blob: 1fe11b33ed08f41570cd6ce69aef74558f28f2ed [file] [log] [blame]
// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/compiler/bytecode-graph-builder.h"
#include "src/compiler/bytecode-branch-analysis.h"
#include "src/compiler/linkage.h"
#include "src/compiler/operator-properties.h"
#include "src/interpreter/bytecodes.h"
namespace v8 {
namespace internal {
namespace compiler {
// The abstract execution environment simulates the content of the interpreter
// register file. The environment performs SSA-renaming of all tracked nodes at
// split and merge points in the control flow.
class BytecodeGraphBuilder::Environment : public ZoneObject {
public:
Environment(BytecodeGraphBuilder* builder, int register_count,
int parameter_count, Node* control_dependency, Node* context);
int parameter_count() const { return parameter_count_; }
int register_count() const { return register_count_; }
Node* LookupAccumulator() const;
Node* LookupRegister(interpreter::Register the_register) const;
void BindAccumulator(Node* node, FrameStateBeforeAndAfter* states = nullptr);
void BindRegister(interpreter::Register the_register, Node* node,
FrameStateBeforeAndAfter* states = nullptr);
void BindRegistersToProjections(interpreter::Register first_reg, Node* node,
FrameStateBeforeAndAfter* states = nullptr);
void RecordAfterState(Node* node, FrameStateBeforeAndAfter* states);
// Effect dependency tracked by this environment.
Node* GetEffectDependency() { return effect_dependency_; }
void UpdateEffectDependency(Node* dependency) {
effect_dependency_ = dependency;
}
// Preserve a checkpoint of the environment for the IR graph. Any
// further mutation of the environment will not affect checkpoints.
Node* Checkpoint(BailoutId bytecode_offset, OutputFrameStateCombine combine);
// Returns true if the state values are up to date with the current
// environment.
bool StateValuesAreUpToDate(int output_poke_offset, int output_poke_count);
// Control dependency tracked by this environment.
Node* GetControlDependency() const { return control_dependency_; }
void UpdateControlDependency(Node* dependency) {
control_dependency_ = dependency;
}
Node* Context() const { return context_; }
void SetContext(Node* new_context) { context_ = new_context; }
Environment* CopyForConditional() const;
Environment* CopyForLoop();
void Merge(Environment* other);
private:
explicit Environment(const Environment* copy);
void PrepareForLoop();
bool StateValuesAreUpToDate(Node** state_values, int offset, int count,
int output_poke_start, int output_poke_end);
bool StateValuesRequireUpdate(Node** state_values, int offset, int count);
void UpdateStateValues(Node** state_values, int offset, int count);
int RegisterToValuesIndex(interpreter::Register the_register) const;
Zone* zone() const { return builder_->local_zone(); }
Graph* graph() const { return builder_->graph(); }
CommonOperatorBuilder* common() const { return builder_->common(); }
BytecodeGraphBuilder* builder() const { return builder_; }
const NodeVector* values() const { return &values_; }
NodeVector* values() { return &values_; }
int register_base() const { return register_base_; }
int accumulator_base() const { return accumulator_base_; }
BytecodeGraphBuilder* builder_;
int register_count_;
int parameter_count_;
Node* context_;
Node* control_dependency_;
Node* effect_dependency_;
NodeVector values_;
Node* parameters_state_values_;
Node* registers_state_values_;
Node* accumulator_state_values_;
int register_base_;
int accumulator_base_;
};
// Helper for generating frame states for before and after a bytecode.
class BytecodeGraphBuilder::FrameStateBeforeAndAfter {
public:
explicit FrameStateBeforeAndAfter(BytecodeGraphBuilder* builder)
: builder_(builder),
id_after_(BailoutId::None()),
added_to_node_(false),
frame_states_unused_(false),
output_poke_offset_(0),
output_poke_count_(0) {
BailoutId id_before(builder->bytecode_iterator().current_offset());
frame_state_before_ = builder_->environment()->Checkpoint(
id_before, OutputFrameStateCombine::Ignore());
id_after_ = BailoutId(id_before.ToInt() +
builder->bytecode_iterator().current_bytecode_size());
}
~FrameStateBeforeAndAfter() {
DCHECK(added_to_node_);
DCHECK(frame_states_unused_ ||
builder_->environment()->StateValuesAreUpToDate(output_poke_offset_,
output_poke_count_));
}
private:
friend class Environment;
void AddToNode(Node* node, OutputFrameStateCombine combine) {
DCHECK(!added_to_node_);
int count = OperatorProperties::GetFrameStateInputCount(node->op());
DCHECK_LE(count, 2);
if (count >= 1) {
// Add the frame state for after the operation.
DCHECK_EQ(IrOpcode::kDead,
NodeProperties::GetFrameStateInput(node, 0)->opcode());
Node* frame_state_after =
builder_->environment()->Checkpoint(id_after_, combine);
NodeProperties::ReplaceFrameStateInput(node, 0, frame_state_after);
}
if (count >= 2) {
// Add the frame state for before the operation.
DCHECK_EQ(IrOpcode::kDead,
NodeProperties::GetFrameStateInput(node, 1)->opcode());
NodeProperties::ReplaceFrameStateInput(node, 1, frame_state_before_);
}
if (!combine.IsOutputIgnored()) {
output_poke_offset_ = static_cast<int>(combine.GetOffsetToPokeAt());
output_poke_count_ = node->op()->ValueOutputCount();
}
frame_states_unused_ = count == 0;
added_to_node_ = true;
}
BytecodeGraphBuilder* builder_;
Node* frame_state_before_;
BailoutId id_after_;
bool added_to_node_;
bool frame_states_unused_;
int output_poke_offset_;
int output_poke_count_;
};
// Issues:
// - Scopes - intimately tied to AST. Need to eval what is needed.
// - Need to resolve closure parameter treatment.
BytecodeGraphBuilder::Environment::Environment(BytecodeGraphBuilder* builder,
int register_count,
int parameter_count,
Node* control_dependency,
Node* context)
: builder_(builder),
register_count_(register_count),
parameter_count_(parameter_count),
context_(context),
control_dependency_(control_dependency),
effect_dependency_(control_dependency),
values_(builder->local_zone()),
parameters_state_values_(nullptr),
registers_state_values_(nullptr),
accumulator_state_values_(nullptr) {
// The layout of values_ is:
//
// [receiver] [parameters] [registers] [accumulator]
//
// parameter[0] is the receiver (this), parameters 1..N are the
// parameters supplied to the method (arg0..argN-1). The accumulator
// is stored separately.
