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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScriptPromise_h
#define ScriptPromise_h
#include "bindings/core/v8/ScriptFunction.h"
#include "bindings/core/v8/ScriptValue.h"
#include "core/CoreExport.h"
#include "platform/heap/Handle.h"
#include "wtf/Allocator.h"
#include "wtf/PassRefPtr.h"
#include "wtf/Vector.h"
#include <v8.h>
namespace blink {
class DOMException;
// ScriptPromise is the class for representing Promise values in C++ world.
// ScriptPromise holds a Promise.
// So holding a ScriptPromise as a member variable in DOM object causes
// memory leaks since it has a reference from C++ to V8.
//
class CORE_EXPORT ScriptPromise final {
DISALLOW_NEW_EXCEPT_PLACEMENT_NEW();
public:
// Constructs an empty promise.
ScriptPromise();
// Constructs a ScriptPromise from |promise|.
// If |promise| is not a Promise object, throws a v8 TypeError.
ScriptPromise(ScriptState*, v8::Local<v8::Value> promise);
ScriptPromise(const ScriptPromise&);
~ScriptPromise();
ScriptPromise then(
v8::Local<v8::Function> onFulfilled,
v8::Local<v8::Function> onRejected = v8::Local<v8::Function>());
bool isObject() const { return m_promise.isObject(); }
bool isNull() const { return m_promise.isNull(); }
bool isUndefinedOrNull() const {
return m_promise.isUndefined() || m_promise.isNull();
}
ScriptValue getScriptValue() const { return m_promise; }
v8::Local<v8::Value> v8Value() const { return m_promise.v8Value(); }
v8::Isolate* isolate() const { return m_promise.isolate(); }
bool isEmpty() const { return m_promise.isEmpty(); }
void clear() { m_promise.clear(); }
void setReference(const v8::Persistent<v8::Object>& parent,
v8::Isolate* isolate) {
m_promise.setReference(parent, isolate);
}
bool operator==(const ScriptPromise& value) const {
return m_promise == value.m_promise;
}
bool operator!=(const ScriptPromise& value) const {
return !operator==(value);
}
// Constructs and returns a ScriptPromise from |value|.
// if |value| is not a Promise object, returns a Promise object
// resolved with |value|.
// Returns |value| itself if it is a Promise.
static ScriptPromise cast(ScriptState*, const ScriptValue& /*value*/);
static ScriptPromise cast(ScriptState*, v8::Local<v8::Value> /*value*/);
// Constructs and returns a ScriptPromise resolved with undefined.
static ScriptPromise castUndefined(ScriptState*);
static ScriptPromise reject(ScriptState*, const ScriptValue&);
static ScriptPromise reject(ScriptState*, v8::Local<v8::Value>);
static ScriptPromise rejectWithDOMException(ScriptState*, DOMException*);
static v8::Local<v8::Promise> rejectRaw(ScriptState*, v8::Local<v8::Value>);
// Constructs and returns a ScriptPromise to be resolved when all |promises|
// are resolved. If one of |promises| is rejected, the returned
// ScriptPromise is rejected.
static ScriptPromise all(ScriptState*, const Vector<ScriptPromise>& promises);
// This is a utility class intended to be used internally.
// ScriptPromiseResolver is for general purpose.
class CORE_EXPORT InternalResolver final {
DISALLOW_NEW();
public:
explicit InternalResolver(ScriptState*);
v8::Local<v8::Promise> v8Promise() const;
ScriptPromise promise() const;
void resolve(v8::Local<v8::Value>);
void reject(v8::Local<v8::Value>);
void clear() { m_resolver.clear(); }
private:
ScriptValue m_resolver;
};
private:
static void increaseInstanceCount();
static void decreaseInstanceCount();
RefPtr<ScriptState> m_scriptState;
ScriptValue m_promise;
};
} // namespace blink
#endif // ScriptPromise_h