blob: c1a86f8d6c266b4729898bf854cceb71ae65f05b [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/renderer_host/input/touch_selection_controller_client_aura.h"
#include "base/command_line.h"
#include "base/json/json_reader.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "base/run_loop.h"
#include "content/browser/renderer_host/render_widget_host_view_aura.h"
#include "content/browser/renderer_host/render_widget_host_view_event_handler.h"
#include "content/browser/web_contents/web_contents_impl.h"
#include "content/public/test/browser_test_utils.h"
#include "content/public/test/content_browser_test.h"
#include "content/public/test/content_browser_test_utils.h"
#include "content/shell/browser/shell.h"
#include "ui/aura/window.h"
#include "ui/aura/window_tree_host.h"
#include "ui/display/display_switches.h"
#include "ui/events/event_utils.h"
#include "ui/events/test/event_generator.h"
#include "ui/touch_selection/touch_selection_controller_test_api.h"
namespace content {
namespace {
bool JSONToPoint(const std::string& str, gfx::PointF* point) {
std::unique_ptr<base::Value> value = base::JSONReader::Read(str);
if (!value)
return false;
base::DictionaryValue* root;
if (!value->GetAsDictionary(&root))
return false;
double x, y;
if (!root->GetDouble("x", &x))
return false;
if (!root->GetDouble("y", &y))
return false;
point->set_x(x);
point->set_y(y);
return true;
}
// A mock touch selection menu runner to use whenever a default one is not
// installed.
class TestTouchSelectionMenuRunner : public ui::TouchSelectionMenuRunner {
public:
TestTouchSelectionMenuRunner() : menu_opened_(false) {}
~TestTouchSelectionMenuRunner() override {}
private:
bool IsMenuAvailable(
const ui::TouchSelectionMenuClient* client) const override {
return true;
}
void OpenMenu(ui::TouchSelectionMenuClient* client,
const gfx::Rect& anchor_rect,
const gfx::Size& handle_image_size,
aura::Window* context) override {
menu_opened_ = true;
}
void CloseMenu() override { menu_opened_ = false; }
bool IsRunning() const override { return menu_opened_; }
bool menu_opened_;
DISALLOW_COPY_AND_ASSIGN(TestTouchSelectionMenuRunner);
};
} // namespace
class TestTouchSelectionControllerClientAura
: public TouchSelectionControllerClientAura {
public:
explicit TestTouchSelectionControllerClientAura(
RenderWidgetHostViewAura* rwhva)
: TouchSelectionControllerClientAura(rwhva),
expected_event_(ui::SELECTION_HANDLES_SHOWN) {
show_quick_menu_immediately_for_test_ = true;
}
~TestTouchSelectionControllerClientAura() override {}
void InitWaitForSelectionEvent(ui::SelectionEventType expected_event) {
DCHECK(!run_loop_);
expected_event_ = expected_event;
run_loop_.reset(new base::RunLoop());
}
void Wait() {
DCHECK(run_loop_);
run_loop_->Run();
run_loop_.reset();
}
private:
// TouchSelectionControllerClientAura:
void OnSelectionEvent(ui::SelectionEventType event) override {
TouchSelectionControllerClientAura::OnSelectionEvent(event);
if (run_loop_ && event == expected_event_)
run_loop_->Quit();
}
bool IsCommandIdEnabled(int command_id) const override {
// Return true so that quick menu has something to show.
return true;
}
ui::SelectionEventType expected_event_;
std::unique_ptr<base::RunLoop> run_loop_;
DISALLOW_COPY_AND_ASSIGN(TestTouchSelectionControllerClientAura);
};
class TouchSelectionControllerClientAuraTest : public ContentBrowserTest {
public:
TouchSelectionControllerClientAuraTest() {}
~TouchSelectionControllerClientAuraTest() override {}
protected:
// Starts the test server and navigates to the given url. Sets a large enough
// size to the root window. Returns after the navigation to the url is
// complete.
