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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScriptWrappable_h
#define ScriptWrappable_h
#include "bindings/core/v8/WrapperTypeInfo.h"
#include "core/CoreExport.h"
#include "platform/heap/Handle.h"
#include "wtf/Noncopyable.h"
#include "wtf/TypeTraits.h"
#include <v8.h>
namespace blink {
// ScriptWrappable provides a way to map from/to C++ DOM implementation to/from
// JavaScript object (platform object). toV8() converts a ScriptWrappable to
// a v8::Object and toScriptWrappable() converts a v8::Object back to
// a ScriptWrappable. v8::Object as platform object is called "wrapper object".
// The wrapepr object for the main world is stored in ScriptWrappable. Wrapper
// objects for other worlds are stored in DOMWrapperMap.
class CORE_EXPORT ScriptWrappable {
WTF_MAKE_NONCOPYABLE(ScriptWrappable);
public:
ScriptWrappable() {}
template <typename T>
T* toImpl() {
// All ScriptWrappables are managed by the Blink GC heap; check that
// |T| is a garbage collected type.
static_assert(
sizeof(T) && WTF::IsGarbageCollectedType<T>::value,
"Classes implementing ScriptWrappable must be garbage collected.");
// Check if T* is castable to ScriptWrappable*, which means T doesn't
// have two or more ScriptWrappable as superclasses. If T has two
// ScriptWrappable as superclasses, conversions from T* to
// ScriptWrappable* are ambiguous.
#if !COMPILER(MSVC)
// MSVC 2013 doesn't support static_assert + constexpr well.
static_assert(!static_cast<ScriptWrappable*>(static_cast<T*>(nullptr)),
"Class T must not have two or more ScriptWrappable as its "
"superclasses.");
#endif
return static_cast<T*>(this);
}
// Returns the WrapperTypeInfo of the instance.
//
// This method must be overridden by DEFINE_WRAPPERTYPEINFO macro.
virtual const WrapperTypeInfo* wrapperTypeInfo() const = 0;
// Creates and returns a new wrapper object.
virtual v8::Local<v8::Object> wrap(v8::Isolate*,
v8::Local<v8::Object> creationContext);
// Associates the instance with the given |wrapper| if this instance is not
// yet associated with any wrapper. Returns the wrapper already associated
// or |wrapper| if not yet associated.
// The caller should always use the returned value rather than |wrapper|.
virtual v8::Local<v8::Object> associateWithWrapper(
v8::Isolate*,
const WrapperTypeInfo*,
v8::Local<v8::Object> wrapper) WARN_UNUSED_RETURN;
// Returns true if the instance needs to be kept alive even when the
// instance is unreachable from JavaScript.
virtual bool hasPendingActivity() const { return false; }
// Associates this instance with the given |wrapper| if this instance is not
// yet associated with any wrapper. Returns true if the given wrapper is
// associated with this instance, or false if this instance is already
// associated with a wrapper. In the latter case, |wrapper| will be updated
// to the existing wrapper.
bool setWrapper(v8::Isolate* isolate,
const WrapperTypeInfo* wrapperTypeInfo,
v8::Local<v8::Object>& wrapper) WARN_UNUSED_RETURN {
ASSERT(!wrapper.IsEmpty());
if (UNLIKELY(containsWrapper())) {
wrapper = mainWorldWrapper(isolate);
return false;
}
m_mainWorldWrapper.Reset(isolate, wrapper);
wrapperTypeInfo->configureWrapper(&m_mainWorldWrapper);
m_mainWorldWrapper.SetWeak();
ASSERT(containsWrapper());
return true;
}
bool isEqualTo(const v8::Local<v8::Object>& other) const {
return m_mainWorldWrapper == other;
}
// Provides a way to convert Node* to ScriptWrappable* without including
// "core/dom/Node.h".
//
// Example:
// void foo(const void*) { ... } // [1]
// void foo(ScriptWrappable*) { ... } // [2]
// class Node;
// Node* node;
// foo(node); // This calls [1] because there is no definition of Node
// // and compilers do not know that Node is a subclass of
// // ScriptWrappable.
// foo(ScriptWrappable::fromNode(node)); // This calls [2] as expected.
//
// The definition of fromNode is placed in Node.h because we'd like to
// inline calls to fromNode as much as possible.
static ScriptWrappable* fromNode(Node*);
bool setReturnValue(v8::ReturnValue<v8::Value> returnValue) {
returnValue.Set(m_mainWorldWrapper);
return containsWrapper();
}
void setReference(const v8::Persistent<v8::Object>& parent,
v8::Isolate* isolate) {
isolate->SetReference(parent, m_mainWorldWrapper);
}
bool containsWrapper() const { return !m_mainWorldWrapper.IsEmpty(); }
// Mark wrapper of this ScriptWrappable as alive in V8. Only marks
// wrapper in the main world. To mark wrappers in all worlds call
// ScriptWrappableVisitor::markWrapper(ScriptWrappable*, v8::Isolate*)
void markWrapper(const WrapperVisitor*) const;
DECLARE_VIRTUAL_TRACE_WRAPPERS(){};
private:
// These classes are exceptionally allowed to use mainWorldWrapper().
friend class DOMDataStore;
friend class V8HiddenValue;
friend class V8PrivateProperty;
friend class WebGLRenderingContextBase;
v8::Local<v8::Object> mainWorldWrapper(v8::Isolate* isolate) const {
return v8::Local<v8::Object>::New(isolate, m_mainWorldWrapper);
}
v8::Persistent<v8::Object> m_mainWorldWrapper;
};
// Defines 'wrapperTypeInfo' virtual method which returns the WrapperTypeInfo of
// the instance. Also declares a static member of type WrapperTypeInfo, of which
// the definition is given by the IDL code generator.
//
// All the derived classes of ScriptWrappable, regardless of directly or
// indirectly, must write this macro in the class definition as long as the
// class has a corresponding .idl file.
#define DEFINE_WRAPPERTYPEINFO() \
public: \
const WrapperTypeInfo* wrapperTypeInfo() const override { \
return &s_wrapperTypeInfo; \
} \
\
private: \
static const WrapperTypeInfo& s_wrapperTypeInfo
// Declares 'wrapperTypeInfo' method without definition.
//
// This macro is used for template classes. e.g. DOMTypedArray<>.
// To export such a template class X, we need to instantiate X with EXPORT_API,
// i.e. "extern template class EXPORT_API X;"
// However, once we instantiate X, we cannot specialize X after
// the instantiation. i.e. we will see "error: explicit specialization of ...
// after instantiation". So we cannot define X's s_wrapperTypeInfo in generated
// code by using specialization. Instead, we need to implement wrapperTypeInfo
// in X's cpp code, and instantiate X, i.e. "template class X;".
#define DECLARE_WRAPPERTYPEINFO() \
public: \
const WrapperTypeInfo* wrapperTypeInfo() const override; \
\
private: \
typedef void end_of_define_wrappertypeinfo_not_reached_t
} // namespace blink
#endif // ScriptWrappable_h