyncProvider> vsync_provider,
base::WeakPtr<ImageTransportSurfaceDelegate> delegate,
HWND parent_window)
: gl::GLSurfaceEGL(),
child_window_(delegate, parent_window),
workarounds_(delegate->GetFeatureInfo()->workarounds()),
vsync_provider_(std::move(vsync_provider)) {}
DirectCompositionSurfaceWin::~DirectCompositionSurfaceWin() {
Destroy();
}
// static
bool DirectCompositionSurfaceWin::AreOverlaysSupported() {
static bool initialized;
static bool overlays_supported;
if (initialized)
return overlays_supported;
initialized = true;
overlays_supported =
HardwareSupportsOverlays() &&
base::FeatureList::IsEnabled(switches::kDirectCompositionOverlays);
UMA_HISTOGRAM_BOOLEAN("GPU.DirectComposition.OverlaysSupported",
overlays_supported);
return overlays_supported;
}
void DirectCompositionSurfaceWin::EnableScaledOverlaysForTesting() {
g_supports_scaled_overlays = true;
}
// static
bool DirectCompositionSurfaceWin::IsHDRSupported() {
// HDR support was introduced in Windows 10 Creators Update.
if (base::win::GetVersion() < base::win::VERSION_WIN10_RS2)
return false;
HRESULT hr = S_OK;
Microsoft::WRL::ComPtr<IDXGIFactory> factory;
hr = CreateDXGIFactory(__uuidof(IDXGIFactory),
reinterpret_cast<void**>(factory.GetAddressOf()));
if (FAILED(hr)) {
DLOG(ERROR) << "Failed to create DXGI factory.";
return false;
}
bool hdr_monitor_found = false;
for (UINT adapter_index = 0;; ++adapter_index) {
Microsoft::WRL::ComPtr<IDXGIAdapter> adapter;
hr = factory->EnumAdapters(adapter_index, adapter.GetAddressOf());
if (hr == DXGI_ERROR_NOT_FOUND)
break;
if (FAILED(hr)) {
DLOG(ERROR) << "Unexpected error creating DXGI adapter.";
break;
}
for (UINT output_index = 0;; ++output_index) {
Microsoft::WRL::ComPtr<IDXGIOutput> output;
hr = adapter->EnumOutputs(output_index, output.GetAddressOf());
if (hr == DXGI_ERROR_NOT_FOUND)
break;
if (FAILED(hr)) {
DLOG(ERROR) << "Unexpected error creating DXGI adapter.";
break;
}
Microsoft::WRL::ComPtr<IDXGIOutput6> output6;
hr = output->QueryInterface(
__uuidof(IDXGIOutput6),
reinterpret_cast<void**>(output6.GetAddressOf()));
if (FAILED(hr)) {
DLOG(WARNING) << "IDXGIOutput6 is required for HDR detection.";
continue;
}
DXGI_OUTPUT_DESC1 desc;
if (FAILED(output6->GetDesc1(&desc))) {
DLOG(ERROR) << "Unexpected error getting output descriptor.";
continue;
}
base::UmaHistogramSparse("GPU.Output.ColorSpace", desc.ColorSpace);
base::UmaHistogramSparse("GPU.Output.MaxLuminance", desc.MaxLuminance);
if (desc.ColorSpace == DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020) {
hdr_monitor_found = true;
}
}
}
UMA_HISTOGRAM_BOOLEAN("GPU.Output.HDR", hdr_monitor_found);
return hdr_monitor_found;
}
bool DirectCompositionSurfaceWin::InitializeNativeWindow() {
if (window_)
return true;
bool result = child_window_.Initialize();
window_ = child_window_.window();
return result;
}
bool DirectCompositionSurfaceWin::Initialize(gl::GLSurfaceFormat format) {
d3d11_device_ = gl::QueryD3D11DeviceObjectFromANGLE();
dcomp_device_ = gl::QueryDirectCompositionDevice(d3d11_device_);
if (!dcomp_device_)
return false;
EGLDisplay display = GetDisplay();
if (!window_) {
if (!InitializeNativeWindow()) {
DLOG(ERROR) << "Failed to initialize native window";
return false;
}
}
layer_tree_ =
std::make_unique<DCLayerTree>(this, d3d11_device_, dcomp_device_);
if (!layer_tree_->Initialize(window_))
return false;
std::vector<EGLint> pbuffer_attribs;
pbuffer_attribs.push_back(EGL_WIDTH);
pbuffer_attribs.push_back(1);
pbuffer_attribs.push_back(EGL_HEIGHT);
pbuffer_attribs.push_back(1);
pbuffer_attribs.push_back(EGL_NONE);
default_surface_ =
eglCreatePbufferSurface(display, GetConfig(), &pbuffer_attribs[0]);
if (!default_surface_) {
LOG(ERROR) << "eglCreatePbufferSurface failed with error "
<< ui::GetLastEGLErrorString();
return false;
}
if (!RecreateRootSurface())
return false;
presentation_helper_ =
std::make_unique<gl::GLSurfacePresentationHelper>(vsync_provider_.get());
return true;
}
void DirectCompositionSurfaceWin::Destroy() {
presentation_helper_ = nullptr;
if (default_surface_) {
if (!eglDestroySurface(GetDisplay(), default_surface_)) {
DLOG(ERROR) << "eglDestroySurface failed with error "
<< ui::GetLastEGLErrorString();
}
default_surface_ = nullptr;
}
if (root_surface_)
root_surface_->Destroy();
}
gfx::Size DirectCompositionSurfaceWin::GetSize() {
return size_;
}
bool DirectCompositionSurfaceWin::IsOffscreen() {
return false;
}
void* DirectCompositionSurfaceWin::GetHandle() {
return root_surface_ ? root_surface_->GetHandle() : default_surface_;
}
bool DirectCompositionSurfaceWin::Resize(const gfx::Size& size,
float scale_factor,
ColorSpace color_space,
bool has_alpha) {
bool is_hdr = color_space == ColorSpace::SCRGB_LINEAR;
if (size == GetSize() && has_alpha == has_alpha_ && is_hdr == is_hdr_)
return true;
// Force a resize and redraw (but not a move, activate, etc.).
