blob: fa9ee2c76c51648a1b84aa49348f55de28565c59 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/devtools/window_element.h"
#include "ash/devtools/ui_element_delegate.h"
#include "ui/aura/window.h"
namespace ash {
namespace devtools {
namespace {
int GetIndexOfChildInParent(aura::Window* window) {
const aura::Window::Windows& siblings = window->parent()->children();
auto it = std::find(siblings.begin(), siblings.end(), window);
DCHECK(it != siblings.end());
return std::distance(siblings.begin(), it);
}
} // namespace
WindowElement::WindowElement(aura::Window* window,
UIElementDelegate* ui_element_delegate,
UIElement* parent)
: UIElement(UIElementType::WINDOW, ui_element_delegate, parent),
window_(window) {
if (window)
window_->AddObserver(this);
}
WindowElement::~WindowElement() {
if (window_)
window_->RemoveObserver(this);
}
// Handles removing window_.
void WindowElement::OnWindowHierarchyChanging(
const aura::WindowObserver::HierarchyChangeParams& params) {
if (params.target == window_) {
parent()->RemoveChild(this);
delete this;
}
}
// Handles adding window_.
void WindowElement::OnWindowHierarchyChanged(
const aura::WindowObserver::HierarchyChangeParams& params) {
if (window_ == params.new_parent && params.receiver == params.new_parent) {
if (delegate()->IsHighlightingWindow(params.target))
return;
AddChild(new WindowElement(params.target, delegate(), this),
children().empty() ? nullptr : children().back());
}
}
void WindowElement::OnWindowStackingChanged(aura::Window* window) {
DCHECK_EQ(window_, window);
parent()->ReorderChild(this, GetIndexOfChildInParent(window));
}
void WindowElement::OnWindowBoundsChanged(aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) {
DCHECK_EQ(window_, window);
delegate()->OnUIElementBoundsChanged(this);
}
void WindowElement::GetBounds(gfx::Rect* bounds) const {
*bounds = window_->bounds();
}
void WindowElement::SetBounds(const gfx::Rect& bounds) {
window_->SetBounds(bounds);
}
void WindowElement::GetVisible(bool* visible) const {
*visible = window_->IsVisible();
}
void WindowElement::SetVisible(bool visible) {
if (visible)
window_->Show();
else
window_->Hide();
}
std::pair<aura::Window*, gfx::Rect> WindowElement::GetNodeWindowAndBounds()
const {
return std::make_pair(window_, window_->GetBoundsInScreen());
}
// static
aura::Window* WindowElement::From(UIElement* element) {
DCHECK_EQ(UIElementType::WINDOW, element->type());
return static_cast<WindowElement*>(element)->window_;
}
} // namespace devtools
} // namespace ash