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/*
* Copyright (C) 2006, 2007, 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
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* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "bindings/core/v8/V8EventListener.h"
#include "bindings/core/v8/ScriptController.h"
#include "bindings/core/v8/V8Binding.h"
#include "core/dom/Document.h"
#include "core/events/Event.h"
#include "core/frame/LocalFrame.h"
namespace blink {
V8EventListener::V8EventListener(bool isAttribute, ScriptState* scriptState)
: V8AbstractEventListener(isAttribute,
scriptState->world(),
scriptState->isolate()) {}
v8::Local<v8::Function> V8EventListener::getListenerFunction(
ScriptState* scriptState) {
v8::Local<v8::Object> listener =
getListenerObject(scriptState->getExecutionContext());
// Has the listener been disposed?
if (listener.IsEmpty())
return v8::Local<v8::Function>();
if (listener->IsFunction())
return v8::Local<v8::Function>::Cast(listener);
// The EventHandler callback function type (used for event handler
// attributes in HTML) has [TreatNonObjectAsNull], which implies that
// non-function objects should be treated as no-op functions that return
// undefined.
if (isAttribute())
return v8::Local<v8::Function>();
if (listener->IsObject()) {
// Check that no exceptions were thrown when getting the
// handleEvent property and that the value is a function.
v8::Local<v8::Value> property;
if (listener
->Get(scriptState->context(),
v8AtomicString(isolate(), "handleEvent"))
.ToLocal(&property) &&
property->IsFunction())
return v8::Local<v8::Function>::Cast(property);
}
return v8::Local<v8::Function>();
}
v8::Local<v8::Value> V8EventListener::callListenerFunction(
ScriptState* scriptState,
v8::Local<v8::Value> jsEvent,
Event* event) {
ASSERT(!jsEvent.IsEmpty());
v8::Local<v8::Function> handlerFunction = getListenerFunction(scriptState);
v8::Local<v8::Object> receiver = getReceiverObject(scriptState, event);
if (handlerFunction.IsEmpty() || receiver.IsEmpty())
return v8::Local<v8::Value>();
if (!scriptState->getExecutionContext()->isDocument())
return v8::Local<v8::Value>();
LocalFrame* frame = toDocument(scriptState->getExecutionContext())->frame();
if (!frame)
return v8::Local<v8::Value>();
// TODO(jochen): Consider moving this check into canExecuteScripts. http://crbug.com/608641
if (scriptState->world().isMainWorld() &&
!frame->script().canExecuteScripts(AboutToExecuteScript))
return v8::Local<v8::Value>();
v8::Local<v8::Value> parameters[1] = {jsEvent};
v8::Local<v8::Value> result;
if (!V8ScriptRunner::callFunction(handlerFunction, frame->document(),
receiver, WTF_ARRAY_LENGTH(parameters),
parameters, scriptState->isolate())
.ToLocal(&result))
return v8::Local<v8::Value>();
return result;
}
} // namespace blink