commit | 153586ce751da619128caf3878c3c442c27cdc89 | [log] [tgz] |
---|---|---|
author | kylechar <kylechar@chromium.org> | Thu Aug 26 21:05:56 2021 |
committer | kylechar <kylechar@chromium.org> | Thu Aug 26 21:05:56 2021 |
tree | f423d3e4fd08bc2b237c237ccf71fe102c2749d2 | |
parent | 919706c99bf32f178d619ab603cc67941ab25c58 [diff] |
Change render pass caching behaviour SurfaceAggregator only needs to fully draw the subtree that contributes pixels to a cached render pass and not the entire aggregated frame. If the cached render pass doesn't intersect the final damage rect and it gets dropped then the cached render pass contents can't have changed since it was last drawn. Bug: 1194082 Change-Id: If20c1e35083ec5cbcc95c1e4e113c7eb2c083350
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