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/*
* Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
* Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Image_h
#define Image_h
#include "platform/PlatformExport.h"
#include "platform/SharedBuffer.h"
#include "platform/geometry/IntRect.h"
#include "platform/graphics/Color.h"
#include "platform/graphics/GraphicsTypes.h"
#include "platform/graphics/ImageAnimationPolicy.h"
#include "platform/graphics/ImageObserver.h"
#include "platform/graphics/ImageOrientation.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "wtf/Assertions.h"
#include "wtf/Noncopyable.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefPtr.h"
#include "wtf/ThreadSafeRefCounted.h"
#include "wtf/text/WTFString.h"
class SkCanvas;
class SkImage;
class SkMatrix;
class SkPaint;
namespace blink {
class FloatPoint;
class FloatRect;
class FloatSize;
class GraphicsContext;
class Image;
class PLATFORM_EXPORT Image : public ThreadSafeRefCounted<Image> {
friend class GeneratedImage;
friend class CrossfadeGeneratedImage;
friend class GradientGeneratedImage;
friend class GraphicsContext;
WTF_MAKE_NONCOPYABLE(Image);
public:
virtual ~Image();
static PassRefPtr<Image> loadPlatformResource(const char* name);
static bool supportsType(const String&);
virtual bool isSVGImage() const { return false; }
virtual bool isBitmapImage() const { return false; }
// To increase accuracy of currentFrameKnownToBeOpaque() it may,
// for applicable image types, be told to pre-cache metadata for
// the current frame. Since this may initiate a deferred image
// decoding, PreCacheMetadata requires a InspectorPaintImageEvent
// during call.
enum MetadataMode { UseCurrentMetadata, PreCacheMetadata };
virtual bool currentFrameKnownToBeOpaque(
MetadataMode = UseCurrentMetadata) = 0;
virtual bool currentFrameIsComplete() { return false; }
virtual bool currentFrameIsLazyDecoded() { return false; }
virtual bool isTextureBacked();
virtual void transfer() {}
// Derived classes should override this if they can assure that the current
// image frame contains only resources from its own security origin.
virtual bool currentFrameHasSingleSecurityOrigin() const { return false; }
static Image* nullImage();
bool isNull() const { return size().isEmpty(); }
virtual bool usesContainerSize() const { return false; }
virtual bool hasRelativeSize() const { return false; }
virtual IntSize size() const = 0;
IntRect rect() const { return IntRect(IntPoint(), size()); }
int width() const { return size().width(); }
int height() const { return size().height(); }
virtual bool getHotSpot(IntPoint&) const { return false; }
enum SizeAvailability { SizeAvailable, SizeUnavailable };
virtual SizeAvailability setData(PassRefPtr<SharedBuffer> data,
bool allDataReceived);
virtual SizeAvailability dataChanged(bool /*allDataReceived*/) {
return SizeUnavailable;
}
virtual String filenameExtension() const {
return String();
} // null string if unknown
virtual void destroyDecodedData() = 0;
virtual PassRefPtr<SharedBuffer> data() { return m_encodedImageData; }
// Animation begins whenever someone draws the image, so startAnimation() is
// not normally called. It will automatically pause once all observers no
// longer want to render the image anywhere.
enum CatchUpAnimation { DoNotCatchUp, CatchUp };
virtual void startAnimation(CatchUpAnimation = CatchUp) {}
virtual void resetAnimation() {}
// True if this image can potentially animate.
virtual bool maybeAnimated() { return false; }
// Set animationPolicy
virtual void setAnimationPolicy(ImageAnimationPolicy) {}
virtual ImageAnimationPolicy animationPolicy() {
return ImageAnimationPolicyAllowed;
}
virtual void advanceTime(double deltaTimeInSeconds) {}
// Advances an animated image. For BitmapImage (e.g., animated gifs) this
// will advance to the next frame. For SVGImage, this will trigger an
// animation update for CSS and advance the SMIL timeline by one frame.
virtual void advanceAnimationForTesting() {}
// Typically the ImageResource that owns us.
ImageObserver* getImageObserver() const {
return m_imageObserverDisabled ? nullptr : m_imageObserver;
}
void clearImageObserver() { m_imageObserver = nullptr; }
// To avoid interleaved accesses to |m_imageObserverDisabled|, do not call
// setImageObserverDisabled() other than from ImageObserverDisabler.
void setImageObserverDisabled(bool disabled) {
m_imageObserverDisabled = disabled;
}
enum TileRule { StretchTile, RoundTile, SpaceTile, RepeatTile };
virtual sk_sp<SkImage> imageForCurrentFrame() = 0;
virtual PassRefPtr<Image> imageForDefaultFrame();
virtual void drawPattern(GraphicsContext&,
const FloatRect&,
const FloatSize&,
const FloatPoint& phase,
SkBlendMode,
const FloatRect&,
const FloatSize& repeatSpacing = FloatSize());
enum ImageClampingMode {
ClampImageToSourceRect,
DoNotClampImageToSourceRect
};
virtual void draw(SkCanvas*,
const SkPaint&,
const FloatRect& dstRect,
const FloatRect& srcRect,
RespectImageOrientationEnum,
ImageClampingMode) = 0;
virtual bool applyShader(SkPaint&, const SkMatrix& localMatrix);
// Compute the tile which contains a given point (assuming a repeating tile
// grid). The point and returned value are in destination grid space.
static FloatRect computeTileContaining(const FloatPoint&,
const FloatSize& tileSize,
const FloatPoint& tilePhase,
const FloatSize& tileSpacing);
// Compute the image subset which gets mapped onto |dest|, when the whole
// image is drawn into |tile|. Assumes |tile| contains |dest|. The tile rect
// is in destination grid space while the return value is in image coordinate
// space.
static FloatRect computeSubsetForTile(const FloatRect& tile,
const FloatRect& dest,
const FloatSize& imageSize);
protected:
Image(ImageObserver* = 0);
void drawTiled(GraphicsContext&,
const FloatRect& dstRect,
const FloatPoint& srcPoint,
const FloatSize& tileSize,
SkBlendMode,
const FloatSize& repeatSpacing);
void drawTiled(GraphicsContext&,
const FloatRect& dstRect,
const FloatRect& srcRect,
const FloatSize& tileScaleFactor,
TileRule hRule,
TileRule vRule,
SkBlendMode);
private:
RefPtr<SharedBuffer> m_encodedImageData;
// TODO(Oilpan): consider having Image on the Oilpan heap and
// turn this into a Member<>.
//
// The observer (an ImageResource) is an untraced member, with the
// ImageResource being responsible for clearing itself out.
UntracedMember<ImageObserver> m_imageObserver;
bool m_imageObserverDisabled;
};
#define DEFINE_IMAGE_TYPE_CASTS(typeName) \
DEFINE_TYPE_CASTS(typeName, Image, image, image->is##typeName(), \
image.is##typeName())
} // namespace blink
#endif