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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2006, 2007, 2009 Apple Inc. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef LayoutBoxModelObject_h
#define LayoutBoxModelObject_h
#include "core/CoreExport.h"
#include "core/layout/BackgroundBleedAvoidance.h"
#include "core/layout/ContentChangeType.h"
#include "core/layout/LayoutObject.h"
#include "core/page/scrolling/StickyPositionScrollingConstraints.h"
#include "platform/geometry/LayoutRect.h"
#include "wtf/PtrUtil.h"
#include <memory>
namespace blink {
class LineLayoutBoxModel;
class PaintLayer;
class PaintLayerScrollableArea;
enum PaintLayerType {
NoPaintLayer,
NormalPaintLayer,
// A forced or overflow clip layer is required for bookkeeping purposes,
// but does not force a layer to be self painting.
OverflowClipPaintLayer,
ForcedPaintLayer
};
// Modes for some of the line-related functions.
enum LinePositionMode { PositionOnContainingLine, PositionOfInteriorLineBoxes };
enum LineDirectionMode { HorizontalLine, VerticalLine };
class InlineFlowBox;
struct LayoutBoxModelObjectRareData {
WTF_MAKE_NONCOPYABLE(LayoutBoxModelObjectRareData);
USING_FAST_MALLOC(LayoutBoxModelObjectRareData);
public:
LayoutBoxModelObjectRareData() {}
StickyPositionScrollingConstraints m_stickyPositionScrollingConstraints;
};
// This class is the base class for all CSS objects.
//
// All CSS objects follow the box model object. See THE BOX MODEL section in
// LayoutBox for more information.
//
// This class actually doesn't have the box model but it exposes some common
// functions or concepts that sub-classes can extend upon. For example, there
// are accessors for margins, borders, paddings and borderBoundingBox().
//
// The reason for this partial implementation is that the 2 classes inheriting
// from it (LayoutBox and LayoutInline) have different requirements but need to
// have a PaintLayer.
// For a full implementation of the box model, see LayoutBox.
//
// An important member of this class is PaintLayer. This class is
// central to painting and hit-testing (see its class comment).
// PaintLayers are instantiated for several reasons based on the
// return value of layerTypeRequired().
// Interestingly, most SVG objects inherit from LayoutSVGModelObject and thus
// can't have a PaintLayer. This is an unfortunate artifact of our
// design as it limits code sharing and prevents hardware accelerating SVG
// (the current design require a PaintLayer for compositing).
//
//
// ***** COORDINATE SYSTEMS *****
//
// In order to fully understand LayoutBoxModelObject and the inherited classes,
// we need to introduce the concept of coordinate systems.
// There is 3 main coordinate systems:
// - physical coordinates: it is the coordinate system used for painting and
// correspond to physical direction as seen on the physical display (screen,
// printed page). In CSS, 'top', 'right', 'bottom', 'left' are all in physical
// coordinates. The code matches this convention too.
//
// - logical coordinates: this is the coordinate system used for layout. It is
// determined by 'writing-mode' and 'direction'. Any property using 'before',
// 'after', 'start' or 'end' is in logical coordinates. Those are also named
// respectively 'logical top', 'logical bottom', 'logical left' and
// 'logical right'.
//
// Example with writing-mode: vertical-rl; direction: ltr;
//
// 'top' / 'start' side
//
// block-flow direction
// <------------------------------------ |
// ------------------------------------- |
// | c | s | |
// 'left' | o | o | | inline 'right'
// / | n | m | | direction /
// 'after' | t | e | | 'before'
// side | e | | | side
// | n | | |
// | t | | |
// ------------------------------------- v
//
// 'bottom' / 'end' side
//
// See https://drafts.csswg.org/css-writing-modes-3/#text-flow for some
// extra details.
//
// - physical coordinates with flipped block-flow direction: those are physical
// coordinates but we flipped the block direction. See
// LayoutBox::noOverflowRect.
// TODO(jchaffraix): I don't fully understand why we need this coordinate
// system someone should fill in those details.
class CORE_EXPORT LayoutBoxModelObject : public LayoutObject {
public:
LayoutBoxModelObject(ContainerNode*);
~LayoutBoxModelObject() override;
// This is the only way layers should ever be destroyed.
void destroyLayer();
LayoutSize relativePositionOffset() const;
LayoutSize relativePositionLogicalOffset() const { return style()->isHorizontalWritingMode() ? relativePositionOffset() : relativePositionOffset().transposedSize(); }
// Populates StickyPositionConstraints, setting the sticky box rect, containing block rect and updating
// the constraint offsets according to the available space.
