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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "bindings/core/v8/V8V0CustomElementLifecycleCallbacks.h"
#include "bindings/core/v8/DOMDataStore.h"
#include "bindings/core/v8/ScriptController.h"
#include "bindings/core/v8/V0CustomElementBinding.h"
#include "bindings/core/v8/V8Binding.h"
#include "bindings/core/v8/V8Element.h"
#include "bindings/core/v8/V8HiddenValue.h"
#include "bindings/core/v8/V8PerContextData.h"
#include "core/dom/ExecutionContext.h"
#include <memory>
namespace blink {
#define CALLBACK_LIST(V) \
V(created, CreatedCallback) \
V(attached, AttachedCallback) \
V(detached, DetachedCallback) \
V(attributeChanged, AttributeChangedCallback)
V8V0CustomElementLifecycleCallbacks*
V8V0CustomElementLifecycleCallbacks::create(
ScriptState* scriptState,
v8::Local<v8::Object> prototype,
v8::MaybeLocal<v8::Function> created,
v8::MaybeLocal<v8::Function> attached,
v8::MaybeLocal<v8::Function> detached,
v8::MaybeLocal<v8::Function> attributeChanged) {
v8::Isolate* isolate = scriptState->isolate();
// A given object can only be used as a Custom Element prototype
// once; see customElementIsInterfacePrototypeObject
#define SET_HIDDEN_VALUE(Value, Name) \
ASSERT( \
V8HiddenValue::getHiddenValue( \
scriptState, prototype, V8HiddenValue::customElement##Name(isolate)) \
.IsEmpty()); \
if (!Value.IsEmpty()) \
V8HiddenValue::setHiddenValue(scriptState, prototype, \
V8HiddenValue::customElement##Name(isolate), \
Value.ToLocalChecked());
CALLBACK_LIST(SET_HIDDEN_VALUE)
#undef SET_HIDDEN_VALUE
return new V8V0CustomElementLifecycleCallbacks(
scriptState, prototype, created, attached, detached, attributeChanged);
}
static V0CustomElementLifecycleCallbacks::CallbackType flagSet(
v8::MaybeLocal<v8::Function> attached,
v8::MaybeLocal<v8::Function> detached,
v8::MaybeLocal<v8::Function> attributeChanged) {
// V8 Custom Elements always run created to swizzle prototypes.
int flags = V0CustomElementLifecycleCallbacks::CreatedCallback;
if (!attached.IsEmpty())
flags |= V0CustomElementLifecycleCallbacks::AttachedCallback;
if (!detached.IsEmpty())
flags |= V0CustomElementLifecycleCallbacks::DetachedCallback;
if (!attributeChanged.IsEmpty())
flags |= V0CustomElementLifecycleCallbacks::AttributeChangedCallback;
return V0CustomElementLifecycleCallbacks::CallbackType(flags);
}
V8V0CustomElementLifecycleCallbacks::V8V0CustomElementLifecycleCallbacks(
ScriptState* scriptState,
v8::Local<v8::Object> prototype,
v8::MaybeLocal<v8::Function> created,
v8::MaybeLocal<v8::Function> attached,
v8::MaybeLocal<v8::Function> detached,
v8::MaybeLocal<v8::Function> attributeChanged)
: V0CustomElementLifecycleCallbacks(
flagSet(attached, detached, attributeChanged)),
ContextLifecycleObserver(scriptState->getExecutionContext()),
m_scriptState(scriptState),
m_prototype(scriptState->isolate(), prototype),
m_created(scriptState->isolate(), created),
m_attached(scriptState->isolate(), attached),
m_detached(scriptState->isolate(), detached),
m_attributeChanged(scriptState->isolate(), attributeChanged) {
m_prototype.setPhantom();
#define MAKE_WEAK(Var, _) \
if (!m_##Var.isEmpty()) \
m_##Var.setPhantom();
CALLBACK_LIST(MAKE_WEAK)
#undef MAKE_WEAK
}
V8PerContextData* V8V0CustomElementLifecycleCallbacks::creationContextData() {
if (!getExecutionContext())
return 0;
v8::Local<v8::Context> context = m_scriptState->context();
if (context.IsEmpty())
return 0;
return V8PerContextData::from(context);
}
V8V0CustomElementLifecycleCallbacks::~V8V0CustomElementLifecycleCallbacks() {}
bool V8V0CustomElementLifecycleCallbacks::setBinding(
std::unique_ptr<V0CustomElementBinding> binding) {
V8PerContextData* perContextData = creationContextData();
if (!perContextData)
return false;
// The context is responsible for keeping the prototype
// alive. This in turn keeps callbacks alive through hidden
// references; see CALLBACK_LIST(SET_HIDDEN_VALUE).
perContextData->addCustomElementBinding(std::move(binding));
return true;
}
void V8V0CustomElementLifecycleCallbacks::created(Element* element) {
// FIXME: callbacks while paused should be queued up for execution to
// continue then be delivered in order rather than delivered immediately.
