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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_V8_PRIVATE_PROPERTY_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_V8_PRIVATE_PROPERTY_H_
#include <memory>
#include "base/memory/ptr_util.h"
#include "third_party/blink/renderer/platform/bindings/script_promise_properties.h"
#include "third_party/blink/renderer/platform/bindings/v8_binding_macros.h"
#include "third_party/blink/renderer/platform/bindings/v8_per_isolate_data.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator.h"
#include "v8/include/v8.h"
namespace blink {
class ScriptWrappable;
// TODO(peria): Remove properties just to keep V8 objects alive.
// e.g. InternalBody.Buffer, InternalBody.Stream, IDBCursor.Request,
// FetchEvent.Request.
// Apply |X| for each pair of (InterfaceName, PrivateKeyName).
#define V8_PRIVATE_PROPERTY_FOR_EACH(X) \
X(CustomElement, Document) \
X(CustomElement, IsInterfacePrototypeObject) \
X(CustomElement, NamespaceURI) \
X(CustomElement, TagName) \
X(CustomElement, Type) \
X(CustomElementLifecycle, AttachedCallback) \
X(CustomElementLifecycle, AttributeChangedCallback) \
X(CustomElementLifecycle, CreatedCallback) \
X(CustomElementLifecycle, DetachedCallback) \
X(DOMException, Error) \
X(ErrorEvent, Error) \
X(FetchEvent, Request) \
X(Global, Event) \
X(IDBCursor, Request) \
X(InternalBody, Buffer) \
X(InternalBody, Stream) \
X(IntersectionObserver, Callback) \
X(MessageChannel, Port1) \
X(MessageChannel, Port2) \
X(MessageEvent, CachedData) \
X(MutationObserver, Callback) \
X(NamedConstructor, Initialized) \
X(PopStateEvent, State) \
X(SameObject, DetectedBarcodeCornerPoints) \
X(SameObject, DetectedFaceLandmarks) \
X(SameObject, NotificationActions) \
X(SameObject, NotificationData) \
X(SameObject, NotificationVibrate) \
X(SameObject, PerformanceLongTaskTimingAttribution) \
X(SameObject, PushManagerSupportedContentEncodings) \
X(V8ErrorHandler, ErrorHandler) \
X(V8EventListener, AttributeListener) \
X(V8EventListener, Listener) \
SCRIPT_PROMISE_PROPERTIES(X, Promise) \
SCRIPT_PROMISE_PROPERTIES(X, Resolver)
// The getter's name for a private property.
#define V8_PRIVATE_PROPERTY_GETTER_NAME(InterfaceName, PrivateKeyName) \
Get##InterfaceName##PrivateKeyName
// The member variable's name for a private property.
#define V8_PRIVATE_PROPERTY_MEMBER_NAME(InterfaceName, PrivateKeyName) \
m_symbol##InterfaceName##PrivateKeyName
// The string used to create a private symbol. Must be unique per V8 instance.
#define V8_PRIVATE_PROPERTY_SYMBOL_STRING(InterfaceName, PrivateKeyName) \
#InterfaceName "#" #PrivateKeyName // NOLINT(whitespace/indent)
// Provides access to V8's private properties.
//
// Usage 1) Fast path to use a pre-registered symbol.
// auto private = V8PrivateProperty::getMessageEventCachedData(isolate);
// v8::Local<v8::Object> object = ...;
// v8::Local<v8::Value> value;
// if (!private.GetOrUndefined(object).ToLocal(&value)) return;
// value = ...;
// private.set(object, value);
//
// Usage 2) Slow path to create a global private symbol.
// const char symbolName[] = "Interface#PrivateKeyName";
// auto private = V8PrivateProperty::createSymbol(isolate, symbolName);
// ...
class PLATFORM_EXPORT V8PrivateProperty {
USING_FAST_MALLOC(V8PrivateProperty);
WTF_MAKE_NONCOPYABLE(V8PrivateProperty);
public:
enum CachedAccessorSymbol : unsigned {
kNoCachedAccessor = 0,
kWindowDocumentCachedAccessor,
};
// Provides fast access to V8's private properties.
//
// Retrieving/creating a global private symbol from a string is very
// expensive compared to get or set a private property. This class
// provides a way to cache a private symbol and re-use it.
class PLATFORM_EXPORT Symbol {
STACK_ALLOCATED();
public:
bool HasValue(v8::Local<v8::Object> object) const {
return object->HasPrivate(GetContext(), private_symbol_).ToChecked();
}
// Returns the value of the private property if set, or undefined.