void StartTestWithPage(const std::string& url) {
ASSERT_TRUE(embedded_test_server()->Start());
GURL test_url(embedded_test_server()->GetURL(url));
NavigateToURL(shell(), test_url);
aura::Window* content = shell()->web_contents()->GetContentNativeView();
content->GetHost()->SetBounds(gfx::Rect(800, 600));
}
bool GetPointInsideText(gfx::PointF* point) {
std::string str;
if (ExecuteScriptAndExtractString(shell(), "get_point_inside_text()",
&str)) {
return JSONToPoint(str, point);
}
return false;
}
bool GetPointInsideTextfield(gfx::PointF* point) {
std::string str;
if (ExecuteScriptAndExtractString(shell(), "get_point_inside_textfield()",
&str)) {
return JSONToPoint(str, point);
}
return false;
}
bool ClearTextfield() { return ExecuteScript(shell(), "clear_textfield()"); }
RenderWidgetHostViewAura* GetRenderWidgetHostViewAura() {
return static_cast<RenderWidgetHostViewAura*>(
shell()->web_contents()->GetRenderWidgetHostView());
}
TestTouchSelectionControllerClientAura* selection_controller_client() {
return selection_controller_client_;
}
void InitSelectionController() {
RenderWidgetHostViewAura* rwhva = GetRenderWidgetHostViewAura();
selection_controller_client_ =
new TestTouchSelectionControllerClientAura(rwhva);
rwhva->SetSelectionControllerClientForTest(
base::WrapUnique(selection_controller_client_));
rwhva->event_handler()->disable_input_event_router_for_testing();
}
private:
void SetUpOnMainThread() override {
ContentBrowserTest::SetUpOnMainThread();
if (!ui::TouchSelectionMenuRunner::GetInstance())
menu_runner_.reset(new TestTouchSelectionMenuRunner);
}
void TearDownOnMainThread() override {
menu_runner_ = nullptr;
selection_controller_client_ = nullptr;
ContentBrowserTest::TearDownOnMainThread();
}
std::unique_ptr<TestTouchSelectionMenuRunner> menu_runner_;
TestTouchSelectionControllerClientAura* selection_controller_client_ =
nullptr;
DISALLOW_COPY_AND_ASSIGN(TouchSelectionControllerClientAuraTest);
};
// Tests that long-pressing on a text brings up selection handles and the quick
// menu properly.
IN_PROC_BROWSER_TEST_F(TouchSelectionControllerClientAuraTest, BasicSelection) {
// Set the test page up.
ASSERT_NO_FATAL_FAILURE(StartTestWithPage("/touch_selection.html"));
InitSelectionController();
RenderWidgetHostViewAura* rwhva = GetRenderWidgetHostViewAura();
EXPECT_EQ(ui::TouchSelectionController::INACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_FALSE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
// Long-press on the text and wait for handles to appear.
selection_controller_client()->InitWaitForSelectionEvent(
ui::SELECTION_HANDLES_SHOWN);
gfx::PointF point;
ASSERT_TRUE(GetPointInsideText(&point));
ui::GestureEventDetails long_press_details(ui::ET_GESTURE_LONG_PRESS);
long_press_details.set_device_type(ui::GestureDeviceType::DEVICE_TOUCHSCREEN);
ui::GestureEvent long_press(point.x(), point.y(), 0, ui::EventTimeForNow(),
long_press_details);
rwhva->OnGestureEvent(&long_press);
selection_controller_client()->Wait();
// Check that selection is active and the quick menu is showing.
EXPECT_EQ(ui::TouchSelectionController::SELECTION_ACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_TRUE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
}
// Tests that tapping in a textfield brings up the insertion handle, but not the
// quick menu, initially. Then, successive taps on the insertion handle toggle
// the quick menu visibility.
IN_PROC_BROWSER_TEST_F(TouchSelectionControllerClientAuraTest,
BasicInsertionFollowedByTapsOnHandle) {
// Set the test page up.
