blob: f72f17d9317cf5f8fa4b0c70a7a22fea707538fd [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/message_loop/message_loop.h"
#include <algorithm>
#include <atomic>
#include <utility>
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/compiler_specific.h"
#include "base/debug/task_annotator.h"
#include "base/feature_list.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/message_loop/message_loop_impl.h"
#include "base/message_loop/message_loop_task_runner.h"
#include "base/message_loop/message_pump_default.h"
#include "base/message_loop/message_pump_for_io.h"
#include "base/message_loop/message_pump_for_ui.h"
#include "base/message_loop/sequenced_task_source.h"
#include "base/optional.h"
#include "base/run_loop.h"
#include "base/synchronization/waitable_event.h"
#include "base/task/sequence_manager/sequence_manager.h"
#include "base/task/sequence_manager/sequence_manager_impl.h"
#include "base/task/sequence_manager/task_queue.h"
#include "base/threading/thread_id_name_manager.h"
#include "base/threading/thread_restrictions.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/trace_event/trace_event.h"
#if defined(OS_MACOSX)
#include "base/message_loop/message_pump_mac.h"
#endif
namespace base {
namespace {
MessageLoop::MessagePumpFactory* message_pump_for_ui_factory_ = nullptr;
std::unique_ptr<MessagePump> ReturnPump(std::unique_ptr<MessagePump> pump) {
return pump;
}
} // namespace
// Unfortunately since we're not on C++17 we're required to provide an out of
// line definition.
constexpr MessageLoop::Type MessageLoop::TYPE_DEFAULT;
constexpr MessageLoop::Type MessageLoop::TYPE_UI;
constexpr MessageLoop::Type MessageLoop::TYPE_CUSTOM;
constexpr MessageLoop::Type MessageLoop::TYPE_IO;
#if defined(OS_ANDROID)
constexpr MessageLoop::Type MessageLoop::TYPE_JAVA;
#endif
MessageLoop::MessageLoop(Type type)
: MessageLoop(type, MessagePumpFactoryCallback()) {
BindToCurrentThread();
}
MessageLoop::MessageLoop(std::unique_ptr<MessagePump> pump)
: MessageLoop(TYPE_CUSTOM, BindOnce(&ReturnPump, std::move(pump))) {
BindToCurrentThread();
}
MessageLoop::~MessageLoop() {
// Clean up any unprocessed tasks, but take care: deleting a task could
// result in the addition of more tasks (e.g., via DeleteSoon). We set a
// limit on the number of times we will allow a deleted task to generate more
// tasks. Normally, we should only pass through this loop once or twice. If
// we end up hitting the loop limit, then it is probably due to one task that
// is being stubborn. Inspect the queues to see who is left.
bool tasks_remain;
for (int i = 0; i < 100; ++i) {
backend_->DeletePendingTasks();
// If we end up with empty queues, then break out of the loop.
tasks_remain = backend_->HasTasks();
if (!tasks_remain)
break;
}
DCHECK(!tasks_remain);
// If |pump_| is non-null, this message loop has been bound and should be the
// current one on this thread. Otherwise, this loop is being destructed before
// it was bound to a thread, so a different message loop (or no loop at all)
// may be current.
DCHECK((pump_ && IsBoundToCurrentThread()) ||
(!pump_ && !IsBoundToCurrentThread()));
// iOS just attaches to the loop, it doesn't Run it.
// TODO(stuartmorgan): Consider wiring up a Detach().
#if !defined(OS_IOS)
// There should be no active RunLoops on this thread, unless this MessageLoop
// isn't bound to the current thread (see other condition at the top of this
// method).
