blob: ded755d990543449d8e6a0d276a713e469205cc5 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file looks like a unit test, but it contains benchmarks and test
// utilities intended for manual evaluation of the scalers in
// gl_helper*. These tests produce output in the form of files and printouts,
// but cannot really "fail". There is no point in making these tests part
// of any test automation run.
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>
#include <stddef.h>
#include <stdio.h>
#include <cmath>
#include <string>
#include <vector>
#include "base/at_exit.h"
#include "base/command_line.h"
#include "base/files/file_util.h"
#include "base/run_loop.h"
#include "base/stl_util.h"
#include "base/strings/stringprintf.h"
#include "base/test/scoped_task_environment.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/time/time.h"
#include "components/viz/common/gl_helper.h"
#include "components/viz/common/gl_helper_scaling.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "gpu/command_buffer/client/shared_memory_limits.h"
#include "gpu/ipc/gl_in_process_context.h"
#include "gpu/ipc/test_gpu_thread_holder.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkTypes.h"
#include "ui/gfx/codec/png_codec.h"
namespace viz {
namespace {
GLHelper::ScalerQuality kQualities[] = {
GLHelper::SCALER_QUALITY_BEST, GLHelper::SCALER_QUALITY_GOOD,
GLHelper::SCALER_QUALITY_FAST,
};
const char* const kQualityNames[] = {
"best", "good", "fast",
};
} // namespace
class GLHelperBenchmark : public testing::Test {
protected:
void SetUp() override {
gpu::ContextCreationAttribs attributes;
attributes.alpha_size = 8;
attributes.depth_size = 24;
attributes.red_size = 8;
attributes.green_size = 8;
attributes.blue_size = 8;
attributes.stencil_size = 8;
attributes.samples = 4;
attributes.sample_buffers = 1;
attributes.bind_generates_resource = false;
attributes.gpu_preference = gl::PreferDiscreteGpu;
context_ = std::make_unique<gpu::GLInProcessContext>();
auto result = context_->Initialize(
gpu::GetTestGpuThreadHolder()->GetTaskExecutor(), nullptr, /* surface */
true, /* offscreen */
gpu::kNullSurfaceHandle, /* window */
attributes, gpu::SharedMemoryLimits(),
nullptr, /* gpu_memory_buffer_manager */
nullptr, /* image_factory */
base::ThreadTaskRunnerHandle::Get());
DCHECK_EQ(result, gpu::ContextResult::kSuccess);
gl_ = context_->GetImplementation();
gpu::ContextSupport* support = context_->GetImplementation();
helper_.reset(new GLHelper(gl_, support));
helper_scaling_.reset(new GLHelperScaling(gl_, helper_.get()));
}
void TearDown() override {
helper_scaling_.reset(nullptr);
helper_.reset(nullptr);
context_.reset(nullptr);
}
void LoadPngFileToSkBitmap(const base::FilePath& filename, SkBitmap* bitmap) {
std::string compressed;
base::ReadFileToString(base::MakeAbsoluteFilePath(filename), &compressed);
ASSERT_TRUE(compressed.size());
ASSERT_TRUE(gfx::PNGCodec::Decode(
reinterpret_cast<const unsigned char*>(compressed.data()),
compressed.size(), bitmap));
}
// Save the image to a png file. Used to create the initial test files.
void SaveToFile(SkBitmap* bitmap, const base::FilePath& filename) {
std::vector<unsigned char> compressed;
ASSERT_TRUE(gfx::PNGCodec::Encode(
static_cast<unsigned char*>(bitmap->getPixels()),
gfx::PNGCodec::FORMAT_BGRA,
gfx::Size(bitmap->width(), bitmap->height()),
static_cast<int>(bitmap->rowBytes()), true,
std::vector<gfx::PNGCodec::Comment>(), &compressed));
ASSERT_TRUE(compressed.size());
FILE* f = base::OpenFile(filename, "wb");
ASSERT_TRUE(f);
ASSERT_EQ(fwrite(&*compressed.begin(), 1, compressed.size(), f),
compressed.size());
base::CloseFile(f);
}
base::test::ScopedTaskEnvironment scoped_task_environment_;
std::unique_ptr<gpu::GLInProcessContext> context_;
gpu::gles2::GLES2Interface* gl_;
std::unique_ptr<GLHelper> helper_;
std::unique_ptr<GLHelperScaling> helper_scaling_;
base::circular_deque<GLHelperScaling::ScaleOp> x_ops_, y_ops_;
};
TEST_F(GLHelperBenchmark, ScaleBenchmark) {
int output_sizes[] = {1920, 1080, 1249, 720, // Output size on pixel
256, 144};
int input_sizes[] = {3200, 2040, 2560, 1476, // Pixel tab size
1920, 1080, 1280, 720, 800, 480, 256, 144};
for (size_t q = 0; q < base::size(kQualities); q++) {
for (size_t outsize = 0; outsize < base::size(output_sizes); outsize += 2) {
for (size_t insize = 0; insize < base::size(input_sizes); insize += 2) {
uint32_t src_texture;
gl_->GenTextures(1, &src_texture);
uint32_t dst_texture;
gl_->GenTextures(1, &dst_texture);
uint32_t framebuffer;
gl_->GenFramebuffers(1, &framebuffer);
const gfx::Size src_size(input_sizes[insize], input_sizes[insize + 1]);
const gfx::Size dst_size(output_sizes[outsize],
output_sizes[outsize + 1]);
SkBitmap input;
input.allocN32Pixels(src_size.width(), src_size.height());
SkBitmap output_pixels;
output_pixels.allocN32Pixels(dst_size.width(), dst_size.height());
gl_->BindFramebuffer(GL_FRAMEBUFFER, framebuffer);
gl_->BindTexture(GL_TEXTURE_2D, dst_texture);
gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, dst_size.width(),
dst_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
gl_->BindTexture(GL_TEXTURE_2D, src_texture);
gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, src_size.width(),
src_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE,
input.getPixels());
std::unique_ptr<GLHelper::ScalerInterface> scaler =
helper_->CreateScaler(
kQualities[q],
gfx::Vector2d(src_size.width(), src_size.height()),
gfx::Vector2d(dst_size.width(), dst_size.height()), false,
false, false);
// Scale once beforehand before we start measuring.
const gfx::Rect output_rect(dst_size);
scaler->Scale(src_texture, src_size, gfx::Vector2dF(), dst_texture,
output_rect);
gl_->Finish();
base::TimeTicks start_time = base::TimeTicks::Now();
int iterations = 0;
base::TimeTicks end_time;
while (true) {
for (int i = 0; i < 50; i++) {
iterations++;
scaler->Scale(src_texture, src_size, gfx::Vector2dF(), dst_texture,
output_rect);
gl_->Flush();
}
gl_->Finish();
end_time = base::TimeTicks::Now();
if (iterations > 2000) {
break;
}
if ((end_time - start_time).InMillisecondsF() > 1000) {
break;
}
}
gl_->DeleteTextures(1, &dst_texture);
gl_->DeleteTextures(1, &src_texture);
gl_->DeleteFramebuffers(1, &framebuffer);
std::string name;
name = base::StringPrintf("scale_%dx%d_to_%dx%d_%s", src_size.width(),
src_size.height(), dst_size.width(),
dst_size.height(), kQualityNames[q]);
float ms = (end_time - start_time).InMillisecondsF() / iterations;
VLOG(0) << base::StringPrintf("*RESULT gpu_scale_time: %s=%.2f ms\n",
name.c_str(), ms);
}
}
}
}
} // namespace viz