// Parameters including the receiver
for (int i = 0; i < parameter_count; i++) {
const char* debug_name = (i == 0) ? "%this" : nullptr;
const Operator* op = common()->Parameter(i, debug_name);
Node* parameter = builder->graph()->NewNode(op, graph()->start());
values()->push_back(parameter);
}
// Registers
register_base_ = static_cast<int>(values()->size());
Node* undefined_constant = builder->jsgraph()->UndefinedConstant();
values()->insert(values()->end(), register_count, undefined_constant);
// Accumulator
accumulator_base_ = static_cast<int>(values()->size());
values()->push_back(undefined_constant);
}
BytecodeGraphBuilder::Environment::Environment(
const BytecodeGraphBuilder::Environment* other)
: builder_(other->builder_),
register_count_(other->register_count_),
parameter_count_(other->parameter_count_),
context_(other->context_),
control_dependency_(other->control_dependency_),
effect_dependency_(other->effect_dependency_),
values_(other->zone()),
parameters_state_values_(nullptr),
registers_state_values_(nullptr),
accumulator_state_values_(nullptr),
register_base_(other->register_base_),
accumulator_base_(other->accumulator_base_) {
values_ = other->values_;
}
int BytecodeGraphBuilder::Environment::RegisterToValuesIndex(
interpreter::Register the_register) const {
if (the_register.is_parameter()) {
return the_register.ToParameterIndex(parameter_count());
} else {
return the_register.index() + register_base();
}
}
Node* BytecodeGraphBuilder::Environment::LookupAccumulator() const {
return values()->at(accumulator_base_);
}
Node* BytecodeGraphBuilder::Environment::LookupRegister(
interpreter::Register the_register) const {
if (the_register.is_current_context()) {
return Context();
} else if (the_register.is_function_closure()) {
return builder()->GetFunctionClosure();
} else if (the_register.is_new_target()) {
return builder()->GetNewTarget();
} else {
int values_index = RegisterToValuesIndex(the_register);
return values()->at(values_index);
}
}
void BytecodeGraphBuilder::Environment::BindAccumulator(
Node* node, FrameStateBeforeAndAfter* states) {
if (states) {
states->AddToNode(node, OutputFrameStateCombine::PokeAt(0));
}
values()->at(accumulator_base_) = node;
}
void BytecodeGraphBuilder::Environment::BindRegister(
interpreter::Register the_register, Node* node,
FrameStateBeforeAndAfter* states) {
int values_index = RegisterToValuesIndex(the_register);
if (states) {
states->AddToNode(node, OutputFrameStateCombine::PokeAt(accumulator_base_ -
values_index));
}
values()->at(values_index) = node;
}
void BytecodeGraphBuilder::Environment::BindRegistersToProjections(
interpreter::Register first_reg, Node* node,
FrameStateBeforeAndAfter* states) {
int values_index = RegisterToValuesIndex(first_reg);
if (states) {
states->AddToNode(node, OutputFrameStateCombine::PokeAt(accumulator_base_ -
values_index));
}
for (int i = 0; i < node->op()->ValueOutputCount(); i++) {
values()->at(values_index + i) =
builder()->NewNode(common()->Projection(i), node);
}
}
void BytecodeGraphBuilder::Environment::RecordAfterState(
Node* node, FrameStateBeforeAndAfter* states) {
states->AddToNode(node, OutputFrameStateCombine::Ignore());
}
BytecodeGraphBuilder::Environment*
BytecodeGraphBuilder::Environment::CopyForLoop() {
PrepareForLoop();
return new (zone()) Environment(this);
}
BytecodeGraphBuilder::Environment*
BytecodeGraphBuilder::Environment::CopyForConditional() const {
return new (zone()) Environment(this);
}
void BytecodeGraphBuilder::Environment::Merge(
BytecodeGraphBuilder::Environment* other) {
// Create a merge of the control dependencies of both environments and update
// the current environment's control dependency accordingly.
Node* control = builder()->MergeControl(GetControlDependency(),
other->GetControlDependency());
UpdateControlDependency(control);
// Create a merge of the effect dependencies of both environments and update
// the current environment's effect dependency accordingly.
Node* effect = builder()->MergeEffect(GetEffectDependency(),
other->GetEffectDependency(), control);
UpdateEffectDependency(effect);
// Introduce Phi nodes for values that have differing input at merge points,
// potentially extending an existing Phi node if possible.
context_ = builder()->MergeValue(context_, other->context_, control);
for (size_t i = 0; i < values_.size(); i++) {
values_[i] = builder()->MergeValue(values_[i], other->values_[i], control);
}
}
void BytecodeGraphBuilder::Environment::PrepareForLoop() {
// Create a control node for the loop header.
Node* control = builder()->NewLoop();
// Create a Phi for external effects.
Node* effect = builder()->NewEffectPhi(1, GetEffectDependency(), control);
UpdateEffectDependency(effect);
// Assume everything in the loop is updated.
context_ = builder()->NewPhi(1, context_, control);
int size = static_cast<int>(values()->size());
for (int i = 0; i < size; i++) {
values()->at(i) = builder()->NewPhi(1, values()->at(i), control);
}
// Connect to the loop end.
Node* terminate = builder()->graph()->NewNode(
builder()->common()->Terminate(), effect, control);
builder()->exit_controls_.push_back(terminate);
}
bool BytecodeGraphBuilder::Environment::StateValuesRequireUpdate(
Node** state_values, int offset, int count) {
if (!builder()->deoptimization_enabled_) {
return false;
}
if (*state_values == nullptr) {
return true;
}
DCHECK_EQ((*state_values)->InputCount(), count);
DCHECK_LE(static_cast<size_t>(offset + count), values()->size());
Node** env_values = (count == 0) ? nullptr : &values()->at(offset);
for (int i = 0; i < count; i++) {
if ((*state_values)->InputAt(i) != env_values[i]) {
return true;
}
}
return false;
}
void BytecodeGraphBuilder::Environment::UpdateStateValues(Node** state_values,
int offset,
int count) {
if (StateValuesRequireUpdate(state_values, offset, count)) {
const Operator* op = common()->StateValues(count);
(*state_values) = graph()->NewNode(op, count, &values()->at(offset));
}
}
Node* BytecodeGraphBuilder::Environment::Checkpoint(
BailoutId bailout_id, OutputFrameStateCombine combine) {
if (!builder()->deoptimization_enabled_) {
return builder()->jsgraph()->EmptyFrameState();
}
// TODO(rmcilroy): Consider using StateValuesCache for some state values.
UpdateStateValues(&parameters_state_values_, 0, parameter_count());
UpdateStateValues(&registers_state_values_, register_base(),
register_count());
UpdateStateValues(&accumulator_state_values_, accumulator_base(), 1);
const Operator* op = common()->FrameState(
bailout_id, combine, builder()->frame_state_function_info());
Node* result = graph()->NewNode(
op, parameters_state_values_, registers_state_values_,
accumulator_state_values_, Context(), builder()->GetFunctionClosure(),
builder()->graph()->start());
return result;
}
bool BytecodeGraphBuilder::Environment::StateValuesAreUpToDate(
Node** state_values, int offset, int count, int output_poke_start,
int output_poke_end) {
DCHECK_LE(static_cast<size_t>(offset + count), values()->size());
for (int i = 0; i < count; i++, offset++) {
if (offset < output_poke_start || offset >= output_poke_end) {
if ((*state_values)->InputAt(i) != values()->at(offset)) {
return false;
}
}
}
return true;
}
bool BytecodeGraphBuilder::Environment::StateValuesAreUpToDate(
int output_poke_offset, int output_poke_count) {
if (!builder()->deoptimization_enabled_) return true;
// Poke offset is relative to the top of the stack (i.e., the accumulator).
int output_poke_start = accumulator_base() - output_poke_offset;
int output_poke_end = output_poke_start + output_poke_count;
return StateValuesAreUpToDate(&parameters_state_values_, 0, parameter_count(),
output_poke_start, output_poke_end) &&
StateValuesAreUpToDate(&registers_state_values_, register_base(),
register_count(), output_poke_start,
output_poke_end) &&
StateValuesAreUpToDate(&accumulator_state_values_, accumulator_base(),
1, output_poke_start, output_poke_end);
}
BytecodeGraphBuilder::BytecodeGraphBuilder(Zone* local_zone,
CompilationInfo* info,
JSGraph* jsgraph)
: local_zone_(local_zone),
jsgraph_(jsgraph),
bytecode_array_(handle(info->shared_info()->bytecode_array())),
exception_handler_table_(
handle(HandlerTable::cast(bytecode_array()->handler_table()))),
feedback_vector_(info->feedback_vector()),
frame_state_function_info_(common()->CreateFrameStateFunctionInfo(
FrameStateType::kInterpretedFunction,
bytecode_array()->parameter_count(),
bytecode_array()->register_count(), info->shared_info())),
deoptimization_enabled_(info->is_deoptimization_enabled()),
merge_environments_(local_zone),
exception_handlers_(local_zone),
current_exception_handler_(0),
input_buffer_size_(0),
input_buffer_(nullptr),
exit_controls_(local_zone) {}
Node* BytecodeGraphBuilder::GetNewTarget() {
if (!new_target_.is_set()) {
int params = bytecode_array()->parameter_count();
int index = Linkage::GetJSCallNewTargetParamIndex(params);
const Operator* op = common()->Parameter(index, "%new.target");
Node* node = NewNode(op, graph()->start());
new_target_.set(node);
}
return new_target_.get();
}
Node* BytecodeGraphBuilder::GetFunctionContext() {
if (!function_context_.is_set()) {
int params = bytecode_array()->parameter_count();
int index = Linkage::GetJSCallContextParamIndex(params);
const Operator* op = common()->Parameter(index, "%context");
Node* node = NewNode(op, graph()->start());
function_context_.set(node);
}
return function_context_.get();
}
Node* BytecodeGraphBuilder::GetFunctionClosure() {
if (!function_closure_.is_set()) {
int index = Linkage::kJSCallClosureParamIndex;
const Operator* op = common()->Parameter(index, "%closure");
Node* node = NewNode(op, graph()->start());
function_closure_.set(node);
}
return function_closure_.get();
}
Node* BytecodeGraphBuilder::BuildLoadNativeContextField(int index) {
const Operator* op =
javascript()->LoadContext(0, Context::NATIVE_CONTEXT_INDEX, true);
Node* native_context = NewNode(op, environment()->Context());
return NewNode(javascript()->LoadContext(0, index, true), native_context);
}
VectorSlotPair BytecodeGraphBuilder::CreateVectorSlotPair(int slot_id) {
FeedbackVectorSlot slot = feedback_vector()->ToSlot(slot_id);
return VectorSlotPair(feedback_vector(), slot);
}
bool BytecodeGraphBuilder::CreateGraph() {
// Set up the basic structure of the graph. Outputs for {Start} are
// the formal parameters (including the receiver) plus context and
// closure.
