blob: f77f43ac7803c53ee20992c113e06137ede35cea [file] [log] [blame]
// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INTERPRETER_INTERPRETER_ASSEMBLER_H_
#define V8_INTERPRETER_INTERPRETER_ASSEMBLER_H_
#include "src/allocation.h"
#include "src/base/smart-pointers.h"
#include "src/builtins.h"
#include "src/compiler/code-stub-assembler.h"
#include "src/frames.h"
#include "src/interpreter/bytecodes.h"
#include "src/runtime/runtime.h"
namespace v8 {
namespace internal {
namespace interpreter {
class InterpreterAssembler : public compiler::CodeStubAssembler {
public:
InterpreterAssembler(Isolate* isolate, Zone* zone, Bytecode bytecode);
virtual ~InterpreterAssembler();
// Returns the count immediate for bytecode operand |operand_index| in the
// current bytecode.
compiler::Node* BytecodeOperandCount(int operand_index);
// Returns the index immediate for bytecode operand |operand_index| in the
// current bytecode.
compiler::Node* BytecodeOperandIdx(int operand_index);
// Returns the Imm8 immediate for bytecode operand |operand_index| in the
// current bytecode.
compiler::Node* BytecodeOperandImm(int operand_index);
// Returns the register index for bytecode operand |operand_index| in the
// current bytecode.
compiler::Node* BytecodeOperandReg(int operand_index);
// Accumulator.
compiler::Node* GetAccumulator();
void SetAccumulator(compiler::Node* value);
// Context.
compiler::Node* GetContext();
void SetContext(compiler::Node* value);
// Loads from and stores to the interpreter register file.
compiler::Node* LoadRegister(int offset);
compiler::Node* LoadRegister(Register reg);
compiler::Node* LoadRegister(compiler::Node* reg_index);
compiler::Node* StoreRegister(compiler::Node* value, int offset);
compiler::Node* StoreRegister(compiler::Node* value, Register reg);
compiler::Node* StoreRegister(compiler::Node* value,
compiler::Node* reg_index);
// Returns the next consecutive register.
compiler::Node* NextRegister(compiler::Node* reg_index);
// Returns the location in memory of the register |reg_index| in the
// interpreter register file.
compiler::Node* RegisterLocation(compiler::Node* reg_index);
// Load constant at |index| in the constant pool.
compiler::Node* LoadConstantPoolEntry(compiler::Node* index);
// Load an element from a fixed array on the heap.
compiler::Node* LoadFixedArrayElement(compiler::Node* fixed_array, int index);
// Load a field from an object on the heap.
compiler::Node* LoadObjectField(compiler::Node* object, int offset);
// Load |slot_index| from |context|.
compiler::Node* LoadContextSlot(compiler::Node* context, int slot_index);
compiler::Node* LoadContextSlot(compiler::Node* context,
compiler::Node* slot_index);
// Stores |value| into |slot_index| of |context|.
compiler::Node* StoreContextSlot(compiler::Node* context,
compiler::Node* slot_index,
compiler::Node* value);
// Load the TypeFeedbackVector for the current function.
compiler::Node* LoadTypeFeedbackVector();
// Call JSFunction or Callable |function| with |arg_count|
// arguments (not including receiver) and the first argument
// located at |first_arg|.
compiler::Node* CallJS(compiler::Node* function, compiler::Node* context,
compiler::Node* first_arg, compiler::Node* arg_count,
TailCallMode tail_call_mode);
// Call JSFunction or Callable |function| with |arg_count|
// arguments (not including receiver) and the first argument
// located at |first_arg| with feedback slot id |slot_id| and
// type feedback vector |type_feedback_vector|.
compiler::Node* CallJSWithFeedback(compiler::Node* function,
compiler::Node* context,
compiler::Node* first_arg,
compiler::Node* arg_count,
compiler::Node* slot_id,
compiler::Node* type_feedback_vector,
TailCallMode tail_call_mode);
// Call constructor |constructor| with |arg_count| arguments (not
// including receiver) and the first argument located at
// |first_arg|. The |new_target| is the same as the
// |constructor| for the new keyword, but differs for the super
// keyword.