FloatRect computeStickyConstrainingRect() const;
void updateStickyPositionConstraints() const;
LayoutSize stickyPositionOffset() const;
LayoutSize offsetForInFlowPosition() const;
// IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines (LayoutFlow)
// to return the remaining width on a given line (and the height of a single line).
virtual LayoutUnit offsetLeft(const Element*) const;
virtual LayoutUnit offsetTop(const Element*) const;
virtual LayoutUnit offsetWidth() const = 0;
virtual LayoutUnit offsetHeight() const = 0;
int pixelSnappedOffsetLeft(const Element* parent) const { return roundToInt(offsetLeft(parent)); }
int pixelSnappedOffsetTop(const Element* parent) const { return roundToInt(offsetTop(parent)); }
virtual int pixelSnappedOffsetWidth(const Element*) const;
virtual int pixelSnappedOffsetHeight(const Element*) const;
bool hasSelfPaintingLayer() const;
PaintLayer* layer() const { return m_layer.get(); }
PaintLayerScrollableArea* getScrollableArea() const;
virtual void updateFromStyle();
// The type of PaintLayer to instantiate.
// Any value returned from this function other than NoPaintLayer
// will populate |m_layer|.
virtual PaintLayerType layerTypeRequired() const = 0;
// This will work on inlines to return the bounding box of all of the lines' border boxes.
virtual IntRect borderBoundingBox() const = 0;
virtual LayoutRect visualOverflowRect() const = 0;
// Checks if this box, or any of it's descendants, or any of it's continuations,
// will take up space in the layout of the page.
bool hasNonEmptyLayoutSize() const;
bool usesCompositedScrolling() const;
// These return the CSS computed padding values.
LayoutUnit computedCSSPaddingTop() const { return computedCSSPadding(style()->paddingTop()); }
LayoutUnit computedCSSPaddingBottom() const { return computedCSSPadding(style()->paddingBottom()); }
LayoutUnit computedCSSPaddingLeft() const { return computedCSSPadding(style()->paddingLeft()); }
LayoutUnit computedCSSPaddingRight() const { return computedCSSPadding(style()->paddingRight()); }
LayoutUnit computedCSSPaddingBefore() const { return computedCSSPadding(style()->paddingBefore()); }
LayoutUnit computedCSSPaddingAfter() const { return computedCSSPadding(style()->paddingAfter()); }
LayoutUnit computedCSSPaddingStart() const { return computedCSSPadding(style()->paddingStart()); }
LayoutUnit computedCSSPaddingEnd() const { return computedCSSPadding(style()->paddingEnd()); }
LayoutUnit computedCSSPaddingOver() const { return computedCSSPadding(style()->paddingOver()); }
LayoutUnit computedCSSPaddingUnder() const { return computedCSSPadding(style()->paddingUnder()); }
// These functions are used during layout.
// - Table cells override them to include the intrinsic padding (see
// explanations in LayoutTableCell).
// - Table override them to exclude padding with collapsing borders.
virtual LayoutUnit paddingTop() const { return computedCSSPaddingTop(); }
virtual LayoutUnit paddingBottom() const { return computedCSSPaddingBottom(); }
virtual LayoutUnit paddingLeft() const { return computedCSSPaddingLeft(); }
virtual LayoutUnit paddingRight() const { return computedCSSPaddingRight(); }
virtual LayoutUnit paddingBefore() const { return computedCSSPaddingBefore(); }
virtual LayoutUnit paddingAfter() const { return computedCSSPaddingAfter(); }
virtual LayoutUnit paddingStart() const { return computedCSSPaddingStart(); }
virtual LayoutUnit paddingEnd() const { return computedCSSPaddingEnd(); }
LayoutUnit paddingOver() const { return computedCSSPaddingOver(); }
LayoutUnit paddingUnder() const { return computedCSSPaddingUnder(); }
virtual int borderTop() const { return style()->borderTopWidth(); }
virtual int borderBottom() const { return style()->borderBottomWidth(); }
virtual int borderLeft() const { return style()->borderLeftWidth(); }
virtual int borderRight() const { return style()->borderRightWidth(); }
virtual int borderBefore() const { return style()->borderBeforeWidth(); }
virtual int borderAfter() const { return style()->borderAfterWidth(); }
virtual int borderStart() const { return style()->borderStartWidth(); }
virtual int borderEnd() const { return style()->borderEndWidth(); }
int borderOver() const { return style()->borderOverWidth(); }
int borderUnder() const { return style()->borderUnderWidth(); }
int borderWidth() const { return borderLeft() + borderRight(); }
int borderHeight() const { return borderTop() + borderBottom(); }
// Insets from the border box to the inside of the border.