// Set up the basic structure of the graph. Outputs for {Start} are the formal
// parameters (including the receiver) plus new target, number of arguments,
// context and closure.
int actual_parameter_count = bytecode_array()->parameter_count() + 4;
graph()->SetStart(graph()->NewNode(common()->Start(actual_parameter_count)));
Environment env(this, bytecode_array()->register_count(),
bytecode_array()->parameter_count(), graph()->start(),
GetFunctionContext());
set_environment(&env);
VisitBytecodes();
// Finish the basic structure of the graph.
DCHECK_NE(0u, exit_controls_.size());
int const input_count = static_cast<int>(exit_controls_.size());
Node** const inputs = &exit_controls_.front();
Node* end = graph()->NewNode(common()->End(input_count), input_count, inputs);
graph()->SetEnd(end);
return true;
}
void BytecodeGraphBuilder::VisitBytecodes() {
BytecodeBranchAnalysis analysis(bytecode_array(), local_zone());
analysis.Analyze();
set_branch_analysis(&analysis);
interpreter::BytecodeArrayIterator iterator(bytecode_array());
set_bytecode_iterator(&iterator);
while (!iterator.done()) {
int current_offset = iterator.current_offset();
EnterAndExitExceptionHandlers(current_offset);
SwitchToMergeEnvironment(current_offset);
if (environment() != nullptr) {
BuildLoopHeaderEnvironment(current_offset);
switch (iterator.current_bytecode()) {
#define BYTECODE_CASE(name, ...) \
case interpreter::Bytecode::k##name: \
Visit##name(); \
break;
BYTECODE_LIST(BYTECODE_CASE)
#undef BYTECODE_CODE
}
}
iterator.Advance();
}
set_branch_analysis(nullptr);
set_bytecode_iterator(nullptr);
DCHECK(exception_handlers_.empty());
}
void BytecodeGraphBuilder::VisitLdaZero() {
Node* node = jsgraph()->ZeroConstant();
environment()->BindAccumulator(node);
}
void BytecodeGraphBuilder::VisitLdaSmi8() {
Node* node = jsgraph()->Constant(bytecode_iterator().GetImmediateOperand(0));
environment()->BindAccumulator(node);
}
void BytecodeGraphBuilder::VisitLdaConstantWide() {
Node* node =
jsgraph()->Constant(bytecode_iterator().GetConstantForIndexOperand(0));
environment()->BindAccumulator(node);
}
void BytecodeGraphBuilder::VisitLdaConstant() {
Node* node =
jsgraph()->Constant(bytecode_iterator().GetConstantForIndexOperand(0));
environment()->BindAccumulator(node);
}
void BytecodeGraphBuilder::VisitLdaUndefined() {
Node* node = jsgraph()->UndefinedConstant();
environment()->BindAccumulator(node);
}
void BytecodeGraphBuilder::VisitLdaNull() {
Node* node = jsgraph()->NullConstant();
environment()->BindAccumulator(node);
}
void BytecodeGraphBuilder::VisitLdaTheHole() {
Node* node = jsgraph()->TheHoleConstant();
environment()->BindAccumulator(node);
}
void BytecodeGraphBuilder::VisitLdaTrue() {
Node* node = jsgraph()->TrueConstant();
environment()->BindAccumulator(node);
}
void BytecodeGraphBuilder::VisitLdaFalse() {
Node* node = jsgraph()->FalseConstant();
environment()->BindAccumulator(node);
}
void BytecodeGraphBuilder::VisitLdar() {
Node* value =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
environment()->BindAccumulator(value);
}
void BytecodeGraphBuilder::VisitStar() {
Node* value = environment()->LookupAccumulator();
environment()->BindRegister(bytecode_iterator().GetRegisterOperand(0), value);
}
void BytecodeGraphBuilder::VisitMov() {
Node* value =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
environment()->BindRegister(bytecode_iterator().GetRegisterOperand(1), value);
}
void BytecodeGraphBuilder::VisitMovWide() { VisitMov(); }
void BytecodeGraphBuilder::BuildLoadGlobal(
TypeofMode typeof_mode) {
FrameStateBeforeAndAfter states(this);
Handle<Name> name =
Handle<Name>::cast(bytecode_iterator().GetConstantForIndexOperand(0));
VectorSlotPair feedback =
CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(1));
const Operator* op = javascript()->LoadGlobal(name, feedback, typeof_mode);
Node* node = NewNode(op, GetFunctionClosure());
environment()->BindAccumulator(node, &states);
}
void BytecodeGraphBuilder::VisitLdaGlobal() {
BuildLoadGlobal(TypeofMode::NOT_INSIDE_TYPEOF);
}
void BytecodeGraphBuilder::VisitLdaGlobalInsideTypeof() {
BuildLoadGlobal(TypeofMode::INSIDE_TYPEOF);
}
void BytecodeGraphBuilder::VisitLdaGlobalWide() {
BuildLoadGlobal(TypeofMode::NOT_INSIDE_TYPEOF);
}
void BytecodeGraphBuilder::VisitLdaGlobalInsideTypeofWide() {
BuildLoadGlobal(TypeofMode::INSIDE_TYPEOF);
}
void BytecodeGraphBuilder::BuildStoreGlobal(LanguageMode language_mode) {
FrameStateBeforeAndAfter states(this);
Handle<Name> name =
Handle<Name>::cast(bytecode_iterator().GetConstantForIndexOperand(0));
VectorSlotPair feedback =
CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(1));
Node* value = environment()->LookupAccumulator();
const Operator* op = javascript()->StoreGlobal(language_mode, name, feedback);
Node* node = NewNode(op, value, GetFunctionClosure());
environment()->RecordAfterState(node, &states);
}
void BytecodeGraphBuilder::VisitStaGlobalSloppy() {
BuildStoreGlobal(LanguageMode::SLOPPY);
}
void BytecodeGraphBuilder::VisitStaGlobalStrict() {
BuildStoreGlobal(LanguageMode::STRICT);
}
void BytecodeGraphBuilder::VisitStaGlobalSloppyWide() {
BuildStoreGlobal(LanguageMode::SLOPPY);
}
void BytecodeGraphBuilder::VisitStaGlobalStrictWide() {
BuildStoreGlobal(LanguageMode::STRICT);
}
void BytecodeGraphBuilder::VisitLdaContextSlot() {
// TODO(mythria): LoadContextSlots are unrolled by the required depth when
// generating bytecode. Hence the value of depth is always 0. Update this
// code, when the implementation changes.
