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/*
* Copyright (C) 2005, 2006, 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ResourceLoader_h
#define ResourceLoader_h
#include <memory>
#include "platform/PlatformExport.h"
#include "platform/heap/Handle.h"
#include "platform/heap/SelfKeepAlive.h"
#include "platform/loader/fetch/ResourceLoaderOptions.h"
#include "platform/loader/fetch/ResourceRequest.h"
#include "platform/wtf/Forward.h"
#include "public/platform/WebURLLoader.h"
#include "public/platform/WebURLLoaderClient.h"
namespace blink {
class FetchContext;
class Resource;
class ResourceError;
class ResourceFetcher;
// A ResourceLoader is created for each Resource by the ResourceFetcher when it
// needs to load the specified resource. A ResourceLoader creates a
// WebURLLoader and loads the resource using it. Any per-load logic should be
// implemented in this class basically.
class PLATFORM_EXPORT ResourceLoader final
: public GarbageCollectedFinalized<ResourceLoader>,
protected WebURLLoaderClient {
USING_PRE_FINALIZER(ResourceLoader, Dispose);
public:
static ResourceLoader* Create(ResourceFetcher*, Resource*);
~ResourceLoader() override;
DECLARE_TRACE();
void Start(const ResourceRequest&);
void Cancel();
void SetDefersLoading(bool);
void DidChangePriority(ResourceLoadPriority, int intra_priority_value);
// Called before start() to activate cache-aware loading if enabled in
// |m_resource->options()| and applicable.
void ActivateCacheAwareLoadingIfNeeded(const ResourceRequest&);
bool IsCacheAwareLoadingActivated() const {
return is_cache_aware_loading_activated_;
}
ResourceFetcher* Fetcher() { return fetcher_; }
bool GetKeepalive() const;
// WebURLLoaderClient
//
// A succesful load will consist of:
// 0+ willFollowRedirect()
// 0+ didSendData()
// 1 didReceiveResponse()
// 0-1 didReceiveCachedMetadata()
// 0+ didReceiveData() or didDownloadData(), but never both
// 1 didFinishLoading()
// A failed load is indicated by 1 didFail(), which can occur at any time
// before didFinishLoading(), including synchronous inside one of the other
// callbacks via ResourceLoader::cancel()
bool WillFollowRedirect(WebURLRequest&,
const WebURLResponse& redirect_response) override;
void DidSendData(unsigned long long bytes_sent,
unsigned long long total_bytes_to_be_sent) override;
void DidReceiveResponse(const WebURLResponse&) override;
void DidReceiveResponse(const WebURLResponse&,
std::unique_ptr<WebDataConsumerHandle>) override;
void DidReceiveCachedMetadata(const char* data, int length) override;
void DidReceiveData(const char*, int) override;
void DidReceiveTransferSizeUpdate(int transfer_size_diff) override;
void DidDownloadData(int, int) override;
void DidFinishLoading(double finish_time,
int64_t encoded_data_length,
int64_t encoded_body_length,
int64_t decoded_body_length) override;
void DidFail(const WebURLError&,
int64_t encoded_data_length,
int64_t encoded_body_length,
int64_t decoded_body_length) override;
void HandleError(const ResourceError&);
void DidFinishLoadingFirstPartInMultipart();
private:
// Assumes ResourceFetcher and Resource are non-null.
ResourceLoader(ResourceFetcher*, Resource*);
// This method is currently only used for service worker fallback request and
// cache-aware loading, other users should be careful not to break
// ResourceLoader state.
void Restart(const ResourceRequest&);
FetchContext& Context() const;
ResourceRequestBlockedReason CanAccessResponse(Resource*,
const ResourceResponse&) const;
void CancelForRedirectAccessCheckError(const KURL&,
ResourceRequestBlockedReason);
void RequestSynchronously(const ResourceRequest&);
void Dispose();
std::unique_ptr<WebURLLoader> loader_;
Member<ResourceFetcher> fetcher_;
Member<Resource> resource_;
// Set when the request's "keepalive" is specified (e.g., for SendBeacon).
// https://fetch.spec.whatwg.org/#request-keepalive-flag
SelfKeepAlive<ResourceLoader> keepalive_;
bool is_cache_aware_loading_activated_;
};
} // namespace blink
#endif