ASSERT_NO_FATAL_FAILURE(StartTestWithPage("/touch_selection.html"));
InitSelectionController();
RenderWidgetHostViewAura* rwhva = GetRenderWidgetHostViewAura();
EXPECT_EQ(ui::TouchSelectionController::INACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_FALSE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
ui::test::EventGeneratorDelegate* generator_delegate =
ui::test::EventGenerator::default_delegate;
gfx::NativeView native_view = rwhva->GetNativeView();
ui::test::EventGenerator generator(native_view->GetRootWindow());
// Tap inside the textfield and wait for the insertion handle to appear.
selection_controller_client()->InitWaitForSelectionEvent(
ui::INSERTION_HANDLE_SHOWN);
gfx::PointF point_f;
ASSERT_TRUE(GetPointInsideTextfield(&point_f));
gfx::Point point = gfx::ToRoundedPoint(point_f);
generator_delegate->ConvertPointFromTarget(native_view, &point);
generator.GestureTapAt(point);
selection_controller_client()->Wait();
// Check that insertion is active, but the quick menu is not showing.
EXPECT_EQ(ui::TouchSelectionController::INSERTION_ACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_FALSE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
// Tap on the insertion handle; the quick menu should appear.
gfx::Point handle_center = gfx::ToRoundedPoint(
rwhva->selection_controller()->GetStartHandleRect().CenterPoint());
generator_delegate->ConvertPointFromTarget(native_view, &handle_center);
generator.GestureTapAt(handle_center);
EXPECT_TRUE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
// Tap once more on the insertion handle; the quick menu should disappear.
generator.GestureTapAt(handle_center);
EXPECT_FALSE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
}
// Tests that tapping in an empty textfield does not bring up the insertion
// handle.
IN_PROC_BROWSER_TEST_F(TouchSelectionControllerClientAuraTest,
EmptyTextfieldInsertionOnTap) {
// Set the test page up.
ASSERT_NO_FATAL_FAILURE(StartTestWithPage("/touch_selection.html"));
InitSelectionController();
RenderWidgetHostViewAura* rwhva = GetRenderWidgetHostViewAura();
// Clear textfield contents.
ASSERT_TRUE(ClearTextfield());
EXPECT_EQ(ui::TouchSelectionController::INACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_FALSE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
// Tap inside the textfield and wait for the insertion cursor.
selection_controller_client()->InitWaitForSelectionEvent(
ui::SELECTION_ESTABLISHED);
gfx::PointF point;
ASSERT_TRUE(GetPointInsideTextfield(&point));
ui::GestureEventDetails tap_details(ui::ET_GESTURE_TAP);
tap_details.set_device_type(ui::GestureDeviceType::DEVICE_TOUCHSCREEN);
tap_details.set_tap_count(1);
ui::GestureEvent tap(point.x(), point.y(), 0, ui::EventTimeForNow(),
tap_details);
rwhva->OnGestureEvent(&tap);
selection_controller_client()->Wait();
// Check that insertion is not active and the quick menu is not showing.
EXPECT_EQ(ui::TouchSelectionController::INACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_FALSE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
}
// Tests that long-pressing on an empty textfield brings up the insertion handle
// and the quick menu.
IN_PROC_BROWSER_TEST_F(TouchSelectionControllerClientAuraTest,
EmptyTextfieldInsertionOnLongPress) {
// Set the test page up.
ASSERT_NO_FATAL_FAILURE(StartTestWithPage("/touch_selection.html"));
InitSelectionController();
RenderWidgetHostViewAura* rwhva = GetRenderWidgetHostViewAura();
// Clear textfield contents.
ASSERT_TRUE(ClearTextfield());
EXPECT_EQ(ui::TouchSelectionController::INACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_FALSE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
// Long-press inside the textfield and wait for the insertion handle.
selection_controller_client()->InitWaitForSelectionEvent(
ui::INSERTION_HANDLE_SHOWN);
gfx::PointF point;
ASSERT_TRUE(GetPointInsideTextfield(&point));
ui::GestureEventDetails long_press_details(ui::ET_GESTURE_LONG_PRESS);
long_press_details.set_device_type(ui::GestureDeviceType::DEVICE_TOUCHSCREEN);
ui::GestureEvent long_press(point.x(), point.y(), 0, ui::EventTimeForNow(),
long_press_details);
rwhva->OnGestureEvent(&long_press);
selection_controller_client()->Wait();
// Check that insertion is active and the quick menu is showing.