// TODO(mythria): immutable flag is also set to false. This information is not
// available in bytecode array. update this code when the implementation
// changes.
const Operator* op = javascript()->LoadContext(
0, bytecode_iterator().GetIndexOperand(1), false);
Node* context =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
Node* node = NewNode(op, context);
environment()->BindAccumulator(node);
}
void BytecodeGraphBuilder::VisitLdaContextSlotWide() { VisitLdaContextSlot(); }
void BytecodeGraphBuilder::VisitStaContextSlot() {
// TODO(mythria): LoadContextSlots are unrolled by the required depth when
// generating bytecode. Hence the value of depth is always 0. Update this
// code, when the implementation changes.
const Operator* op =
javascript()->StoreContext(0, bytecode_iterator().GetIndexOperand(1));
Node* context =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
Node* value = environment()->LookupAccumulator();
NewNode(op, context, value);
}
void BytecodeGraphBuilder::VisitStaContextSlotWide() { VisitStaContextSlot(); }
void BytecodeGraphBuilder::BuildLdaLookupSlot(TypeofMode typeof_mode) {
FrameStateBeforeAndAfter states(this);
Node* name =
jsgraph()->Constant(bytecode_iterator().GetConstantForIndexOperand(0));
const Operator* op =
javascript()->CallRuntime(typeof_mode == TypeofMode::NOT_INSIDE_TYPEOF
? Runtime::kLoadLookupSlot
: Runtime::kLoadLookupSlotInsideTypeof);
Node* value = NewNode(op, name);
environment()->BindAccumulator(value, &states);
}
void BytecodeGraphBuilder::VisitLdaLookupSlot() {
BuildLdaLookupSlot(TypeofMode::NOT_INSIDE_TYPEOF);
}
void BytecodeGraphBuilder::VisitLdaLookupSlotInsideTypeof() {
BuildLdaLookupSlot(TypeofMode::INSIDE_TYPEOF);
}
void BytecodeGraphBuilder::BuildStaLookupSlot(LanguageMode language_mode) {
FrameStateBeforeAndAfter states(this);
Node* value = environment()->LookupAccumulator();
Node* name =
jsgraph()->Constant(bytecode_iterator().GetConstantForIndexOperand(0));
const Operator* op = javascript()->CallRuntime(
is_strict(language_mode) ? Runtime::kStoreLookupSlot_Strict
: Runtime::kStoreLookupSlot_Sloppy);
Node* store = NewNode(op, name, value);
environment()->BindAccumulator(store, &states);
}
void BytecodeGraphBuilder::VisitLdaLookupSlotWide() { VisitLdaLookupSlot(); }
void BytecodeGraphBuilder::VisitLdaLookupSlotInsideTypeofWide() {
VisitLdaLookupSlotInsideTypeof();
}
void BytecodeGraphBuilder::VisitStaLookupSlotSloppy() {
BuildStaLookupSlot(LanguageMode::SLOPPY);
}
void BytecodeGraphBuilder::VisitStaLookupSlotStrict() {
BuildStaLookupSlot(LanguageMode::STRICT);
}
void BytecodeGraphBuilder::VisitStaLookupSlotSloppyWide() {
VisitStaLookupSlotSloppy();
}
void BytecodeGraphBuilder::VisitStaLookupSlotStrictWide() {
VisitStaLookupSlotStrict();
}
void BytecodeGraphBuilder::BuildNamedLoad() {
FrameStateBeforeAndAfter states(this);
Node* object =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
Handle<Name> name =
Handle<Name>::cast(bytecode_iterator().GetConstantForIndexOperand(1));
VectorSlotPair feedback =
CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(2));
const Operator* op = javascript()->LoadNamed(name, feedback);
Node* node = NewNode(op, object, GetFunctionClosure());
environment()->BindAccumulator(node, &states);
}
void BytecodeGraphBuilder::VisitLoadIC() { BuildNamedLoad(); }
void BytecodeGraphBuilder::VisitLoadICWide() { BuildNamedLoad(); }
void BytecodeGraphBuilder::BuildKeyedLoad() {
FrameStateBeforeAndAfter states(this);
Node* key = environment()->LookupAccumulator();
Node* object =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
VectorSlotPair feedback =
CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(1));
const Operator* op = javascript()->LoadProperty(feedback);
Node* node = NewNode(op, object, key, GetFunctionClosure());
environment()->BindAccumulator(node, &states);
}
void BytecodeGraphBuilder::VisitKeyedLoadIC() { BuildKeyedLoad(); }
void BytecodeGraphBuilder::VisitKeyedLoadICWide() { BuildKeyedLoad(); }
void BytecodeGraphBuilder::BuildNamedStore(LanguageMode language_mode) {
FrameStateBeforeAndAfter states(this);
Node* value = environment()->LookupAccumulator();
Node* object =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
Handle<Name> name =
Handle<Name>::cast(bytecode_iterator().GetConstantForIndexOperand(1));
VectorSlotPair feedback =
CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(2));
const Operator* op = javascript()->StoreNamed(language_mode, name, feedback);
Node* node = NewNode(op, object, value, GetFunctionClosure());
environment()->RecordAfterState(node, &states);
}
void BytecodeGraphBuilder::VisitStoreICSloppy() {
BuildNamedStore(LanguageMode::SLOPPY);
}
void BytecodeGraphBuilder::VisitStoreICStrict() {
BuildNamedStore(LanguageMode::STRICT);
}
void BytecodeGraphBuilder::VisitStoreICSloppyWide() {
BuildNamedStore(LanguageMode::SLOPPY);
}
void BytecodeGraphBuilder::VisitStoreICStrictWide() {
BuildNamedStore(LanguageMode::STRICT);
}
void BytecodeGraphBuilder::BuildKeyedStore(LanguageMode language_mode) {
FrameStateBeforeAndAfter states(this);
Node* value = environment()->LookupAccumulator();
Node* object =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
Node* key =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(1));
VectorSlotPair feedback =
CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(2));
const Operator* op = javascript()->StoreProperty(language_mode, feedback);
Node* node = NewNode(op, object, key, value, GetFunctionClosure());
environment()->RecordAfterState(node, &states);
}
void BytecodeGraphBuilder::VisitKeyedStoreICSloppy() {
BuildKeyedStore(LanguageMode::SLOPPY);
}
void BytecodeGraphBuilder::VisitKeyedStoreICStrict() {
BuildKeyedStore(LanguageMode::STRICT);
}
void BytecodeGraphBuilder::VisitKeyedStoreICSloppyWide() {
BuildKeyedStore(LanguageMode::SLOPPY);
}
void BytecodeGraphBuilder::VisitKeyedStoreICStrictWide() {
BuildKeyedStore(LanguageMode::STRICT);
}
void BytecodeGraphBuilder::VisitPushContext() {
Node* new_context = environment()->LookupAccumulator();
environment()->BindRegister(bytecode_iterator().GetRegisterOperand(0),
environment()->Context());
environment()->SetContext(new_context);
}
void BytecodeGraphBuilder::VisitPopContext() {
Node* context =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
environment()->SetContext(context);
}
void BytecodeGraphBuilder::VisitCreateClosure() {
Handle<SharedFunctionInfo> shared_info = Handle<SharedFunctionInfo>::cast(
bytecode_iterator().GetConstantForIndexOperand(0));
PretenureFlag tenured =
bytecode_iterator().GetImmediateOperand(1) ? TENURED : NOT_TENURED;
const Operator* op = javascript()->CreateClosure(shared_info, tenured);
Node* closure = NewNode(op);
environment()->BindAccumulator(closure);
}
void BytecodeGraphBuilder::VisitCreateClosureWide() { VisitCreateClosure(); }
void BytecodeGraphBuilder::BuildCreateArguments(CreateArgumentsType type) {
FrameStateBeforeAndAfter states(this);
const Operator* op = javascript()->CreateArguments(type);
Node* object = NewNode(op, GetFunctionClosure());
environment()->BindAccumulator(object, &states);
}
void BytecodeGraphBuilder::VisitCreateMappedArguments() {
BuildCreateArguments(CreateArgumentsType::kMappedArguments);
}
void BytecodeGraphBuilder::VisitCreateUnmappedArguments() {
BuildCreateArguments(CreateArgumentsType::kUnmappedArguments);
}
void BytecodeGraphBuilder::VisitCreateRestParameter() {
BuildCreateArguments(CreateArgumentsType::kRestParameter);
}
void BytecodeGraphBuilder::BuildCreateLiteral(const Operator* op) {
FrameStateBeforeAndAfter states(this);
Node* literal = NewNode(op, GetFunctionClosure());
environment()->BindAccumulator(literal, &states);
}
void BytecodeGraphBuilder::BuildCreateRegExpLiteral() {
Handle<String> constant_pattern =
Handle<String>::cast(bytecode_iterator().GetConstantForIndexOperand(0));
int literal_index = bytecode_iterator().GetIndexOperand(1);
int literal_flags = bytecode_iterator().GetImmediateOperand(2);
const Operator* op = javascript()->CreateLiteralRegExp(
constant_pattern, literal_flags, literal_index);
BuildCreateLiteral(op);
}
void BytecodeGraphBuilder::VisitCreateRegExpLiteral() {
BuildCreateRegExpLiteral();
}
void BytecodeGraphBuilder::VisitCreateRegExpLiteralWide() {
BuildCreateRegExpLiteral();
}
void BytecodeGraphBuilder::BuildCreateArrayLiteral() {
Handle<FixedArray> constant_elements = Handle<FixedArray>::cast(
bytecode_iterator().GetConstantForIndexOperand(0));
int literal_index = bytecode_iterator().GetIndexOperand(1);
int literal_flags = bytecode_iterator().GetImmediateOperand(2);
const Operator* op = javascript()->CreateLiteralArray(
constant_elements, literal_flags, literal_index);
BuildCreateLiteral(op);
}
void BytecodeGraphBuilder::VisitCreateArrayLiteral() {
BuildCreateArrayLiteral();
}
void BytecodeGraphBuilder::VisitCreateArrayLiteralWide() {
BuildCreateArrayLiteral();
}
void BytecodeGraphBuilder::BuildCreateObjectLiteral() {
Handle<FixedArray> constant_properties = Handle<FixedArray>::cast(
bytecode_iterator().GetConstantForIndexOperand(0));
int literal_index = bytecode_iterator().GetIndexOperand(1);
int literal_flags = bytecode_iterator().GetImmediateOperand(2);
const Operator* op = javascript()->CreateLiteralObject(
constant_properties, literal_flags, literal_index);
BuildCreateLiteral(op);
}
void BytecodeGraphBuilder::VisitCreateObjectLiteral() {
BuildCreateObjectLiteral();
}
void BytecodeGraphBuilder::VisitCreateObjectLiteralWide() {
BuildCreateObjectLiteral();
}
Node* BytecodeGraphBuilder::ProcessCallArguments(const Operator* call_op,
Node* callee,
interpreter::Register receiver,
size_t arity) {
Node** all = local_zone()->NewArray<Node*>(static_cast<int>(arity));
all[0] = callee;
all[1] = environment()->LookupRegister(receiver);
int receiver_index = receiver.index();
for (int i = 2; i < static_cast<int>(arity); ++i) {
all[i] = environment()->LookupRegister(
interpreter::Register(receiver_index + i - 1));
}
Node* value = MakeNode(call_op, static_cast<int>(arity), all, false);
return value;
}
void BytecodeGraphBuilder::BuildCallWithFeedbackSlot(
TailCallMode tail_call_mode) {
FrameStateBeforeAndAfter states(this);
// TODO(rmcilroy): Set receiver_hint correctly based on whether the receiver
// register has been loaded with null / undefined explicitly or we are sure it
// is not null / undefined.