DCHECK((!pump_ && !IsBoundToCurrentThread()) ||
!RunLoop::IsRunningOnCurrentThread());
#endif // !defined(OS_IOS)
}
// static
bool MessageLoop::InitMessagePumpForUIFactory(MessagePumpFactory* factory) {
if (message_pump_for_ui_factory_)
return false;
message_pump_for_ui_factory_ = factory;
return true;
}
// static
std::unique_ptr<MessagePump> MessageLoop::CreateMessagePumpForType(Type type) {
if (type == MessageLoop::TYPE_UI) {
if (message_pump_for_ui_factory_)
return message_pump_for_ui_factory_();
#if defined(OS_IOS) || defined(OS_MACOSX)
return MessagePumpMac::Create();
#elif defined(OS_NACL) || defined(OS_AIX)
// Currently NaCl and AIX don't have a UI MessageLoop.
// TODO(abarth): Figure out if we need this.
NOTREACHED();
return nullptr;
#else
return std::make_unique<MessagePumpForUI>();
#endif
}
if (type == MessageLoop::TYPE_IO)
return std::make_unique<MessagePumpForIO>();
#if defined(OS_ANDROID)
if (type == MessageLoop::TYPE_JAVA)
return std::make_unique<MessagePumpForUI>();
#endif
DCHECK_EQ(MessageLoop::TYPE_DEFAULT, type);
#if defined(OS_IOS)
// On iOS, a native runloop is always required to pump system work.
return std::make_unique<MessagePumpCFRunLoop>();
#else
return std::make_unique<MessagePumpDefault>();
#endif
}
bool MessageLoop::IsType(Type type) const {
return type_ == type;
}
// TODO(gab): Migrate TaskObservers to RunLoop as part of separating concerns
// between MessageLoop and RunLoop and making MessageLoop a swappable
// implementation detail. http://crbug.com/703346
void MessageLoop::AddTaskObserver(TaskObserver* task_observer) {
DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
backend_->AddTaskObserver(task_observer);
}
void MessageLoop::RemoveTaskObserver(TaskObserver* task_observer) {
DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
backend_->RemoveTaskObserver(task_observer);
}
bool MessageLoop::IsBoundToCurrentThread() const {
return backend_->IsBoundToCurrentThread();
}
bool MessageLoop::IsIdleForTesting() {
return backend_->IsIdleForTesting();
}
MessageLoopBase* MessageLoop::GetMessageLoopBase() {
return backend_.get();
}
//------------------------------------------------------------------------------
// static
std::unique_ptr<MessageLoop> MessageLoop::CreateUnbound(
Type type,
MessagePumpFactoryCallback pump_factory) {
return WrapUnique(new MessageLoop(type, std::move(pump_factory)));
}
const Feature kMessageLoopUsesSequenceManager{"MessageLoopUsesSequenceManager",
FEATURE_DISABLED_BY_DEFAULT};
MessageLoop::MessageLoop(Type type, MessagePumpFactoryCallback pump_factory)
: MessageLoop(type,
std::move(pump_factory),
FeatureList::IsEnabled(kMessageLoopUsesSequenceManager)
? BackendType::SEQUENCE_MANAGER
: BackendType::MESSAGE_LOOP_IMPL) {}
MessageLoop::MessageLoop(Type type,
MessagePumpFactoryCallback pump_factory,
BackendType backend_type)
: pump_(nullptr),
backend_(backend_type == BackendType::MESSAGE_LOOP_IMPL
? CreateMessageLoopImpl(type)
: CreateSequenceManager(type)),
default_task_queue_(CreateDefaultTaskQueue(backend_type)),
type_(type),
pump_factory_(std::move(pump_factory)) {
// If type is TYPE_CUSTOM non-null pump_factory must be given.