EXPECT_EQ(ui::TouchSelectionController::INSERTION_ACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_TRUE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
}
// Tests that the quick menu is hidden whenever a touch point is active.
IN_PROC_BROWSER_TEST_F(TouchSelectionControllerClientAuraTest,
QuickMenuHiddenOnTouch) {
// Set the test page up.
ASSERT_NO_FATAL_FAILURE(StartTestWithPage("/touch_selection.html"));
InitSelectionController();
RenderWidgetHostViewAura* rwhva = GetRenderWidgetHostViewAura();
EXPECT_EQ(ui::TouchSelectionController::INACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_FALSE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
// Long-press on the text and wait for selection handles to appear.
selection_controller_client()->InitWaitForSelectionEvent(
ui::SELECTION_HANDLES_SHOWN);
gfx::PointF point;
ASSERT_TRUE(GetPointInsideText(&point));
ui::GestureEventDetails long_press_details(ui::ET_GESTURE_LONG_PRESS);
long_press_details.set_device_type(ui::GestureDeviceType::DEVICE_TOUCHSCREEN);
ui::GestureEvent long_press(point.x(), point.y(), 0, ui::EventTimeForNow(),
long_press_details);
rwhva->OnGestureEvent(&long_press);
selection_controller_client()->Wait();
EXPECT_EQ(ui::TouchSelectionController::SELECTION_ACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_TRUE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
ui::test::EventGenerator generator(rwhva->GetNativeView()->GetRootWindow(),
rwhva->GetNativeView());
// Put the first finger down: the quick menu should get hidden.
generator.PressTouchId(0);
EXPECT_EQ(ui::TouchSelectionController::SELECTION_ACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_FALSE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
// Put a second finger down: the quick menu should remain hidden.
generator.PressTouchId(1);
EXPECT_EQ(ui::TouchSelectionController::SELECTION_ACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_FALSE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
// Lift the first finger up: the quick menu should still remain hidden.
generator.ReleaseTouchId(0);
EXPECT_EQ(ui::TouchSelectionController::SELECTION_ACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_FALSE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
// Lift the second finger up: the quick menu should re-appear.
generator.ReleaseTouchId(1);
EXPECT_EQ(ui::TouchSelectionController::SELECTION_ACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_TRUE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
}
// Tests that the quick menu and touch handles are hidden during an scroll.
IN_PROC_BROWSER_TEST_F(TouchSelectionControllerClientAuraTest, HiddenOnScroll) {
// Set the test page up.
ASSERT_NO_FATAL_FAILURE(StartTestWithPage("/touch_selection.html"));
InitSelectionController();
RenderWidgetHostViewAura* rwhva = GetRenderWidgetHostViewAura();
ui::TouchSelectionControllerTestApi selection_controller_test_api(
rwhva->selection_controller());
EXPECT_EQ(ui::TouchSelectionController::INACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_FALSE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
// Long-press on the text and wait for selection handles to appear.
selection_controller_client()->InitWaitForSelectionEvent(
ui::SELECTION_HANDLES_SHOWN);
gfx::PointF point;
ASSERT_TRUE(GetPointInsideText(&point));
ui::GestureEventDetails long_press_details(ui::ET_GESTURE_LONG_PRESS);
long_press_details.set_device_type(ui::GestureDeviceType::DEVICE_TOUCHSCREEN);
ui::GestureEvent long_press(point.x(), point.y(), 0, ui::EventTimeForNow(),
long_press_details);
rwhva->OnGestureEvent(&long_press);
selection_controller_client()->Wait();
EXPECT_EQ(ui::TouchSelectionController::SELECTION_ACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_FALSE(selection_controller_test_api.temporarily_hidden());
EXPECT_TRUE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
// Put a finger down: the quick menu should go away, while touch handles stay
// there.
ui::TouchEvent touch_down(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0,
ui::EventTimeForNow());
rwhva->OnTouchEvent(&touch_down);
EXPECT_EQ(ui::TouchSelectionController::SELECTION_ACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_FALSE(selection_controller_test_api.temporarily_hidden());
EXPECT_FALSE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
// Start scrolling: touch handles should get hidden, while touch selection is
// still active.