ConvertReceiverMode receiver_hint = ConvertReceiverMode::kAny;
Node* callee =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
interpreter::Register receiver = bytecode_iterator().GetRegisterOperand(1);
size_t arg_count = bytecode_iterator().GetRegisterCountOperand(2);
int slot_id = bytecode_iterator().GetIndexOperand(3);
VectorSlotPair feedback = CreateVectorSlotPair(slot_id);
const Operator* call = javascript()->CallFunction(
arg_count + 1, feedback, receiver_hint, tail_call_mode);
Node* value = ProcessCallArguments(call, callee, receiver, arg_count + 1);
environment()->BindAccumulator(value, &states);
}
void BytecodeGraphBuilder::VisitCallIC() {
BuildCallWithFeedbackSlot(TailCallMode::kDisallow);
}
void BytecodeGraphBuilder::VisitCallICWide() {
BuildCallWithFeedbackSlot(TailCallMode::kDisallow);
}
void BytecodeGraphBuilder::VisitTailCallIC() {
BuildCallWithFeedbackSlot(TailCallMode::kAllow);
}
void BytecodeGraphBuilder::VisitTailCallICWide() {
BuildCallWithFeedbackSlot(TailCallMode::kAllow);
}
void BytecodeGraphBuilder::BuildCall(TailCallMode tail_call_mode) {
FrameStateBeforeAndAfter states(this);
// TODO(rmcilroy): Set receiver_hint correctly based on whether the receiver
// register has been loaded with null / undefined explicitly or we are sure it
// is not null / undefined.
ConvertReceiverMode receiver_hint = ConvertReceiverMode::kAny;
Node* callee =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
interpreter::Register receiver = bytecode_iterator().GetRegisterOperand(1);
size_t arg_count = bytecode_iterator().GetRegisterCountOperand(2);
const Operator* call = javascript()->CallFunction(
arg_count + 1, VectorSlotPair(), receiver_hint, tail_call_mode);
Node* value = ProcessCallArguments(call, callee, receiver, arg_count + 1);
environment()->BindAccumulator(value, &states);
}
void BytecodeGraphBuilder::VisitCall() { BuildCall(TailCallMode::kDisallow); }
void BytecodeGraphBuilder::VisitCallWide() {
BuildCall(TailCallMode::kDisallow);
}
void BytecodeGraphBuilder::VisitTailCall() { BuildCall(TailCallMode::kAllow); }
void BytecodeGraphBuilder::VisitTailCallWide() {
BuildCall(TailCallMode::kAllow);
}
void BytecodeGraphBuilder::BuildCallJSRuntime() {
FrameStateBeforeAndAfter states(this);
Node* callee =
BuildLoadNativeContextField(bytecode_iterator().GetIndexOperand(0));
interpreter::Register receiver = bytecode_iterator().GetRegisterOperand(1);
size_t arg_count = bytecode_iterator().GetRegisterCountOperand(2);
// Create node to perform the JS runtime call.
const Operator* call = javascript()->CallFunction(arg_count + 1);
Node* value = ProcessCallArguments(call, callee, receiver, arg_count + 1);
environment()->BindAccumulator(value, &states);
}
void BytecodeGraphBuilder::VisitCallJSRuntime() { BuildCallJSRuntime(); }
void BytecodeGraphBuilder::VisitCallJSRuntimeWide() { BuildCallJSRuntime(); }
Node* BytecodeGraphBuilder::ProcessCallRuntimeArguments(
const Operator* call_runtime_op, interpreter::Register first_arg,
size_t arity) {
Node** all = local_zone()->NewArray<Node*>(arity);
int first_arg_index = first_arg.index();
for (int i = 0; i < static_cast<int>(arity); ++i) {
all[i] = environment()->LookupRegister(
interpreter::Register(first_arg_index + i));
}
Node* value = MakeNode(call_runtime_op, static_cast<int>(arity), all, false);
return value;
}
void BytecodeGraphBuilder::BuildCallRuntime() {
FrameStateBeforeAndAfter states(this);
Runtime::FunctionId functionId =
static_cast<Runtime::FunctionId>(bytecode_iterator().GetIndexOperand(0));
interpreter::Register first_arg = bytecode_iterator().GetRegisterOperand(1);
size_t arg_count = bytecode_iterator().GetRegisterCountOperand(2);
// Create node to perform the runtime call.
const Operator* call = javascript()->CallRuntime(functionId, arg_count);
Node* value = ProcessCallRuntimeArguments(call, first_arg, arg_count);
environment()->BindAccumulator(value, &states);
}
void BytecodeGraphBuilder::VisitCallRuntime() { BuildCallRuntime(); }
void BytecodeGraphBuilder::VisitCallRuntimeWide() { BuildCallRuntime(); }
void BytecodeGraphBuilder::BuildCallRuntimeForPair() {
FrameStateBeforeAndAfter states(this);
Runtime::FunctionId functionId =
static_cast<Runtime::FunctionId>(bytecode_iterator().GetIndexOperand(0));
interpreter::Register first_arg = bytecode_iterator().GetRegisterOperand(1);
size_t arg_count = bytecode_iterator().GetRegisterCountOperand(2);
interpreter::Register first_return =
bytecode_iterator().GetRegisterOperand(3);
// Create node to perform the runtime call.
const Operator* call = javascript()->CallRuntime(functionId, arg_count);
Node* return_pair = ProcessCallRuntimeArguments(call, first_arg, arg_count);
environment()->BindRegistersToProjections(first_return, return_pair, &states);
}
void BytecodeGraphBuilder::VisitCallRuntimeForPair() {
BuildCallRuntimeForPair();
}
void BytecodeGraphBuilder::VisitCallRuntimeForPairWide() {
BuildCallRuntimeForPair();
}
Node* BytecodeGraphBuilder::ProcessCallNewArguments(
const Operator* call_new_op, Node* callee, Node* new_target,
interpreter::Register first_arg, size_t arity) {
Node** all = local_zone()->NewArray<Node*>(arity);
all[0] = new_target;
int first_arg_index = first_arg.index();
for (int i = 1; i < static_cast<int>(arity) - 1; ++i) {
all[i] = environment()->LookupRegister(
interpreter::Register(first_arg_index + i - 1));
}
all[arity - 1] = callee;
Node* value = MakeNode(call_new_op, static_cast<int>(arity), all, false);
return value;
}
void BytecodeGraphBuilder::BuildCallConstruct() {
FrameStateBeforeAndAfter states(this);
interpreter::Register callee_reg = bytecode_iterator().GetRegisterOperand(0);
interpreter::Register first_arg = bytecode_iterator().GetRegisterOperand(1);
size_t arg_count = bytecode_iterator().GetRegisterCountOperand(2);
Node* new_target = environment()->LookupAccumulator();
Node* callee = environment()->LookupRegister(callee_reg);
// TODO(turbofan): Pass the feedback here.
