| // Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "device/gamepad/gamepad_data_fetcher.h" |
| |
| namespace device { |
| |
| GamepadDataFetcher::GamepadDataFetcher() : provider_(nullptr) {} |
| |
| void GamepadDataFetcher::InitializeProvider(GamepadPadStateProvider* provider) { |
| DCHECK(provider); |
| |
| provider_ = provider; |
| OnAddedToProvider(); |
| } |
| |
| void GamepadDataFetcher::PlayEffect( |
| int source_id, |
| mojom::GamepadHapticEffectType type, |
| mojom::GamepadEffectParametersPtr params, |
| mojom::GamepadHapticsManager::PlayVibrationEffectOnceCallback callback) { |
| std::move(callback).Run( |
| mojom::GamepadHapticsResult::GamepadHapticsResultError); |
| } |
| |
| void GamepadDataFetcher::ResetVibration( |
| int source_id, |
| mojom::GamepadHapticsManager::ResetVibrationActuatorCallback callback) { |
| std::move(callback).Run( |
| mojom::GamepadHapticsResult::GamepadHapticsResultError); |
| } |
| |
| GamepadDataFetcherFactory::GamepadDataFetcherFactory() = default; |
| |
| } // namespace device |