blob: fe6bf1f845f8fe34102e13d36a4196f43f52df3f [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NGBoxStrut_h
#define NGBoxStrut_h
#include "core/CoreExport.h"
#include "core/layout/ng/geometry/ng_logical_offset.h"
#include "core/layout/ng/ng_writing_mode.h"
#include "platform/LayoutUnit.h"
#include "platform/text/TextDirection.h"
namespace blink {
// This struct is used for storing margins, borders or padding of a box on all
// four edges.
struct CORE_EXPORT NGBoxStrut {
NGBoxStrut() {}
NGBoxStrut(LayoutUnit inline_start,
LayoutUnit inline_end,
LayoutUnit block_start,
LayoutUnit block_end)
: inline_start(inline_start),
inline_end(inline_end),
block_start(block_start),
block_end(block_end) {}
LayoutUnit InlineSum() const { return inline_start + inline_end; }
LayoutUnit BlockSum() const { return block_start + block_end; }
NGLogicalOffset InlineBlockStartOffset() {
return {inline_start, block_start};
}
bool IsEmpty() const;
// The following two operators exist primarily to have an easy way to access
// the sum of border and padding.
NGBoxStrut& operator+=(const NGBoxStrut& other) {
inline_start += other.inline_start;
inline_end += other.inline_end;
block_start += other.block_start;
block_end += other.block_end;
return *this;
}
NGBoxStrut operator+(const NGBoxStrut& other) {
NGBoxStrut result(*this);
result += other;
return result;
}
bool operator==(const NGBoxStrut& other) const;
String ToString() const;
LayoutUnit inline_start;
LayoutUnit inline_end;
LayoutUnit block_start;
LayoutUnit block_end;
};
CORE_EXPORT std::ostream& operator<<(std::ostream&, const NGBoxStrut&);
// Struct to store physical dimensions, independent of writing mode and
// direction.
// See https://drafts.csswg.org/css-writing-modes-3/#abstract-box
struct CORE_EXPORT NGPhysicalBoxStrut {
LayoutUnit left;
LayoutUnit right;
LayoutUnit top;
LayoutUnit bottom;
NGBoxStrut ConvertToLogical(NGWritingMode, TextDirection) const;
};
} // namespace blink
#endif // NGBoxStrut_h