compiler::Node* CallConstruct(compiler::Node* constructor,
compiler::Node* context,
compiler::Node* new_target,
compiler::Node* first_arg,
compiler::Node* arg_count);
// Call runtime function with |arg_count| arguments and the first argument
// located at |first_arg|.
compiler::Node* CallRuntimeN(compiler::Node* function_id,
compiler::Node* context,
compiler::Node* first_arg,
compiler::Node* arg_count, int return_size = 1);
// Jump relative to the current bytecode by |jump_offset|.
void Jump(compiler::Node* jump_offset);
// Jump relative to the current bytecode by |jump_offset| if the
// |condition| is true. Helper function for JumpIfWordEqual and
// JumpIfWordNotEqual.
void JumpConditional(compiler::Node* condition, compiler::Node* jump_offset);
// Jump relative to the current bytecode by |jump_offset| if the
// word values |lhs| and |rhs| are equal.
void JumpIfWordEqual(compiler::Node* lhs, compiler::Node* rhs,
compiler::Node* jump_offset);
// Jump relative to the current bytecode by |jump_offset| if the
// word values |lhs| and |rhs| are not equal.
void JumpIfWordNotEqual(compiler::Node* lhs, compiler::Node* rhs,
compiler::Node* jump_offset);
// Perform a stack guard check.
void StackCheck();
// Returns from the function.
void InterpreterReturn();
// Dispatch to the bytecode.
void Dispatch();
// Dispatch to bytecode handler.
void DispatchToBytecodeHandler(compiler::Node* handler,
compiler::Node* bytecode_offset);
void DispatchToBytecodeHandler(compiler::Node* handler) {
DispatchToBytecodeHandler(handler, BytecodeOffset());
}
// Abort with the given bailout reason.
void Abort(BailoutReason bailout_reason);
protected:
static bool TargetSupportsUnalignedAccess();
private:
// Returns a raw pointer to start of the register file on the stack.
compiler::Node* RegisterFileRawPointer();
// Returns a tagged pointer to the current function's BytecodeArray object.
compiler::Node* BytecodeArrayTaggedPointer();
// Returns the offset from the BytecodeArrayPointer of the current bytecode.
compiler::Node* BytecodeOffset();
// Returns a raw pointer to first entry in the interpreter dispatch table.
compiler::Node* DispatchTableRawPointer();
// Saves and restores interpreter bytecode offset to the interpreter stack
// frame when performing a call.
void CallPrologue() override;
void CallEpilogue() override;
// Traces the current bytecode by calling |function_id|.
void TraceBytecode(Runtime::FunctionId function_id);
// Updates the bytecode array's interrupt budget by |weight| and calls
// Runtime::kInterrupt if counter reaches zero.
void UpdateInterruptBudget(compiler::Node* weight);
// Returns the offset of register |index| relative to RegisterFilePointer().
compiler::Node* RegisterFrameOffset(compiler::Node* index);
compiler::Node* BytecodeOperand(int operand_index);
compiler::Node* BytecodeOperandSignExtended(int operand_index);
compiler::Node* BytecodeOperandShort(int operand_index);
compiler::Node* BytecodeOperandShortSignExtended(int operand_index);
// Returns BytecodeOffset() advanced by delta bytecodes. Note: this does not
// update BytecodeOffset() itself.
compiler::Node* Advance(int delta);
compiler::Node* Advance(compiler::Node* delta);
// Starts next instruction dispatch at |new_bytecode_offset|.
void DispatchTo(compiler::Node* new_bytecode_offset);
// Abort operations for debug code.
void AbortIfWordNotEqual(compiler::Node* lhs, compiler::Node* rhs,
BailoutReason bailout_reason);
Bytecode bytecode_;
CodeStubAssembler::Variable accumulator_;
CodeStubAssembler::Variable context_;
CodeStubAssembler::Variable bytecode_array_;
bool disable_stack_check_across_call_;
compiler::Node* stack_pointer_before_call_;
DISALLOW_COPY_AND_ASSIGN(InterpreterAssembler);
};
} // namespace interpreter
} // namespace internal
} // namespace v8
#endif // V8_INTERPRETER_INTERPRETER_ASSEMBLER_H_