const Operator* call = javascript()->CallConstruct(
static_cast<int>(arg_count) + 2, VectorSlotPair());
Node* value = ProcessCallNewArguments(call, callee, new_target, first_arg,
arg_count + 2);
environment()->BindAccumulator(value, &states);
}
void BytecodeGraphBuilder::VisitNew() { BuildCallConstruct(); }
void BytecodeGraphBuilder::VisitNewWide() { BuildCallConstruct(); }
void BytecodeGraphBuilder::BuildThrow() {
FrameStateBeforeAndAfter states(this);
Node* value = environment()->LookupAccumulator();
Node* call = NewNode(javascript()->CallRuntime(Runtime::kThrow), value);
environment()->BindAccumulator(call, &states);
}
void BytecodeGraphBuilder::VisitThrow() {
BuildThrow();
Node* call = environment()->LookupAccumulator();
Node* control = NewNode(common()->Throw(), call);
MergeControlToLeaveFunction(control);
}
void BytecodeGraphBuilder::VisitReThrow() {
Node* value = environment()->LookupAccumulator();
Node* call = NewNode(javascript()->CallRuntime(Runtime::kReThrow), value);
Node* control = NewNode(common()->Throw(), call);
MergeControlToLeaveFunction(control);
}
void BytecodeGraphBuilder::BuildBinaryOp(const Operator* js_op) {
FrameStateBeforeAndAfter states(this);
Node* left =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
Node* right = environment()->LookupAccumulator();
Node* node = NewNode(js_op, left, right);
environment()->BindAccumulator(node, &states);
}
void BytecodeGraphBuilder::VisitAdd() {
BinaryOperationHints hints = BinaryOperationHints::Any();
BuildBinaryOp(javascript()->Add(hints));
}
void BytecodeGraphBuilder::VisitSub() {
BinaryOperationHints hints = BinaryOperationHints::Any();
BuildBinaryOp(javascript()->Subtract(hints));
}
void BytecodeGraphBuilder::VisitMul() {
BinaryOperationHints hints = BinaryOperationHints::Any();
BuildBinaryOp(javascript()->Multiply(hints));
}
void BytecodeGraphBuilder::VisitDiv() {
BinaryOperationHints hints = BinaryOperationHints::Any();
BuildBinaryOp(javascript()->Divide(hints));
}
void BytecodeGraphBuilder::VisitMod() {
BinaryOperationHints hints = BinaryOperationHints::Any();
BuildBinaryOp(javascript()->Modulus(hints));
}
void BytecodeGraphBuilder::VisitBitwiseOr() {
BinaryOperationHints hints = BinaryOperationHints::Any();
BuildBinaryOp(javascript()->BitwiseOr(hints));
}
void BytecodeGraphBuilder::VisitBitwiseXor() {
BinaryOperationHints hints = BinaryOperationHints::Any();
BuildBinaryOp(javascript()->BitwiseXor(hints));
}
void BytecodeGraphBuilder::VisitBitwiseAnd() {
BinaryOperationHints hints = BinaryOperationHints::Any();
BuildBinaryOp(javascript()->BitwiseAnd(hints));
}
void BytecodeGraphBuilder::VisitShiftLeft() {
BinaryOperationHints hints = BinaryOperationHints::Any();
BuildBinaryOp(javascript()->ShiftLeft(hints));
}
void BytecodeGraphBuilder::VisitShiftRight() {
BinaryOperationHints hints = BinaryOperationHints::Any();
BuildBinaryOp(javascript()->ShiftRight(hints));
}
void BytecodeGraphBuilder::VisitShiftRightLogical() {
BinaryOperationHints hints = BinaryOperationHints::Any();
BuildBinaryOp(javascript()->ShiftRightLogical(hints));
}
void BytecodeGraphBuilder::VisitInc() {
FrameStateBeforeAndAfter states(this);
const Operator* js_op = javascript()->Add(BinaryOperationHints::Any());
Node* node = NewNode(js_op, environment()->LookupAccumulator(),
jsgraph()->OneConstant());
environment()->BindAccumulator(node, &states);
}
void BytecodeGraphBuilder::VisitDec() {
FrameStateBeforeAndAfter states(this);
const Operator* js_op = javascript()->Subtract(BinaryOperationHints::Any());
Node* node = NewNode(js_op, environment()->LookupAccumulator(),
jsgraph()->OneConstant());
environment()->BindAccumulator(node, &states);
}
void BytecodeGraphBuilder::VisitLogicalNot() {
Node* value = NewNode(javascript()->ToBoolean(ToBooleanHint::kAny),
environment()->LookupAccumulator());
Node* node = NewNode(common()->Select(MachineRepresentation::kTagged), value,
jsgraph()->FalseConstant(), jsgraph()->TrueConstant());
environment()->BindAccumulator(node);
}
void BytecodeGraphBuilder::VisitTypeOf() {
Node* node =
NewNode(javascript()->TypeOf(), environment()->LookupAccumulator());
environment()->BindAccumulator(node);
}
void BytecodeGraphBuilder::BuildDelete(LanguageMode language_mode) {
FrameStateBeforeAndAfter states(this);
Node* key = environment()->LookupAccumulator();
Node* object =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
Node* node =
NewNode(javascript()->DeleteProperty(language_mode), object, key);
environment()->BindAccumulator(node, &states);
}
void BytecodeGraphBuilder::VisitDeletePropertyStrict() {
BuildDelete(LanguageMode::STRICT);
}
void BytecodeGraphBuilder::VisitDeletePropertySloppy() {
BuildDelete(LanguageMode::SLOPPY);
}
void BytecodeGraphBuilder::BuildCompareOp(const Operator* js_op) {
FrameStateBeforeAndAfter states(this);
Node* left =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
Node* right = environment()->LookupAccumulator();
Node* node = NewNode(js_op, left, right);
environment()->BindAccumulator(node, &states);
}
void BytecodeGraphBuilder::VisitTestEqual() {
BuildCompareOp(javascript()->Equal());
}
void BytecodeGraphBuilder::VisitTestNotEqual() {
BuildCompareOp(javascript()->NotEqual());
}
void BytecodeGraphBuilder::VisitTestEqualStrict() {
BuildCompareOp(javascript()->StrictEqual());
}
void BytecodeGraphBuilder::VisitTestNotEqualStrict() {
BuildCompareOp(javascript()->StrictNotEqual());
}
void BytecodeGraphBuilder::VisitTestLessThan() {
BuildCompareOp(javascript()->LessThan());
}
void BytecodeGraphBuilder::VisitTestGreaterThan() {
BuildCompareOp(javascript()->GreaterThan());
}
void BytecodeGraphBuilder::VisitTestLessThanOrEqual() {
BuildCompareOp(javascript()->LessThanOrEqual());
}
void BytecodeGraphBuilder::VisitTestGreaterThanOrEqual() {
BuildCompareOp(javascript()->GreaterThanOrEqual());
}
void BytecodeGraphBuilder::VisitTestIn() {
BuildCompareOp(javascript()->HasProperty());
}
void BytecodeGraphBuilder::VisitTestInstanceOf() {
BuildCompareOp(javascript()->InstanceOf());
}
void BytecodeGraphBuilder::BuildCastOperator(const Operator* js_op) {
FrameStateBeforeAndAfter states(this);
Node* node = NewNode(js_op, environment()->LookupAccumulator());
environment()->BindAccumulator(node, &states);
}
void BytecodeGraphBuilder::VisitToName() {
