blob: 92d05bd4615ee3b5788aaf59f9a6c130aca7d8d2 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/test/gl_surface_test_support.h"
#include <vector>
#include "base/command_line.h"
#include "base/logging.h"
#include "build/build_config.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/init/gl_factory.h"
#if defined(USE_X11)
#include <X11/Xlib.h>
#include "ui/platform_window/x11/x11_window.h"
#endif
namespace gl {
// static
void GLSurfaceTestSupport::InitializeOneOff() {
DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
#if defined(USE_X11)
XInitThreads();
ui::test::SetUseOverrideRedirectWindowByDefault(true);
#endif
bool use_osmesa = true;
// We usually use OSMesa as this works on all bots. The command line can
// override this behaviour to use hardware GL.
if (base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kUseGpuInTests)) {
use_osmesa = false;
}
#if defined(OS_ANDROID)
// On Android we always use hardware GL.
use_osmesa = false;
#endif
std::vector<GLImplementation> allowed_impls;
GetAllowedGLImplementations(&allowed_impls);
DCHECK(!allowed_impls.empty());
GLImplementation impl = allowed_impls[0];
if (use_osmesa)
impl = kGLImplementationOSMesaGL;
DCHECK(!base::CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseGL))
<< "kUseGL has not effect in tests";
bool fallback_to_osmesa = false;
bool gpu_service_logging = false;
bool disable_gl_drawing = true;
CHECK(init::InitializeGLOneOffImplementation(
impl, fallback_to_osmesa, gpu_service_logging, disable_gl_drawing));
}
// static
void GLSurfaceTestSupport::InitializeOneOffImplementation(
GLImplementation impl,
bool fallback_to_osmesa) {
DCHECK(!base::CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseGL))
<< "kUseGL has not effect in tests";
// This method may be called multiple times in the same process to set up
// bindings in different ways.
init::ClearGLBindings();
bool gpu_service_logging = false;
bool disable_gl_drawing = false;
CHECK(init::InitializeGLOneOffImplementation(
impl, fallback_to_osmesa, gpu_service_logging, disable_gl_drawing));
}
// static
void GLSurfaceTestSupport::InitializeOneOffWithMockBindings() {
InitializeOneOffImplementation(kGLImplementationMockGL, false);
}
// static
void GLSurfaceTestSupport::InitializeDynamicMockBindings(GLContext* context) {
CHECK(InitializeDynamicGLBindings(kGLImplementationMockGL, context));
}
} // namespace gl