if (!SetWindowPos(window_, nullptr, 0, 0, size.width(), size.height(),
SWP_NOMOVE | SWP_NOACTIVATE | SWP_NOCOPYBITS |
SWP_NOOWNERZORDER | SWP_NOZORDER)) {
return false;
}
size_ = size;
is_hdr_ = is_hdr;
has_alpha_ = has_alpha;
return RecreateRootSurface();
}
gfx::SwapResult DirectCompositionSurfaceWin::SwapBuffers(
const PresentationCallback& callback) {
gl::GLSurfacePresentationHelper::ScopedSwapBuffers scoped_swap_buffers(
presentation_helper_.get(), callback);
ui::ScopedReleaseCurrent release_current;
root_surface_->SwapBuffers(PresentationCallback());
layer_tree_->CommitAndClearPendingOverlays();
child_window_.ClearInvalidContents();
if (!release_current.Restore())
scoped_swap_buffers.set_result(gfx::SwapResult::SWAP_FAILED);
return scoped_swap_buffers.result();
}
gfx::SwapResult DirectCompositionSurfaceWin::PostSubBuffer(
int x,
int y,
int width,
int height,
const PresentationCallback& callback) {
// The arguments are ignored because SetDrawRectangle specified the area to
// be swapped.
return SwapBuffers(callback);
}
gfx::VSyncProvider* DirectCompositionSurfaceWin::GetVSyncProvider() {
return vsync_provider_.get();
}
void DirectCompositionSurfaceWin::SetVSyncEnabled(bool enabled) {
vsync_enabled_ = enabled;
if (root_surface_)
root_surface_->SetVSyncEnabled(enabled);
}
bool DirectCompositionSurfaceWin::ScheduleDCLayer(
const ui::DCRendererLayerParams& params) {
return layer_tree_->ScheduleDCLayer(params);
}
bool DirectCompositionSurfaceWin::SetEnableDCLayers(bool enable) {
if (enable_dc_layers_ == enable)
return true;
enable_dc_layers_ = enable;
return RecreateRootSurface();
}
bool DirectCompositionSurfaceWin::FlipsVertically() const {
return true;
}
bool DirectCompositionSurfaceWin::SupportsPresentationCallback() {
return true;
}
bool DirectCompositionSurfaceWin::SupportsPostSubBuffer() {
return true;
}
bool DirectCompositionSurfaceWin::OnMakeCurrent(gl::GLContext* context) {
if (presentation_helper_)
presentation_helper_->OnMakeCurrent(context, this);
if (root_surface_)
return root_surface_->OnMakeCurrent(context);
return true;
}
bool DirectCompositionSurfaceWin::SupportsDCLayers() const {
return true;
}
bool DirectCompositionSurfaceWin::UseOverlaysForVideo() const {
return AreOverlaysSupported();
}
bool DirectCompositionSurfaceWin::SetDrawRectangle(const gfx::Rect& rectangle) {
if (root_surface_)
return root_surface_->SetDrawRectangle(rectangle);
return false;
}
gfx::Vector2d DirectCompositionSurfaceWin::GetDrawOffset() const {
if (root_surface_)
return root_surface_->GetDrawOffset();
return gfx::Vector2d();
}
void DirectCompositionSurfaceWin::WaitForSnapshotRendering() {
DCHECK(gl::GLContext::GetCurrent()->IsCurrent(this));
glFinish();
}
bool DirectCompositionSurfaceWin::RecreateRootSurface() {
root_surface_ = new DirectCompositionChildSurfaceWin(
size_, is_hdr_, has_alpha_, enable_dc_layers_);
bool initialized = root_surface_->Initialize();
if (initialized)
root_surface_->SetVSyncEnabled(vsync_enabled_);
return initialized;
}
const Microsoft::WRL::ComPtr<IDCompositionSurface>
DirectCompositionSurfaceWin::dcomp_surface() const {
return root_surface_ ? root_surface_->dcomp_surface() : nullptr;
}
const Microsoft::WRL::ComPtr<IDXGISwapChain1>
DirectCompositionSurfaceWin::swap_chain() const {
return root_surface_ ? root_surface_->swap_chain() : nullptr;
}
uint64_t DirectCompositionSurfaceWin::GetDCompSurfaceSerial() const {
return root_surface_ ? root_surface_->dcomp_surface_serial() : 0;
}
scoped_refptr<base::TaskRunner>
DirectCompositionSurfaceWin::GetWindowTaskRunnerForTesting() {
return child_window_.GetTaskRunnerForTesting();
}
Microsoft::WRL::ComPtr<IDXGISwapChain1>
DirectCompositionSurfaceWin::GetLayerSwapChainForTesting(size_t index) const {
return layer_tree_->GetLayerSwapChainForTesting(index);
}
} // namespace gpu