| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GL_INIT_GL_INITIALIZER_H_ |
| #define UI_GL_INIT_GL_INITIALIZER_H_ |
| |
| #include "ui/gl/gl_implementation.h" |
| |
| namespace gl { |
| namespace init { |
| |
| // Performs platform dependent one-off GL initialization, calling into the |
| // appropriate GLSurface code to initialize it. To perform one-off GL |
| // initialization you should use InitializeGLOneOff() or for tests possibly |
| // InitializeGLOneOffImplementation() instead. |
| bool InitializeGLOneOffPlatform(); |
| |
| // Initializes a particular GL implementation. |
| bool InitializeStaticGLBindings(GLImplementation implementation); |
| |
| // Initializes debug logging wrappers for GL bindings. |
| void InitializeDebugGLBindings(); |
| |
| // Clears GL bindings for all implementations supported by platform. |
| void ClearGLBindingsPlatform(); |
| |
| } // namespace init |
| } // namespace gl |
| |
| #endif // UI_GL_INIT_GL_INITIALIZER_H_ |