commit | 28a06b16cc4daa9f380ad45af8acfd11b6057283 | [log] [tgz] |
---|---|---|
author | Erik Språng <sprang@webrtc.org> | Mon Dec 18 13:07:15 2017 |
committer | Commit Bot <commit-bot@chromium.org> | Mon Dec 18 15:28:39 2017 |
tree | b8db873824facef1ab1e2ad572bd3770d7939e23 | |
parent | aaedf75520a76680f607c8b183318ae8858d2c65 [diff] |
Smoother frame dropping when screenshare_layers limits fps Currently, when input fps is higher than the configured target fps in screenshare_layers, we drop frames with the help of a rate tracker using a one second sliding window. This is not optimal. For instance, given a 5fps limit and a 30fps capturer, the window will not be saturated until we have added the first 5 frames. Then we will drop all frames until the oldest one drops out, at which point we can immediately fill it's place. This results in quick 5 frame bursts every second. In addition to rate tracker, also set a limit on minimum interval required between input frames, based on target frame rate. Bug: webrtc:4172 Change-Id: I49f0abf4d549673cc6b3fafe580b529ea3feaf57 Reviewed-on: https://webrtc-review.googlesource.com/34380 Commit-Queue: Erik Språng <sprang@webrtc.org> Reviewed-by: Ilya Nikolaevskiy <ilnik@webrtc.org> Cr-Commit-Position: refs/heads/master@{#21325}
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.
Authoritative list of directories that contain the native API header files.