LayoutRectOutsets borderInsets() const { return LayoutRectOutsets(-borderTop(), -borderRight(), -borderBottom(), -borderLeft()); }
bool hasBorderOrPadding() const { return style()->hasBorder() || style()->hasPadding(); }
LayoutUnit borderAndPaddingStart() const { return borderStart() + paddingStart(); }
LayoutUnit borderAndPaddingBefore() const { return borderBefore() + paddingBefore(); }
LayoutUnit borderAndPaddingAfter() const { return borderAfter() + paddingAfter(); }
LayoutUnit borderAndPaddingOver() const { return borderOver() + paddingOver(); }
LayoutUnit borderAndPaddingUnder() const { return borderUnder() + paddingUnder(); }
LayoutUnit borderAndPaddingHeight() const { return borderTop() + borderBottom() + paddingTop() + paddingBottom(); }
LayoutUnit borderAndPaddingWidth() const { return borderLeft() + borderRight() + paddingLeft() + paddingRight(); }
LayoutUnit borderAndPaddingLogicalHeight() const { return hasBorderOrPadding() ? borderAndPaddingBefore() + borderAndPaddingAfter() : LayoutUnit(); }
LayoutUnit borderAndPaddingLogicalWidth() const { return borderStart() + borderEnd() + paddingStart() + paddingEnd(); }
LayoutUnit borderAndPaddingLogicalLeft() const { return style()->isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); }
LayoutUnit borderLogicalLeft() const { return LayoutUnit(style()->isHorizontalWritingMode() ? borderLeft() : borderTop()); }
LayoutUnit borderLogicalRight() const { return LayoutUnit(style()->isHorizontalWritingMode() ? borderRight() : borderBottom()); }
LayoutUnit paddingLogicalWidth() const { return paddingStart() + paddingEnd(); }
LayoutUnit paddingLogicalHeight() const { return paddingBefore() + paddingAfter(); }
virtual LayoutRectOutsets marginBoxOutsets() const = 0;
virtual LayoutUnit marginTop() const = 0;
virtual LayoutUnit marginBottom() const = 0;
virtual LayoutUnit marginLeft() const = 0;
virtual LayoutUnit marginRight() const = 0;
virtual LayoutUnit marginBefore(const ComputedStyle* otherStyle = nullptr) const = 0;
virtual LayoutUnit marginAfter(const ComputedStyle* otherStyle = nullptr) const = 0;
virtual LayoutUnit marginStart(const ComputedStyle* otherStyle = nullptr) const = 0;
virtual LayoutUnit marginEnd(const ComputedStyle* otherStyle = nullptr) const = 0;
virtual LayoutUnit marginOver() const = 0;
virtual LayoutUnit marginUnder() const = 0;
LayoutUnit marginHeight() const { return marginTop() + marginBottom(); }
LayoutUnit marginWidth() const { return marginLeft() + marginRight(); }
LayoutUnit marginLogicalHeight() const { return marginBefore() + marginAfter(); }
LayoutUnit marginLogicalWidth() const { return marginStart() + marginEnd(); }
bool hasInlineDirectionBordersPaddingOrMargin() const { return hasInlineDirectionBordersOrPadding() || marginStart() || marginEnd(); }
bool hasInlineDirectionBordersOrPadding() const { return borderStart() || borderEnd() || paddingStart() || paddingEnd(); }
virtual LayoutUnit containingBlockLogicalWidthForContent() const;
virtual void childBecameNonInline(LayoutObject* /*child*/) { }
virtual bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, const InlineFlowBox* = nullptr) const;
// Overridden by subclasses to determine line height and baseline position.
virtual LayoutUnit lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const = 0;
virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const = 0;
const LayoutObject* pushMappingToContainer(const LayoutBoxModelObject* ancestorToStopAt, LayoutGeometryMap&) const override;
void setSelectionState(SelectionState) override;
void contentChanged(ContentChangeType);
bool hasAcceleratedCompositing() const;
void computeLayerHitTestRects(LayerHitTestRects&) const override;
// Returns true if the background is painted opaque in the given rect.
// The query rect is given in local coordinate system.
virtual bool backgroundIsKnownToBeOpaqueInRect(const LayoutRect&) const { return false; }
void invalidateTreeIfNeeded(const PaintInvalidationState&) override;
// Indicate that the contents of this layoutObject need to be repainted.
// This only has an effect if compositing is being used.
// The rect is in the physical coordinate space of this layout object.
void setBackingNeedsPaintInvalidationInRect(const LayoutRect&, PaintInvalidationReason, const LayoutObject&) const;
// http://www.w3.org/TR/css3-background/#body-background
// <html> root element with no background steals background from its first <body> child.
