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/*
* Copyright (C) 2007, 2008 Apple, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "wtf/text/TextCodecUserDefined.h"
#include "wtf/PtrUtil.h"
#include "wtf/text/CString.h"
#include "wtf/text/StringBuffer.h"
#include "wtf/text/StringBuilder.h"
#include "wtf/text/WTFString.h"
#include <memory>
namespace WTF {
void TextCodecUserDefined::registerEncodingNames(
EncodingNameRegistrar registrar) {
registrar("x-user-defined", "x-user-defined");
}
static std::unique_ptr<TextCodec> newStreamingTextDecoderUserDefined(
const TextEncoding&,
const void*) {
return wrapUnique(new TextCodecUserDefined);
}
void TextCodecUserDefined::registerCodecs(TextCodecRegistrar registrar) {
registrar("x-user-defined", newStreamingTextDecoderUserDefined, 0);
}
String TextCodecUserDefined::decode(const char* bytes,
size_t length,
FlushBehavior,
bool,
bool&) {
StringBuilder result;
result.reserveCapacity(length);
for (size_t i = 0; i < length; ++i) {
signed char c = bytes[i];
result.append(static_cast<UChar>(c & 0xF7FF));
}
return result.toString();
}
template <typename CharType>
static CString encodeComplexUserDefined(const CharType* characters,
size_t length,
UnencodableHandling handling) {
Vector<char> result(length);
char* bytes = result.data();
size_t resultLength = 0;
for (size_t i = 0; i < length;) {
UChar32 c;
U16_NEXT(characters, i, length, c);
signed char signedByte = static_cast<signed char>(c);
if ((signedByte & 0xF7FF) == c) {
bytes[resultLength++] = signedByte;
} else {
// No way to encode this character with x-user-defined.
UnencodableReplacementArray replacement;
int replacementLength =
TextCodec::getUnencodableReplacement(c, handling, replacement);
result.grow(resultLength + replacementLength + length - i);
bytes = result.data();
memcpy(bytes + resultLength, replacement, replacementLength);
resultLength += replacementLength;
}
}
return CString(bytes, resultLength);
}
template <typename CharType>
CString TextCodecUserDefined::encodeCommon(const CharType* characters,
size_t length,
UnencodableHandling handling) {
char* bytes;
CString result = CString::newUninitialized(length, bytes);
// Convert the string a fast way and simultaneously do an efficient check to
// see if it's all ASCII.
UChar ored = 0;
for (size_t i = 0; i < length; ++i) {
UChar c = characters[i];
bytes[i] = static_cast<char>(c);
ored |= c;
}
if (!(ored & 0xFF80))
return result;
// If it wasn't all ASCII, call the function that handles more-complex cases.
return encodeComplexUserDefined(characters, length, handling);
}
CString TextCodecUserDefined::encode(const UChar* characters,
size_t length,
UnencodableHandling handling) {
return encodeCommon(characters, length, handling);
}
CString TextCodecUserDefined::encode(const LChar* characters,
size_t length,
UnencodableHandling handling) {
return encodeCommon(characters, length, handling);
}
} // namespace WTF