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#ifndef V8NodeFilterCondition_h
#define V8NodeFilterCondition_h
#include "bindings/core/v8/ScopedPersistent.h"
#include "core/dom/NodeFilterCondition.h"
#include "platform/heap/Handle.h"
#include "wtf/PassRefPtr.h"
#include <v8.h>
namespace blink {
class ExceptionState;
class Node;
class ScriptState;
// V8NodeFilterCondition maintains a Javascript implemented callback for
// filtering Node returned by NodeIterator/TreeWalker.
// A NodeFilterCondition is referenced by a NodeFilter, and A NodeFilter is
// referenced by a NodeIterator/TreeWalker. As V8NodeFilterCondition maintains
// a Javascript callback which may reference Document, we need to avoid circular
// reference spanning V8/Blink object space.
// To address this issue, V8NodeFilterCondition holds a weak reference to
// |m_filter|, the Javascript value, and the whole reference is exposed to V8 to
// let V8 GC handle collection of |m_filter|.
// (DOM)
// NodeIterator ----RefPtr----> NodeFilter ----RefPtr----> NodeFilterCondition
// | ^ | ^ |
// weak | weak | ScopedPersistent(weak)
// | RefPtr | RefPtr |
// v | v | v
// NodeIterator --HiddenValue--> NodeFilter --HiddenValue--> JS Callback
// (V8)
class V8NodeFilterCondition final : public NodeFilterCondition {
public:
static V8NodeFilterCondition* create(v8::Local<v8::Value> filter,
v8::Local<v8::Object> owner,
ScriptState* scriptState) {
return new V8NodeFilterCondition(filter, owner, scriptState);
}
~V8NodeFilterCondition() override;
unsigned acceptNode(Node*, ExceptionState&) const override;
private:
// As the value |filter| is maintained by V8GC, the |owner| which references
// V8NodeFilterCondition, usually a wrapper of NodeFilter, is specified here
// to hold a strong reference to |filter|.
V8NodeFilterCondition(v8::Local<v8::Value> filter,
v8::Local<v8::Object> owner,
ScriptState*);
RefPtr<ScriptState> m_scriptState;
ScopedPersistent<v8::Value> m_filter;
};
} // namespace blink
#endif // V8NodeFilterCondition_h