Revert 186416
> Use client side arrays for GL_STREAM_DRAW attributes
> 
> Certain GPU/drivers are slow when using constantly changing
> vertex buffers. They also run out of memory as the pipeline
> the buffers so while a buffer is in used being drawn to they
> can't delete it immediately when you upload new data to the 
> buffer.
> 
> This is an attempt to work around that issue seemlessly by
> using client side arrays for buffers marked as GL_STREAM_DRAW
> 
> BUG=178093
> 
> 
> Review URL: https://chromiumcodereview.appspot.com/12494005

TBR=gman@chromium.org
Review URL: https://codereview.chromium.org/12544006

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@186459 0039d316-1c4b-4281-b951-d872f2087c98
22 files changed