BuildCastOperator(javascript()->ToName());
}
void BytecodeGraphBuilder::VisitToObject() {
BuildCastOperator(javascript()->ToObject());
}
void BytecodeGraphBuilder::VisitToNumber() {
BuildCastOperator(javascript()->ToNumber());
}
void BytecodeGraphBuilder::VisitJump() { BuildJump(); }
void BytecodeGraphBuilder::VisitJumpConstant() { BuildJump(); }
void BytecodeGraphBuilder::VisitJumpConstantWide() { BuildJump(); }
void BytecodeGraphBuilder::VisitJumpIfTrue() {
BuildJumpIfEqual(jsgraph()->TrueConstant());
}
void BytecodeGraphBuilder::VisitJumpIfTrueConstant() {
BuildJumpIfEqual(jsgraph()->TrueConstant());
}
void BytecodeGraphBuilder::VisitJumpIfTrueConstantWide() {
BuildJumpIfEqual(jsgraph()->TrueConstant());
}
void BytecodeGraphBuilder::VisitJumpIfFalse() {
BuildJumpIfEqual(jsgraph()->FalseConstant());
}
void BytecodeGraphBuilder::VisitJumpIfFalseConstant() {
BuildJumpIfEqual(jsgraph()->FalseConstant());
}
void BytecodeGraphBuilder::VisitJumpIfFalseConstantWide() {
BuildJumpIfEqual(jsgraph()->FalseConstant());
}
void BytecodeGraphBuilder::VisitJumpIfToBooleanTrue() {
BuildJumpIfToBooleanEqual(jsgraph()->TrueConstant());
}
void BytecodeGraphBuilder::VisitJumpIfToBooleanTrueConstant() {
BuildJumpIfToBooleanEqual(jsgraph()->TrueConstant());
}
void BytecodeGraphBuilder::VisitJumpIfToBooleanTrueConstantWide() {
BuildJumpIfToBooleanEqual(jsgraph()->TrueConstant());
}
void BytecodeGraphBuilder::VisitJumpIfToBooleanFalse() {
BuildJumpIfToBooleanEqual(jsgraph()->FalseConstant());
}
void BytecodeGraphBuilder::VisitJumpIfToBooleanFalseConstant() {
BuildJumpIfToBooleanEqual(jsgraph()->FalseConstant());
}
void BytecodeGraphBuilder::VisitJumpIfToBooleanFalseConstantWide() {
BuildJumpIfToBooleanEqual(jsgraph()->FalseConstant());
}
void BytecodeGraphBuilder::VisitJumpIfNotHole() { BuildJumpIfNotHole(); }
void BytecodeGraphBuilder::VisitJumpIfNotHoleConstant() {
BuildJumpIfNotHole();
}
void BytecodeGraphBuilder::VisitJumpIfNotHoleConstantWide() {
BuildJumpIfNotHole();
}
void BytecodeGraphBuilder::VisitJumpIfNull() {
BuildJumpIfEqual(jsgraph()->NullConstant());
}
void BytecodeGraphBuilder::VisitJumpIfNullConstant() {
BuildJumpIfEqual(jsgraph()->NullConstant());
}
void BytecodeGraphBuilder::VisitJumpIfNullConstantWide() {
BuildJumpIfEqual(jsgraph()->NullConstant());
}
void BytecodeGraphBuilder::VisitJumpIfUndefined() {
BuildJumpIfEqual(jsgraph()->UndefinedConstant());
}
void BytecodeGraphBuilder::VisitJumpIfUndefinedConstant() {
BuildJumpIfEqual(jsgraph()->UndefinedConstant());
}
void BytecodeGraphBuilder::VisitJumpIfUndefinedConstantWide() {
BuildJumpIfEqual(jsgraph()->UndefinedConstant());
}
void BytecodeGraphBuilder::VisitStackCheck() {
FrameStateBeforeAndAfter states(this);
Node* node = NewNode(javascript()->StackCheck());
environment()->RecordAfterState(node, &states);
}
void BytecodeGraphBuilder::VisitReturn() {
Node* control =
NewNode(common()->Return(), environment()->LookupAccumulator());
MergeControlToLeaveFunction(control);
}
void BytecodeGraphBuilder::VisitDebugger() {
FrameStateBeforeAndAfter states(this);
Node* call =
NewNode(javascript()->CallRuntime(Runtime::kHandleDebuggerStatement));
environment()->BindAccumulator(call, &states);
}
// We cannot create a graph from the debugger copy of the bytecode array.
#define DEBUG_BREAK(Name, ...) \
void BytecodeGraphBuilder::Visit##Name() { UNREACHABLE(); }
DEBUG_BREAK_BYTECODE_LIST(DEBUG_BREAK);
#undef DEBUG_BREAK
void BytecodeGraphBuilder::BuildForInPrepare() {
FrameStateBeforeAndAfter states(this);
Node* receiver = environment()->LookupAccumulator();
Node* prepare = NewNode(javascript()->ForInPrepare(), receiver);
environment()->BindRegistersToProjections(
bytecode_iterator().GetRegisterOperand(0), prepare, &states);
}
void BytecodeGraphBuilder::VisitForInPrepare() { BuildForInPrepare(); }
void BytecodeGraphBuilder::VisitForInPrepareWide() { BuildForInPrepare(); }
void BytecodeGraphBuilder::VisitForInDone() {
FrameStateBeforeAndAfter states(this);
Node* index =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
Node* cache_length =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(1));
Node* exit_cond = NewNode(javascript()->ForInDone(), index, cache_length);
environment()->BindAccumulator(exit_cond, &states);
}
void BytecodeGraphBuilder::BuildForInNext() {
FrameStateBeforeAndAfter states(this);
Node* receiver =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
Node* index =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(1));
int catch_reg_pair_index = bytecode_iterator().GetRegisterOperand(2).index();
Node* cache_type = environment()->LookupRegister(
interpreter::Register(catch_reg_pair_index));
Node* cache_array = environment()->LookupRegister(
interpreter::Register(catch_reg_pair_index + 1));
Node* value = NewNode(javascript()->ForInNext(), receiver, cache_array,
cache_type, index);
environment()->BindAccumulator(value, &states);
}
void BytecodeGraphBuilder::VisitForInNext() { BuildForInNext(); }
void BytecodeGraphBuilder::VisitForInNextWide() { BuildForInNext(); }
void BytecodeGraphBuilder::VisitForInStep() {
FrameStateBeforeAndAfter states(this);
Node* index =
environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
index = NewNode(javascript()->ForInStep(), index);
environment()->BindAccumulator(index, &states);
}
void BytecodeGraphBuilder::SwitchToMergeEnvironment(int current_offset) {
if (merge_environments_[current_offset] != nullptr) {
if (environment() != nullptr) {
merge_environments_[current_offset]->Merge(environment());
}
set_environment(merge_environments_[current_offset]);
}
}
void BytecodeGraphBuilder::BuildLoopHeaderEnvironment(int current_offset) {
if (branch_analysis()->backward_branches_target(current_offset)) {
// Add loop header and store a copy so we can connect merged back
// edge inputs to the loop header.
merge_environments_[current_offset] = environment()->CopyForLoop();
}
}
void BytecodeGraphBuilder::MergeIntoSuccessorEnvironment(int target_offset) {
if (merge_environments_[target_offset] == nullptr) {
// Append merge nodes to the environment. We may merge here with another
// environment. So add a place holder for merge nodes. We may add redundant
// but will be eliminated in a later pass.
// TODO(mstarzinger): Be smarter about this!
