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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_INIT_GL_INITIALIZER_H_
#define UI_GL_INIT_GL_INITIALIZER_H_
#include "ui/gl/gl_implementation.h"
namespace gl {
namespace init {
// Performs platform dependent one-off GL initialization, calling into the
// appropriate GLSurface code to initialize it. To perform one-off GL
// initialization you should use InitializeGLOneOff() or for tests possibly
// InitializeGLOneOffImplementation() instead.
bool InitializeGLOneOffPlatform();
// Initializes a particular GL implementation.
bool InitializeStaticGLBindings(GLImplementation implementation);
// Initializes debug logging wrappers for GL bindings.
void InitializeDebugGLBindings();
// Clears GL bindings for all implementations supported by platform.
void ClearGLBindingsPlatform();
} // namespace init
} // namespace gl
#endif // UI_GL_INIT_GL_INITIALIZER_H_