WARN_UNUSED_RESULT v8::MaybeLocal<v8::Value> GetOrUndefined(
v8::Local<v8::Object> object) const {
return object->GetPrivate(GetContext(), private_symbol_);
}
bool Set(v8::Local<v8::Object> object, v8::Local<v8::Value> value) const {
return object->SetPrivate(GetContext(), private_symbol_, value)
.ToChecked();
}
bool DeleteProperty(v8::Local<v8::Object> object) const {
return object->DeletePrivate(GetContext(), private_symbol_).ToChecked();
}
v8::Local<v8::Private> GetPrivate() const { return private_symbol_; }
private:
friend class V8PrivateProperty;
// The following classes are exceptionally allowed to call to
// getFromMainWorld.
friend class V8CustomEvent;
friend class V8ExtendableMessageEvent;
Symbol(v8::Isolate* isolate, v8::Local<v8::Private> private_symbol)
: private_symbol_(private_symbol), isolate_(isolate) {}
// To get/set private property, we should use the current context.
v8::Local<v8::Context> GetContext() const {
return isolate_->GetCurrentContext();
}
// Only friend classes are allowed to use this API.
WARN_UNUSED_RESULT v8::MaybeLocal<v8::Value> GetFromMainWorld(
ScriptWrappable*);
v8::Local<v8::Private> private_symbol_;
v8::Isolate* isolate_;
};
static std::unique_ptr<V8PrivateProperty> Create() {
return base::WrapUnique(new V8PrivateProperty());
}
#define V8_PRIVATE_PROPERTY_DEFINE_GETTER(InterfaceName, KeyName) \
static Symbol V8_PRIVATE_PROPERTY_GETTER_NAME(/* // NOLINT */ \
InterfaceName, KeyName)( \
v8::Isolate * isolate) { \
V8PrivateProperty* private_prop = \
V8PerIsolateData::From(isolate)->PrivateProperty(); \
v8::Eternal<v8::Private>& property_handle = \
private_prop->V8_PRIVATE_PROPERTY_MEMBER_NAME(InterfaceName, KeyName); \
if (UNLIKELY(property_handle.IsEmpty())) { \
property_handle.Set( \
isolate, CreateV8Private(isolate, V8_PRIVATE_PROPERTY_SYMBOL_STRING( \
InterfaceName, KeyName))); \
} \
return Symbol(isolate, property_handle.Get(isolate)); \
}
V8_PRIVATE_PROPERTY_FOR_EACH(V8_PRIVATE_PROPERTY_DEFINE_GETTER)
#undef V8_PRIVATE_PROPERTY_DEFINE_GETTER
// TODO(peria): Do not use this specialized hack. See a TODO comment
// on m_symbolWindowDocumentCachedAccessor.
static Symbol GetWindowDocumentCachedAccessor(v8::Isolate* isolate) {
V8PrivateProperty* private_prop =
V8PerIsolateData::From(isolate)->PrivateProperty();
if (UNLIKELY(
private_prop->symbol_window_document_cached_accessor_.IsEmpty())) {
private_prop->symbol_window_document_cached_accessor_.Set(
isolate, CreateCachedV8Private(
isolate, V8_PRIVATE_PROPERTY_SYMBOL_STRING(
"Window", "DocumentCachedAccessor")));
}
return Symbol(
isolate, private_prop->symbol_window_document_cached_accessor_.NewLocal(
isolate));
}
static Symbol GetCachedAccessor(v8::Isolate* isolate,
CachedAccessorSymbol symbol_id) {
switch (symbol_id) {
case kWindowDocumentCachedAccessor:
return GetWindowDocumentCachedAccessor(isolate);
case kNoCachedAccessor:
break;
};
NOTREACHED();
return GetSymbol(isolate, "unexpected cached accessor");
}
static Symbol GetSymbol(v8::Isolate* isolate, const char* symbol) {
return Symbol(isolate, CreateCachedV8Private(isolate, symbol));
}
private:
V8PrivateProperty() = default;
static v8::Local<v8::Private> CreateV8Private(v8::Isolate*,
const char* symbol);
// TODO(peria): Remove this method. We should not use v8::Private::ForApi().
static v8::Local<v8::Private> CreateCachedV8Private(v8::Isolate*,
const char* symbol);
#define V8_PRIVATE_PROPERTY_DECLARE_MEMBER(InterfaceName, KeyName) \
v8::Eternal<v8::Private> V8_PRIVATE_PROPERTY_MEMBER_NAME( \
InterfaceName, KeyName); // NOLINT(readability/naming/underscores)
V8_PRIVATE_PROPERTY_FOR_EACH(V8_PRIVATE_PROPERTY_DECLARE_MEMBER)
#undef V8_PRIVATE_PROPERTY_DECLARE_MEMBER
// TODO(peria): Do not use this specialized hack for
// Window#DocumentCachedAccessor. This is required to put v8::Private key in
// a snapshot, and it cannot be a v8::Eternal<> due to V8 serializer's
// requirement.
ScopedPersistent<v8::Private> symbol_window_document_cached_accessor_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_V8_PRIVATE_PROPERTY_H_