blob: 6a204b527ca5245aa50ba60fcbdc6e5157d16692 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "services/ui/gpu/gpu_service_internal.h"
#include "base/bind.h"
#include "base/memory/shared_memory.h"
#include "base/threading/thread_task_runner_handle.h"
#include "build/build_config.h"
#include "cc/output/in_process_context_provider.h"
#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/sync_point_manager.h"
#include "gpu/config/gpu_info_collector.h"
#include "gpu/config/gpu_switches.h"
#include "gpu/config/gpu_util.h"
#include "gpu/ipc/common/gpu_memory_buffer_support.h"
#include "gpu/ipc/common/memory_stats.h"
#include "gpu/ipc/gpu_in_process_thread_service.h"
#include "gpu/ipc/service/gpu_channel_manager.h"
#include "gpu/ipc/service/gpu_memory_buffer_factory.h"
#include "gpu/ipc/service/gpu_watchdog_thread.h"
#include "ipc/ipc_channel_handle.h"
#include "ipc/ipc_sync_message_filter.h"
#include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h"
#include "media/gpu/ipc/service/gpu_video_decode_accelerator.h"
#include "media/gpu/ipc/service/gpu_video_encode_accelerator.h"
#include "media/gpu/ipc/service/media_gpu_channel_manager.h"
#include "mojo/public/cpp/bindings/strong_binding.h"
#include "services/ui/common/mus_gpu_memory_buffer_manager.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/gpu_switching_manager.h"
#include "ui/gl/init/gl_factory.h"
#include "url/gurl.h"
namespace ui {
GpuServiceInternal::GpuServiceInternal(
const gpu::GPUInfo& gpu_info,
std::unique_ptr<gpu::GpuWatchdogThread> watchdog_thread,
gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory,
scoped_refptr<base::SingleThreadTaskRunner> io_runner)
: io_runner_(std::move(io_runner)),
shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL,
base::WaitableEvent::InitialState::NOT_SIGNALED),
watchdog_thread_(std::move(watchdog_thread)),
gpu_memory_buffer_factory_(gpu_memory_buffer_factory),
gpu_info_(gpu_info) {}
GpuServiceInternal::~GpuServiceInternal() {
bindings_.CloseAllBindings();
media_gpu_channel_manager_.reset();
gpu_channel_manager_.reset();
owned_sync_point_manager_.reset();
// Signal this event before destroying the child process. That way all
// background threads can cleanup.
// For example, in the renderer the RenderThread instances will be able to
// notice shutdown before the render process begins waiting for them to exit.
shutdown_event_.Signal();
}
void GpuServiceInternal::Bind(mojom::GpuServiceInternalRequest request) {
bindings_.AddBinding(this, std::move(request));
}
void GpuServiceInternal::CreateGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
int client_id,
gpu::SurfaceHandle surface_handle,
const CreateGpuMemoryBufferCallback& callback) {
DCHECK(CalledOnValidThread());
callback.Run(gpu_memory_buffer_factory_->CreateGpuMemoryBuffer(
id, size, format, usage, client_id, surface_handle));
}
void GpuServiceInternal::DestroyGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
int client_id,
const gpu::SyncToken& sync_token) {
DCHECK(CalledOnValidThread());
if (gpu_channel_manager_)
gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token);
}
void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) {
NOTIMPLEMENTED();
}
void GpuServiceInternal::DidDestroyChannel(int client_id) {
media_gpu_channel_manager_->RemoveChannel(client_id);
NOTIMPLEMENTED();
}
void GpuServiceInternal::DidDestroyOffscreenContext(const GURL& active_url) {
NOTIMPLEMENTED();
}
void GpuServiceInternal::DidLoseContext(bool offscreen,
gpu::error::ContextLostReason reason,
const GURL& active_url) {
NOTIMPLEMENTED();
}
void GpuServiceInternal::StoreShaderToDisk(int client_id,
const std::string& key,
const std::string& shader) {
NOTIMPLEMENTED();
}
#if defined(OS_WIN)
void GpuServiceInternal::SendAcceleratedSurfaceCreatedChildWindow(
gpu::SurfaceHandle parent_window,
gpu::SurfaceHandle child_window) {
::SetParent(child_window, parent_window);
}
#endif
void GpuServiceInternal::SetActiveURL(const GURL& url) {
// TODO(penghuang): implement this function.
}
void GpuServiceInternal::Initialize() {
DCHECK(CalledOnValidThread());
gpu_info_.video_decode_accelerator_capabilities =
media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_);
gpu_info_.video_encode_accelerator_supported_profiles =
media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_);
gpu_info_.jpeg_decode_accelerator_supported =
media::GpuJpegDecodeAccelerator::IsSupported();
DCHECK(!owned_sync_point_manager_);
const bool allow_threaded_wait = false;
owned_sync_point_manager_.reset(
new gpu::SyncPointManager(allow_threaded_wait));
// Defer creation of the render thread. This is to prevent it from handling
// IPC messages before the sandbox has been enabled and all other necessary
// initialization has succeeded.
gpu_channel_manager_.reset(new gpu::GpuChannelManager(
gpu_preferences_, this, watchdog_thread_.get(),
base::ThreadTaskRunnerHandle::Get().get(), io_runner_.get(),
&shutdown_event_, owned_sync_point_manager_.get(),
gpu_memory_buffer_factory_));
media_gpu_channel_manager_.reset(
new media::MediaGpuChannelManager(gpu_channel_manager_.get()));
}
void GpuServiceInternal::EstablishGpuChannel(
int32_t client_id,
uint64_t client_tracing_id,
bool is_gpu_host,
const EstablishGpuChannelCallback& callback) {
DCHECK(CalledOnValidThread());
if (!gpu_channel_manager_) {
callback.Run(mojo::ScopedMessagePipeHandle());
return;
}
const bool preempts = is_gpu_host;
const bool allow_view_command_buffers = is_gpu_host;
const bool allow_real_time_streams = is_gpu_host;
mojo::ScopedMessagePipeHandle channel_handle;
IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel(
client_id, client_tracing_id, preempts, allow_view_command_buffers,
allow_real_time_streams);
channel_handle.reset(handle.mojo_handle);
media_gpu_channel_manager_->AddChannel(client_id);
callback.Run(std::move(channel_handle));
}
} // namespace ui