// The used background for such body element should be the initial value. (i.e. transparent)
bool backgroundStolenForBeingBody(const ComputedStyle* rootElementStyle = nullptr) const;
protected:
void willBeDestroyed() override;
LayoutPoint adjustedPositionRelativeTo(const LayoutPoint&, const Element*) const;
bool calculateHasBoxDecorations() const;
// Returns the continuation associated with |this|.
// Returns nullptr if no continuation is associated with |this|.
//
// See the section about CONTINUATIONS AND ANONYMOUS LAYOUTBLOCKFLOWS in
// LayoutInline for more details about them.
//
// Our implementation uses a HashMap to store them to avoid paying the cost
// for each LayoutBoxModelObject (|continuationMap| in the cpp file).
LayoutBoxModelObject* continuation() const;
// Set the next link in the continuation chain.
//
// See continuation above for more details.
void setContinuation(LayoutBoxModelObject*);
virtual LayoutSize accumulateInFlowPositionOffsets() const { return LayoutSize(); }
LayoutRect localCaretRectForEmptyElement(LayoutUnit width, LayoutUnit textIndentOffset);
bool hasAutoHeightOrContainingBlockWithAutoHeight() const;
LayoutBlock* containingBlockForAutoHeightDetection(Length logicalHeight) const;
void addOutlineRectsForNormalChildren(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, IncludeBlockVisualOverflowOrNot) const;
void addOutlineRectsForDescendant(const LayoutObject& descendant, Vector<LayoutRect>&, const LayoutPoint& additionalOffset, IncludeBlockVisualOverflowOrNot) const;
void addLayerHitTestRects(LayerHitTestRects&, const PaintLayer*, const LayoutPoint&, const LayoutRect&) const override;
void styleWillChange(StyleDifference, const ComputedStyle& newStyle) override;
void styleDidChange(StyleDifference, const ComputedStyle* oldStyle) override;
void invalidateStickyConstraints();
public:
// These functions are only used internally to manipulate the layout tree structure via remove/insert/appendChildNode.
// Since they are typically called only to move objects around within anonymous blocks (which only have layers in
// the case of column spans), the default for fullRemoveInsert is false rather than true.
void moveChildTo(LayoutBoxModelObject* toBoxModelObject, LayoutObject* child, LayoutObject* beforeChild, bool fullRemoveInsert = false);
void moveChildTo(LayoutBoxModelObject* toBoxModelObject, LayoutObject* child, bool fullRemoveInsert = false)
{
moveChildTo(toBoxModelObject, child, 0, fullRemoveInsert);
}
void moveAllChildrenTo(LayoutBoxModelObject* toBoxModelObject, bool fullRemoveInsert = false)
{
moveAllChildrenTo(toBoxModelObject, 0, fullRemoveInsert);
}
void moveAllChildrenTo(LayoutBoxModelObject* toBoxModelObject, LayoutObject* beforeChild, bool fullRemoveInsert = false)
{
moveChildrenTo(toBoxModelObject, slowFirstChild(), 0, beforeChild, fullRemoveInsert);
}
// Move all of the kids from |startChild| up to but excluding |endChild|. 0 can be passed as the |endChild| to denote
// that all the kids from |startChild| onwards should be moved.
void moveChildrenTo(LayoutBoxModelObject* toBoxModelObject, LayoutObject* startChild, LayoutObject* endChild, bool fullRemoveInsert = false)
{
moveChildrenTo(toBoxModelObject, startChild, endChild, 0, fullRemoveInsert);
}
virtual void moveChildrenTo(LayoutBoxModelObject* toBoxModelObject, LayoutObject* startChild, LayoutObject* endChild, LayoutObject* beforeChild, bool fullRemoveInsert = false);
private:
void createLayer();
LayoutUnit computedCSSPadding(const Length&) const;
bool isBoxModelObject() const final { return true; }
LayoutBoxModelObjectRareData& ensureRareData()
{
if (!m_rareData)
m_rareData = wrapUnique(new LayoutBoxModelObjectRareData());
return *m_rareData.get();
}
// The PaintLayer associated with this object.
// |m_layer| can be nullptr depending on the return value of layerTypeRequired().
std::unique_ptr<PaintLayer> m_layer;
std::unique_ptr<LayoutBoxModelObjectRareData> m_rareData;
};
DEFINE_LAYOUT_OBJECT_TYPE_CASTS(LayoutBoxModelObject, isBoxModelObject());
} // namespace blink
#endif // LayoutBoxModelObject_h