blob: 372decd4445c6fd6e3f6f5d690bc32e4236a157c [file] [log] [blame]
/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DOMWrapperWorld_h
#define DOMWrapperWorld_h
#include "bindings/core/v8/ScriptState.h"
#include "core/CoreExport.h"
#include "platform/weborigin/SecurityOrigin.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefCounted.h"
#include "wtf/RefPtr.h"
#include <memory>
#include <v8.h>
namespace blink {
class DOMDataStore;
enum WorldIdConstants {
MainWorldId = 0,
// Embedder isolated worlds can use IDs in [1, 1<<29).
EmbedderWorldIdLimit = (1 << 29),
PrivateScriptIsolatedWorldId,
IsolatedWorldIdLimit,
WorkerWorldId,
TestingWorldId,
};
class DOMObjectHolderBase;
class DOMWrapperWorldVisitor;
template <typename T>
class DOMObjectHolder;
// This class represent a collection of DOM wrappers for a specific world.
class CORE_EXPORT DOMWrapperWorld : public RefCounted<DOMWrapperWorld> {
public:
static PassRefPtr<DOMWrapperWorld> create(v8::Isolate*,
int worldId = -1,
int extensionGroup = -1);
static const int mainWorldExtensionGroup = 0;
static const int privateScriptIsolatedWorldExtensionGroup = 1;
static PassRefPtr<DOMWrapperWorld> ensureIsolatedWorld(v8::Isolate*,
int worldId,
int extensionGroup);
~DOMWrapperWorld();
void dispose();
static bool isolatedWorldsExist() { return isolatedWorldCount; }
static void allWorldsInMainThread(Vector<RefPtr<DOMWrapperWorld>>& worlds);
static void markWrappersInAllWorlds(ScriptWrappable*,
const ScriptWrappableVisitor*,
v8::EmbedderReachableReferenceReporter*);
static void setWrapperReferencesInAllWorlds(
const v8::Persistent<v8::Object>& parent,
ScriptWrappable*,
v8::Isolate*);
static DOMWrapperWorld& world(v8::Local<v8::Context> context) {
return ScriptState::from(context)->world();
}
static DOMWrapperWorld& current(v8::Isolate* isolate) {
return world(isolate->GetCurrentContext());
}
static DOMWrapperWorld& mainWorld();
static DOMWrapperWorld& privateScriptIsolatedWorld();
static void setIsolatedWorldHumanReadableName(int worldID, const String&);
String isolatedWorldHumanReadableName();
// Associates an isolated world (see above for description) with a security
// origin. XMLHttpRequest instances used in that world will be considered
// to come from that origin, not the frame's.
static void setIsolatedWorldSecurityOrigin(int worldId,
PassRefPtr<SecurityOrigin>);
SecurityOrigin* isolatedWorldSecurityOrigin();
// Associated an isolated world with a Content Security Policy. Resources
// embedded into the main world's DOM from script executed in an isolated
// world should be restricted based on the isolated world's DOM, not the
// main world's.
//
// FIXME: Right now, resource injection simply bypasses the main world's
// DOM. More work is necessary to allow the isolated world's policy to be
// applied correctly.
static void setIsolatedWorldContentSecurityPolicy(int worldId,
const String& policy);
bool isolatedWorldHasContentSecurityPolicy();
bool isMainWorld() const { return m_worldId == MainWorldId; }
bool isPrivateScriptIsolatedWorld() const {
return m_worldId == PrivateScriptIsolatedWorldId;
}
bool isWorkerWorld() const { return m_worldId == WorkerWorldId; }
bool isIsolatedWorld() const {
return MainWorldId < m_worldId && m_worldId < IsolatedWorldIdLimit;
}
int worldId() const { return m_worldId; }
int extensionGroup() const { return m_extensionGroup; }
DOMDataStore& domDataStore() const { return *m_domDataStore; }
public:
template <typename T>
void registerDOMObjectHolder(v8::Isolate*, T*, v8::Local<v8::Value>);
private:
DOMWrapperWorld(v8::Isolate*, int worldId, int extensionGroup);
static void weakCallbackForDOMObjectHolder(
const v8::WeakCallbackInfo<DOMObjectHolderBase>&);
void registerDOMObjectHolderInternal(std::unique_ptr<DOMObjectHolderBase>);
void unregisterDOMObjectHolder(DOMObjectHolderBase*);
static unsigned isolatedWorldCount;
const int m_worldId;
const int m_extensionGroup;
std::unique_ptr<DOMDataStore> m_domDataStore;
HashSet<std::unique_ptr<DOMObjectHolderBase>> m_domObjectHolders;
};
} // namespace blink
#endif // DOMWrapperWorld_h