ui::GestureEventDetails scroll_begin_details(ui::ET_GESTURE_SCROLL_BEGIN);
scroll_begin_details.set_device_type(
ui::GestureDeviceType::DEVICE_TOUCHSCREEN);
ui::GestureEvent scroll_begin(10, 10, 0, ui::EventTimeForNow(),
scroll_begin_details);
rwhva->OnGestureEvent(&scroll_begin);
EXPECT_EQ(ui::TouchSelectionController::SELECTION_ACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_TRUE(selection_controller_test_api.temporarily_hidden());
EXPECT_FALSE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
// End scrolling: touch handles should re-appear.
ui::GestureEventDetails scroll_end_details(ui::ET_GESTURE_SCROLL_END);
scroll_end_details.set_device_type(ui::GestureDeviceType::DEVICE_TOUCHSCREEN);
ui::GestureEvent scroll_end(10, 10, 0, ui::EventTimeForNow(),
scroll_end_details);
rwhva->OnGestureEvent(&scroll_end);
EXPECT_EQ(ui::TouchSelectionController::SELECTION_ACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_FALSE(selection_controller_test_api.temporarily_hidden());
EXPECT_FALSE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
// Lift the finger up: the quick menu should re-appear.
ui::TouchEvent touch_up(ui::ET_TOUCH_RELEASED, gfx::Point(10, 10), 0,
ui::EventTimeForNow());
rwhva->OnTouchEvent(&touch_up);
EXPECT_EQ(ui::TouchSelectionController::SELECTION_ACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_FALSE(selection_controller_test_api.temporarily_hidden());
EXPECT_TRUE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
}
// Tests that touch selection gets deactivated after an overscroll completes.
IN_PROC_BROWSER_TEST_F(TouchSelectionControllerClientAuraTest,
HiddenAfterOverscroll) {
// Set the page up.
ASSERT_NO_FATAL_FAILURE(StartTestWithPage("/touch_selection.html"));
InitSelectionController();
RenderWidgetHostViewAura* rwhva = GetRenderWidgetHostViewAura();
EXPECT_EQ(ui::TouchSelectionController::INACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_FALSE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
// Long-press on the text and wait for touch handles to appear.
selection_controller_client()->InitWaitForSelectionEvent(
ui::SELECTION_HANDLES_SHOWN);
gfx::PointF point;
ASSERT_TRUE(GetPointInsideText(&point));
ui::GestureEventDetails long_press_details(ui::ET_GESTURE_LONG_PRESS);
long_press_details.set_device_type(ui::GestureDeviceType::DEVICE_TOUCHSCREEN);
ui::GestureEvent long_press(point.x(), point.y(), 0, ui::EventTimeForNow(),
long_press_details);
rwhva->OnGestureEvent(&long_press);
selection_controller_client()->Wait();
EXPECT_EQ(ui::TouchSelectionController::SELECTION_ACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_TRUE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
// Scroll such that an overscroll is initiated and wait for it to complete:
// touch selection should not be active at the end.
selection_controller_client()->InitWaitForSelectionEvent(
ui::SELECTION_HANDLES_CLEARED);
ui::GestureEventDetails scroll_begin_details(ui::ET_GESTURE_SCROLL_BEGIN);
scroll_begin_details.set_device_type(
ui::GestureDeviceType::DEVICE_TOUCHSCREEN);
ui::GestureEvent scroll_begin(10, 10, 0, ui::EventTimeForNow(),
scroll_begin_details);
rwhva->OnGestureEvent(&scroll_begin);
ui::GestureEventDetails scroll_update_details(ui::ET_GESTURE_SCROLL_UPDATE,
200, 0);
scroll_update_details.set_device_type(
ui::GestureDeviceType::DEVICE_TOUCHSCREEN);
ui::GestureEvent scroll_update(210, 10, 0, ui::EventTimeForNow(),
scroll_update_details);
rwhva->OnGestureEvent(&scroll_update);
ui::GestureEventDetails scroll_end_details(ui::ET_GESTURE_SCROLL_END);
scroll_end_details.set_device_type(ui::GestureDeviceType::DEVICE_TOUCHSCREEN);
ui::GestureEvent scroll_end(210, 10, 0, ui::EventTimeForNow(),
scroll_end_details);
rwhva->OnGestureEvent(&scroll_end);
selection_controller_client()->Wait();
EXPECT_EQ(ui::TouchSelectionController::INACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_FALSE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
}
class TouchSelectionControllerClientAuraScaleFactorTest
: public TouchSelectionControllerClientAuraTest {
public:
void SetUpCommandLine(base::CommandLine* command_line) override {
command_line->AppendSwitchASCII(switches::kForceDeviceScaleFactor, "2");
}
};
#if defined(OS_WIN)
// High DPI tests are disabled on Windows due to crbug.com/545547.