// Bug 329665 tracks similar behavior for other synchronous events.
if (!getExecutionContext() ||
getExecutionContext()->activeDOMObjectsAreStopped())
return;
if (!m_scriptState->contextIsValid())
return;
element->setV0CustomElementState(Element::V0Upgraded);
ScriptState::Scope scope(m_scriptState.get());
v8::Isolate* isolate = m_scriptState->isolate();
v8::Local<v8::Context> context = m_scriptState->context();
v8::Local<v8::Value> receiverValue =
toV8(element, context->Global(), isolate);
if (receiverValue.IsEmpty())
return;
v8::Local<v8::Object> receiver = receiverValue.As<v8::Object>();
// Swizzle the prototype of the wrapper.
v8::Local<v8::Object> prototype = m_prototype.newLocal(isolate);
if (prototype.IsEmpty())
return;
if (!v8CallBoolean(receiver->SetPrototype(context, prototype)))
return;
v8::Local<v8::Function> callback = m_created.newLocal(isolate);
if (callback.IsEmpty())
return;
v8::TryCatch exceptionCatcher(isolate);
exceptionCatcher.SetVerbose(true);
V8ScriptRunner::callFunction(callback, getExecutionContext(), receiver, 0, 0,
isolate);
}
void V8V0CustomElementLifecycleCallbacks::attached(Element* element) {
call(m_attached, element);
}
void V8V0CustomElementLifecycleCallbacks::detached(Element* element) {
call(m_detached, element);
}
void V8V0CustomElementLifecycleCallbacks::attributeChanged(
Element* element,
const AtomicString& name,
const AtomicString& oldValue,
const AtomicString& newValue) {
// FIXME: callbacks while paused should be queued up for execution to
// continue then be delivered in order rather than delivered immediately.
// Bug 329665 tracks similar behavior for other synchronous events.
if (!getExecutionContext() ||
getExecutionContext()->activeDOMObjectsAreStopped())
return;
if (!m_scriptState->contextIsValid())
return;
ScriptState::Scope scope(m_scriptState.get());
v8::Isolate* isolate = m_scriptState->isolate();
v8::Local<v8::Context> context = m_scriptState->context();
v8::Local<v8::Value> receiver = toV8(element, context->Global(), isolate);
if (receiver.IsEmpty())
return;
v8::Local<v8::Function> callback = m_attributeChanged.newLocal(isolate);
if (callback.IsEmpty())
return;
v8::Local<v8::Value> argv[] = {
v8String(isolate, name),
oldValue.isNull() ? v8::Local<v8::Value>(v8::Null(isolate))
: v8::Local<v8::Value>(v8String(isolate, oldValue)),
newValue.isNull() ? v8::Local<v8::Value>(v8::Null(isolate))
: v8::Local<v8::Value>(v8String(isolate, newValue))};
v8::TryCatch exceptionCatcher(isolate);
exceptionCatcher.SetVerbose(true);
V8ScriptRunner::callFunction(callback, getExecutionContext(), receiver,
WTF_ARRAY_LENGTH(argv), argv, isolate);
}
void V8V0CustomElementLifecycleCallbacks::call(
const ScopedPersistent<v8::Function>& weakCallback,
Element* element) {
// FIXME: callbacks while paused should be queued up for execution to
// continue then be delivered in order rather than delivered immediately.
// Bug 329665 tracks similar behavior for other synchronous events.
if (!getExecutionContext() ||
getExecutionContext()->activeDOMObjectsAreStopped())
return;
if (!m_scriptState->contextIsValid())
return;
ScriptState::Scope scope(m_scriptState.get());
v8::Isolate* isolate = m_scriptState->isolate();
v8::Local<v8::Context> context = m_scriptState->context();
v8::Local<v8::Function> callback = weakCallback.newLocal(isolate);
if (callback.IsEmpty())
return;
v8::Local<v8::Value> receiver = toV8(element, context->Global(), isolate);
if (receiver.IsEmpty())
return;
v8::TryCatch exceptionCatcher(isolate);
exceptionCatcher.SetVerbose(true);
V8ScriptRunner::callFunction(callback, getExecutionContext(), receiver, 0, 0,
isolate);
}
DEFINE_TRACE(V8V0CustomElementLifecycleCallbacks) {
V0CustomElementLifecycleCallbacks::trace(visitor);
ContextLifecycleObserver::trace(visitor);
}
} // namespace blink