NewMerge();
merge_environments_[target_offset] = environment();
} else {
merge_environments_[target_offset]->Merge(environment());
}
set_environment(nullptr);
}
void BytecodeGraphBuilder::MergeControlToLeaveFunction(Node* exit) {
exit_controls_.push_back(exit);
set_environment(nullptr);
}
void BytecodeGraphBuilder::BuildJump() {
MergeIntoSuccessorEnvironment(bytecode_iterator().GetJumpTargetOffset());
}
void BytecodeGraphBuilder::BuildConditionalJump(Node* condition) {
NewBranch(condition);
Environment* if_false_environment = environment()->CopyForConditional();
NewIfTrue();
MergeIntoSuccessorEnvironment(bytecode_iterator().GetJumpTargetOffset());
set_environment(if_false_environment);
NewIfFalse();
}
void BytecodeGraphBuilder::BuildJumpIfEqual(Node* comperand) {
Node* accumulator = environment()->LookupAccumulator();
Node* condition =
NewNode(javascript()->StrictEqual(), accumulator, comperand);
BuildConditionalJump(condition);
}
void BytecodeGraphBuilder::BuildJumpIfToBooleanEqual(Node* comperand) {
Node* accumulator = environment()->LookupAccumulator();
Node* to_boolean =
NewNode(javascript()->ToBoolean(ToBooleanHint::kAny), accumulator);
Node* condition = NewNode(javascript()->StrictEqual(), to_boolean, comperand);
BuildConditionalJump(condition);
}
void BytecodeGraphBuilder::BuildJumpIfNotHole() {
Node* accumulator = environment()->LookupAccumulator();
Node* condition = NewNode(javascript()->StrictEqual(), accumulator,
jsgraph()->TheHoleConstant());
Node* node =
NewNode(common()->Select(MachineRepresentation::kTagged), condition,
jsgraph()->FalseConstant(), jsgraph()->TrueConstant());
BuildConditionalJump(node);
}
Node** BytecodeGraphBuilder::EnsureInputBufferSize(int size) {
if (size > input_buffer_size_) {
size = size + kInputBufferSizeIncrement + input_buffer_size_;
input_buffer_ = local_zone()->NewArray<Node*>(size);
input_buffer_size_ = size;
}
return input_buffer_;
}
void BytecodeGraphBuilder::EnterAndExitExceptionHandlers(int current_offset) {
Handle<HandlerTable> table = exception_handler_table();
int num_entries = table->NumberOfRangeEntries();
// Potentially exit exception handlers.
while (!exception_handlers_.empty()) {
int current_end = exception_handlers_.top().end_offset_;
if (current_offset < current_end) break; // Still covered by range.
exception_handlers_.pop();
}
// Potentially enter exception handlers.
while (current_exception_handler_ < num_entries) {
int next_start = table->GetRangeStart(current_exception_handler_);
if (current_offset < next_start) break; // Not yet covered by range.
int next_end = table->GetRangeEnd(current_exception_handler_);
int next_handler = table->GetRangeHandler(current_exception_handler_);
int context_register = table->GetRangeData(current_exception_handler_);
CatchPrediction pred =
table->GetRangePrediction(current_exception_handler_);
exception_handlers_.push(
{next_start, next_end, next_handler, context_register, pred});
current_exception_handler_++;
}
}
Node* BytecodeGraphBuilder::MakeNode(const Operator* op, int value_input_count,
Node** value_inputs, bool incomplete) {
DCHECK_EQ(op->ValueInputCount(), value_input_count);
bool has_context = OperatorProperties::HasContextInput(op);
int frame_state_count = OperatorProperties::GetFrameStateInputCount(op);
bool has_control = op->ControlInputCount() == 1;
bool has_effect = op->EffectInputCount() == 1;
DCHECK_LT(op->ControlInputCount(), 2);
DCHECK_LT(op->EffectInputCount(), 2);
Node* result = nullptr;
if (!has_context && frame_state_count == 0 && !has_control && !has_effect) {
result = graph()->NewNode(op, value_input_count, value_inputs, incomplete);
} else {
bool inside_handler = !exception_handlers_.empty();
int input_count_with_deps = value_input_count;
if (has_context) ++input_count_with_deps;
input_count_with_deps += frame_state_count;
if (has_control) ++input_count_with_deps;
if (has_effect) ++input_count_with_deps;
Node** buffer = EnsureInputBufferSize(input_count_with_deps);
memcpy(buffer, value_inputs, kPointerSize * value_input_count);
Node** current_input = buffer + value_input_count;
if (has_context) {
*current_input++ = environment()->Context();
}
for (int i = 0; i < frame_state_count; i++) {
// The frame state will be inserted later. Here we misuse
// the {Dead} node as a sentinel to be later overwritten
// with the real frame state.
*current_input++ = jsgraph()->Dead();
}
if (has_effect) {
*current_input++ = environment()->GetEffectDependency();
}
if (has_control) {
*current_input++ = environment()->GetControlDependency();
}
result = graph()->NewNode(op, input_count_with_deps, buffer, incomplete);
// Update the current control dependency for control-producing nodes.
if (NodeProperties::IsControl(result)) {
environment()->UpdateControlDependency(result);
}
// Update the current effect dependency for effect-producing nodes.
if (result->op()->EffectOutputCount() > 0) {
environment()->UpdateEffectDependency(result);
}
// Add implicit exception continuation for throwing nodes.
if (!result->op()->HasProperty(Operator::kNoThrow) && inside_handler) {
int handler_offset = exception_handlers_.top().handler_offset_;
int context_index = exception_handlers_.top().context_register_;
CatchPrediction prediction = exception_handlers_.top().pred_;
interpreter::Register context_register(context_index);
IfExceptionHint hint = prediction == CatchPrediction::CAUGHT
? IfExceptionHint::kLocallyCaught
: IfExceptionHint::kLocallyUncaught;
Environment* success_env = environment()->CopyForConditional();
const Operator* op = common()->IfException(hint);
Node* effect = environment()->GetEffectDependency();
Node* on_exception = graph()->NewNode(op, effect, result);
Node* context = environment()->LookupRegister(context_register);
environment()->UpdateControlDependency(on_exception);
environment()->UpdateEffectDependency(on_exception);
environment()->BindAccumulator(on_exception);
environment()->SetContext(context);
MergeIntoSuccessorEnvironment(handler_offset);
set_environment(success_env);
}
// Add implicit success continuation for throwing nodes.
if (!result->op()->HasProperty(Operator::kNoThrow)) {
const Operator* if_success = common()->IfSuccess();
Node* on_success = graph()->NewNode(if_success, result);
environment()->UpdateControlDependency(on_success);
}
}
return result;
}
Node* BytecodeGraphBuilder::NewPhi(int count, Node* input, Node* control) {
const Operator* phi_op = common()->Phi(MachineRepresentation::kTagged, count);
Node** buffer = EnsureInputBufferSize(count + 1);
MemsetPointer(buffer, input, count);
buffer[count] = control;
return graph()->NewNode(phi_op, count + 1, buffer, true);
}
Node* BytecodeGraphBuilder::NewEffectPhi(int count, Node* input,
Node* control) {
const Operator* phi_op = common()->EffectPhi(count);
Node** buffer = EnsureInputBufferSize(count + 1);
MemsetPointer(buffer, input, count);
buffer[count] = control;
return graph()->NewNode(phi_op, count + 1, buffer, true);
}
Node* BytecodeGraphBuilder::MergeControl(Node* control, Node* other) {
int inputs = control->op()->ControlInputCount() + 1;
if (control->opcode() == IrOpcode::kLoop) {
// Control node for loop exists, add input.
const Operator* op = common()->Loop(inputs);
control->AppendInput(graph_zone(), other);
NodeProperties::ChangeOp(control, op);
} else if (control->opcode() == IrOpcode::kMerge) {
// Control node for merge exists, add input.
const Operator* op = common()->Merge(inputs);
control->AppendInput(graph_zone(), other);
NodeProperties::ChangeOp(control, op);
} else {
// Control node is a singleton, introduce a merge.
const Operator* op = common()->Merge(inputs);
Node* merge_inputs[] = {control, other};
control = graph()->NewNode(op, arraysize(merge_inputs), merge_inputs, true);
}
return control;
}
Node* BytecodeGraphBuilder::MergeEffect(Node* value, Node* other,
Node* control) {
int inputs = control->op()->ControlInputCount();
if (value->opcode() == IrOpcode::kEffectPhi &&
NodeProperties::GetControlInput(value) == control) {
// Phi already exists, add input.
value->InsertInput(graph_zone(), inputs - 1, other);
NodeProperties::ChangeOp(value, common()->EffectPhi(inputs));
} else if (value != other) {
// Phi does not exist yet, introduce one.
value = NewEffectPhi(inputs, value, control);
value->ReplaceInput(inputs - 1, other);
}
return value;
}
Node* BytecodeGraphBuilder::MergeValue(Node* value, Node* other,
Node* control) {
int inputs = control->op()->ControlInputCount();
if (value->opcode() == IrOpcode::kPhi &&
NodeProperties::GetControlInput(value) == control) {
// Phi already exists, add input.
value->InsertInput(graph_zone(), inputs - 1, other);
NodeProperties::ChangeOp(
value, common()->Phi(MachineRepresentation::kTagged, inputs));
} else if (value != other) {
// Phi does not exist yet, introduce one.
value = NewPhi(inputs, value, control);
value->ReplaceInput(inputs - 1, other);
}
return value;
}
} // namespace compiler
} // namespace internal
} // namespace v8