#define MAYBE_SelectionHandleCoordinates DISABLED_SelectionHandleCoordinates
#define MAYBE_InsertionHandleCoordinates DISABLED_InsertionHandleCoordinates
#else
#define MAYBE_SelectionHandleCoordinates SelectionHandleCoordinates
#define MAYBE_InsertionHandleCoordinates InsertionHandleCoordinates
#endif
// Tests that selection handles are properly positioned at 2x DSF.
IN_PROC_BROWSER_TEST_F(TouchSelectionControllerClientAuraScaleFactorTest,
MAYBE_SelectionHandleCoordinates) {
// Set the test page up.
ASSERT_NO_FATAL_FAILURE(StartTestWithPage("/touch_selection.html"));
InitSelectionController();
RenderWidgetHostViewAura* rwhva = GetRenderWidgetHostViewAura();
EXPECT_EQ(ui::TouchSelectionController::INACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_FALSE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
EXPECT_EQ(2.f, rwhva->current_device_scale_factor());
// Long-press on the text and wait for handles to appear.
selection_controller_client()->InitWaitForSelectionEvent(
ui::SELECTION_HANDLES_SHOWN);
gfx::PointF point;
ASSERT_TRUE(GetPointInsideText(&point));
ui::GestureEventDetails long_press_details(ui::ET_GESTURE_LONG_PRESS);
long_press_details.set_device_type(ui::GestureDeviceType::DEVICE_TOUCHSCREEN);
ui::GestureEvent long_press(point.x(), point.y(), 0, ui::EventTimeForNow(),
long_press_details);
rwhva->OnGestureEvent(&long_press);
selection_controller_client()->Wait();
// Check that selection is active and the quick menu is showing.
EXPECT_EQ(ui::TouchSelectionController::SELECTION_ACTIVE,
rwhva->selection_controller()->active_status());
EXPECT_TRUE(ui::TouchSelectionMenuRunner::GetInstance()->IsRunning());
const ui::TouchSelectionController* controller =
GetRenderWidgetHostViewAura()->selection_controller();
gfx::PointF start_top = controller->start().edge_top();
// The selection start should be uppper left, and selection end should be
// upper right.
EXPECT_LT(controller->start().edge_top().x(), point.x());
EXPECT_LT(controller->start().edge_bottom().x(), point.x());
EXPECT_LT(point.x(), controller->end().edge_top().x());
EXPECT_LT(point.x(), controller->end().edge_bottom().x());
// Handles are created below the selection. The top position should roughly
// be within the handle size from the touch position.
float handle_size = controller->start().edge_bottom().y() -
controller->start().edge_top().y();
float handle_max_bottom = point.y() + handle_size;
EXPECT_GT(handle_max_bottom, controller->start().edge_top().y());
EXPECT_GT(handle_max_bottom, controller->end().edge_top().y());
gfx::Point handle_point = gfx::ToRoundedPoint(
rwhva->selection_controller()->GetStartHandleRect().CenterPoint());
// Move the selection handle. Touch the handle first.
selection_controller_client()->InitWaitForSelectionEvent(
ui::SELECTION_HANDLE_DRAG_STARTED);
ui::TouchEvent touch_down(ui::ET_TOUCH_PRESSED, handle_point, 0,
ui::EventTimeForNow());
rwhva->OnTouchEvent(&touch_down);
selection_controller_client()->Wait();
// Move it.
