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/*
* Copyright (C) 2008 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "core/frame/DOMTimer.h"
#include "core/dom/ExecutionContext.h"
#include "core/dom/TaskRunnerHelper.h"
#include "core/frame/PerformanceMonitor.h"
#include "core/inspector/InspectorInstrumentation.h"
#include "core/inspector/InspectorTraceEvents.h"
#include "platform/tracing/TraceEvent.h"
#include "wtf/CurrentTime.h"
namespace blink {
static const int maxIntervalForUserGestureForwarding =
1000; // One second matches Gecko.
static const int maxTimerNestingLevel = 5;
static const double oneMillisecond = 0.001;
// Chromium uses a minimum timer interval of 4ms. We'd like to go
// lower; however, there are poorly coded websites out there which do
// create CPU-spinning loops. Using 4ms prevents the CPU from
// spinning too busily and provides a balance between CPU spinning and
// the smallest possible interval timer.
static const double minimumInterval = 0.004;
static inline bool shouldForwardUserGesture(int interval, int nestingLevel) {
return UserGestureIndicator::processingUserGesture() &&
interval <= maxIntervalForUserGestureForwarding &&
nestingLevel ==
1; // Gestures should not be forwarded to nested timers.
}
int DOMTimer::install(ExecutionContext* context,
ScheduledAction* action,
int timeout,
bool singleShot) {
int timeoutID = context->timers()->installNewTimeout(context, action, timeout,
singleShot);
TRACE_EVENT_INSTANT1("devtools.timeline", "TimerInstall",
TRACE_EVENT_SCOPE_THREAD, "data",
InspectorTimerInstallEvent::data(context, timeoutID,
timeout, singleShot));
InspectorInstrumentation::NativeBreakpoint nativeBreakpoint(context,
"setTimer", true);
return timeoutID;
}
void DOMTimer::removeByID(ExecutionContext* context, int timeoutID) {
DOMTimer* timer = context->timers()->removeTimeoutByID(timeoutID);
TRACE_EVENT_INSTANT1("devtools.timeline", "TimerRemove",
TRACE_EVENT_SCOPE_THREAD, "data",
InspectorTimerRemoveEvent::data(context, timeoutID));
InspectorInstrumentation::NativeBreakpoint nativeBreakpoint(
context, "clearTimer", true);
// Eagerly unregister as ExecutionContext observer.
if (timer)
timer->clearContext();
}
DOMTimer::DOMTimer(ExecutionContext* context,
ScheduledAction* action,
int interval,
bool singleShot,
int timeoutID)
: SuspendableTimer(context, TaskType::Timer),
m_timeoutID(timeoutID),
m_nestingLevel(context->timers()->timerNestingLevel() + 1),
m_action(action) {
ASSERT(timeoutID > 0);
if (shouldForwardUserGesture(interval, m_nestingLevel))
m_userGestureToken = UserGestureIndicator::currentToken();
InspectorInstrumentation::asyncTaskScheduled(
context, singleShot ? "setTimeout" : "setInterval", this, !singleShot);
double intervalMilliseconds =
std::max(oneMillisecond, interval * oneMillisecond);
if (intervalMilliseconds < minimumInterval &&
m_nestingLevel >= maxTimerNestingLevel)
intervalMilliseconds = minimumInterval;
if (singleShot)
startOneShot(intervalMilliseconds, BLINK_FROM_HERE);
else
startRepeating(intervalMilliseconds, BLINK_FROM_HERE);
}
DOMTimer::~DOMTimer() {}
void DOMTimer::stop() {
InspectorInstrumentation::asyncTaskCanceled(getExecutionContext(), this);
m_userGestureToken = nullptr;
// Need to release JS objects potentially protected by ScheduledAction
// because they can form circular references back to the ExecutionContext
// which will cause a memory leak.
m_action = nullptr;
SuspendableTimer::stop();
}
void DOMTimer::contextDestroyed() {
stop();
}
void DOMTimer::fired() {
ExecutionContext* context = getExecutionContext();
ASSERT(context);
context->timers()->setTimerNestingLevel(m_nestingLevel);
ASSERT(!context->activeDOMObjectsAreSuspended());
// Only the first execution of a multi-shot timer should get an affirmative
// user gesture indicator.
UserGestureIndicator gestureIndicator(m_userGestureToken.release());
TRACE_EVENT1("devtools.timeline", "TimerFire", "data",
InspectorTimerFireEvent::data(context, m_timeoutID));
PerformanceMonitor::HandlerCall handlerCall(context, m_action);
InspectorInstrumentation::NativeBreakpoint nativeBreakpoint(
context, "timerFired", false);
InspectorInstrumentation::AsyncTask asyncTask(context, this);
// Simple case for non-one-shot timers.
if (isActive()) {
if (repeatInterval() && repeatInterval() < minimumInterval) {
m_nestingLevel++;
if (m_nestingLevel >= maxTimerNestingLevel)
augmentRepeatInterval(minimumInterval - repeatInterval());
}
// No access to member variables after this point, it can delete the timer.
m_action->execute(context);
return;
}
// Unregister the timer from ExecutionContext before executing the action
// for one-shot timers.
ScheduledAction* action = m_action.release();
context->timers()->removeTimeoutByID(m_timeoutID);
action->execute(context);
TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"),
"UpdateCounters", TRACE_EVENT_SCOPE_THREAD, "data",
InspectorUpdateCountersEvent::data());
// ExecutionContext might be already gone when we executed action->execute().
ExecutionContext* executionContext = getExecutionContext();
if (!executionContext)
return;
executionContext->timers()->setTimerNestingLevel(0);
// Eagerly unregister as ExecutionContext observer.
clearContext();
}
WebTaskRunner* DOMTimer::timerTaskRunner() const {
return getExecutionContext()->timers()->timerTaskRunner();
}
DEFINE_TRACE(DOMTimer) {
visitor->trace(m_action);
SuspendableTimer::trace(visitor);
}
} // namespace blink