DCHECK(type_ != TYPE_CUSTOM || !pump_factory_.is_null());
// Bound in BindToCurrentThread();
DETACH_FROM_THREAD(bound_thread_checker_);
}
std::unique_ptr<MessageLoopBase> MessageLoop::CreateMessageLoopImpl(
MessageLoop::Type type) {
return std::make_unique<MessageLoopImpl>(type);
}
std::unique_ptr<MessageLoopBase> MessageLoop::CreateSequenceManager(
MessageLoop::Type type) {
std::unique_ptr<sequence_manager::internal::SequenceManagerImpl> manager =
sequence_manager::internal::SequenceManagerImpl::CreateUnboundWithPump(
sequence_manager::SequenceManager::Settings{.message_loop_type =
type});
// std::move() for nacl, it doesn't properly handle returning unique_ptr
// for subtypes.
return std::move(manager);
}
scoped_refptr<sequence_manager::TaskQueue> MessageLoop::CreateDefaultTaskQueue(
BackendType backend_type) {
if (backend_type == BackendType::MESSAGE_LOOP_IMPL)
return nullptr;
sequence_manager::internal::SequenceManagerImpl* manager =
static_cast<sequence_manager::internal::SequenceManagerImpl*>(
backend_.get());
scoped_refptr<sequence_manager::TaskQueue> default_task_queue =
manager->CreateTaskQueueWithType<sequence_manager::TaskQueue>(
sequence_manager::TaskQueue::Spec("default_tq"));
manager->SetTaskRunner(default_task_queue->task_runner());
return default_task_queue;
}
void MessageLoop::BindToCurrentThread() {
DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
thread_id_ = PlatformThread::CurrentId();
DCHECK(!pump_);
std::unique_ptr<MessagePump> pump = CreateMessagePump();
pump_ = pump.get();
DCHECK(!MessageLoopCurrent::IsSet())
<< "should only have one message loop per thread";
backend_->BindToCurrentThread(std::move(pump));
#if defined(OS_ANDROID)
// On Android, attach to the native loop when there is one.
if (type_ == TYPE_UI || type_ == TYPE_JAVA)
backend_->AttachToMessagePump();
#endif
}
std::unique_ptr<MessagePump> MessageLoop::CreateMessagePump() {
if (!pump_factory_.is_null()) {
return std::move(pump_factory_).Run();
} else {
return CreateMessagePumpForType(type_);
}
}
void MessageLoop::SetTimerSlack(TimerSlack timer_slack) {
backend_->SetTimerSlack(timer_slack);
}
std::string MessageLoop::GetThreadName() const {
return backend_->GetThreadName();
}
scoped_refptr<SingleThreadTaskRunner> MessageLoop::task_runner() const {
return backend_->GetTaskRunner();
}
void MessageLoop::SetTaskRunner(
scoped_refptr<SingleThreadTaskRunner> task_runner) {
DCHECK(task_runner);
backend_->SetTaskRunner(task_runner);
}
#if !defined(OS_NACL)
//------------------------------------------------------------------------------
// MessageLoopForUI
MessageLoopForUI::MessageLoopForUI(Type type) : MessageLoop(type) {
#if defined(OS_ANDROID)
DCHECK(type == TYPE_UI || type == TYPE_JAVA);
#else
DCHECK_EQ(type, TYPE_UI);
#endif
}
#if defined(OS_IOS)
void MessageLoopForUI::Attach() {
backend_->AttachToMessagePump();
}
#endif // defined(OS_IOS)
#if defined(OS_ANDROID)
void MessageLoopForUI::Abort() {
static_cast<MessagePumpForUI*>(pump_)->Abort();
}
bool MessageLoopForUI::IsAborted() {
return static_cast<MessagePumpForUI*>(pump_)->IsAborted();
}
void MessageLoopForUI::QuitWhenIdle(base::OnceClosure callback) {
static_cast<MessagePumpForUI*>(pump_)->QuitWhenIdle(std::move(callback));
}
#endif // defined(OS_ANDROID)
#if defined(OS_WIN)
void MessageLoopForUI::EnableWmQuit() {
static_cast<MessagePumpForUI*>(pump_)->EnableWmQuit();
}
#endif // defined(OS_WIN)
#endif // !defined(OS_NACL)
} // namespace base