blob: 8fa2f11ba7f0cfbd3dc08cd76b2489cd9f04e2e1 [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/modules/webgl/webgl_compressed_texture_atc.h"
namespace blink {
WebGLCompressedTextureATC::WebGLCompressedTextureATC(
WebGLRenderingContextBase* context)
: WebGLExtension(context) {
context->AddCompressedTextureFormat(GC3D_COMPRESSED_ATC_RGB_AMD);
context->AddCompressedTextureFormat(
GC3D_COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD);
context->AddCompressedTextureFormat(
GC3D_COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD);
}
WebGLExtensionName WebGLCompressedTextureATC::GetName() const {
return kWebGLCompressedTextureATCName;
}
WebGLCompressedTextureATC* WebGLCompressedTextureATC::Create(
WebGLRenderingContextBase* context) {
return new WebGLCompressedTextureATC(context);
}
bool WebGLCompressedTextureATC::Supported(WebGLRenderingContextBase* context) {
return context->ExtensionsUtil()->SupportsExtension(
"GL_AMD_compressed_ATC_texture");
}
const char* WebGLCompressedTextureATC::ExtensionName() {
return "WEBGL_compressed_texture_atc";
}
} // namespace blink