selection_controller_client()->InitWaitForSelectionEvent(
ui::SELECTION_HANDLES_MOVED);
handle_point.Offset(10, 0);
ui::TouchEvent touch_move(ui::ET_TOUCH_MOVED, handle_point, 0,
ui::EventTimeForNow());
rwhva->OnTouchEvent(&touch_move);
selection_controller_client()->Wait();
// Then release.
selection_controller_client()->InitWaitForSelectionEvent(
ui::SELECTION_HANDLE_DRAG_STOPPED);
ui::TouchEvent touch_up(ui::ET_TOUCH_RELEASED, handle_point, 0,
ui::EventTimeForNow());
rwhva->OnTouchEvent(&touch_up);
selection_controller_client()->Wait();
// The handle should have moved to right.
EXPECT_EQ(start_top.y(), controller->start().edge_top().y());
EXPECT_LT(start_top.x(), controller->start().edge_top().x());
EXPECT_EQ(ui::TouchSelectionController::SELECTION_ACTIVE,
rwhva->selection_controller()->active_status());
}
// Tests that insertion handles are properly positioned at 2x DSF.
IN_PROC_BROWSER_TEST_F(TouchSelectionControllerClientAuraScaleFactorTest,
MAYBE_InsertionHandleCoordinates) {
// Set the test page up.
ASSERT_NO_FATAL_FAILURE(StartTestWithPage("/touch_selection.html"));
InitSelectionController();
RenderWidgetHostViewAura* rwhva = GetRenderWidgetHostViewAura();
// Tap inside the textfield and wait for the insertion cursor.
selection_controller_client()->InitWaitForSelectionEvent(
ui::INSERTION_HANDLE_SHOWN);
gfx::PointF point;
ASSERT_TRUE(GetPointInsideTextfield(&point));
ui::GestureEventDetails tap_details(ui::ET_GESTURE_TAP);
tap_details.set_device_type(ui::GestureDeviceType::DEVICE_TOUCHSCREEN);
tap_details.set_tap_count(1);
ui::GestureEvent tap(point.x(), point.y(), 0, ui::EventTimeForNow(),
tap_details);
rwhva->OnGestureEvent(&tap);
selection_controller_client()->Wait();
EXPECT_EQ(ui::TouchSelectionController::INSERTION_ACTIVE,
rwhva->selection_controller()->active_status());
gfx::RectF initial_handle_rect =
rwhva->selection_controller()->GetStartHandleRect();
// Move the insertion handle. Touch the handle first.
gfx::Point handle_point =
gfx::ToRoundedPoint(initial_handle_rect.CenterPoint());
selection_controller_client()->InitWaitForSelectionEvent(
ui::INSERTION_HANDLE_DRAG_STARTED);
ui::TouchEvent touch_down(ui::ET_TOUCH_PRESSED, handle_point, 0,
ui::EventTimeForNow());
rwhva->OnTouchEvent(&touch_down);
selection_controller_client()->Wait();
// Move it.
selection_controller_client()->InitWaitForSelectionEvent(
ui::INSERTION_HANDLE_MOVED);
handle_point.Offset(10, 0);
ui::TouchEvent touch_move(ui::ET_TOUCH_MOVED, handle_point, 0,
ui::EventTimeForNow());
rwhva->OnTouchEvent(&touch_move);
selection_controller_client()->Wait();
// Then release.
selection_controller_client()->InitWaitForSelectionEvent(
ui::INSERTION_HANDLE_DRAG_STOPPED);
ui::TouchEvent touch_up(ui::ET_TOUCH_RELEASED, handle_point, 0,
ui::EventTimeForNow());
rwhva->OnTouchEvent(&touch_up);
selection_controller_client()->Wait();
gfx::RectF moved_handle_rect =
rwhva->selection_controller()->GetStartHandleRect();
// The handle should have moved to right.
EXPECT_EQ(initial_handle_rect.y(), moved_handle_rect.y());
EXPECT_LT(initial_handle_rect.x(), moved_handle_rect.x());
EXPECT_EQ(ui::TouchSelectionController::INSERTION_ACTIVE,
rwhva->selection_controller()->active_status());
}
} // namespace content