| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "services/ui/gpu/gpu_service_internal.h" |
| |
| #include "base/bind.h" |
| #include "base/memory/shared_memory.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "build/build_config.h" |
| #include "cc/output/in_process_context_provider.h" |
| #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" |
| #include "gpu/command_buffer/service/gpu_switches.h" |
| #include "gpu/command_buffer/service/sync_point_manager.h" |
| #include "gpu/config/gpu_info_collector.h" |
| #include "gpu/config/gpu_switches.h" |
| #include "gpu/config/gpu_util.h" |
| #include "gpu/ipc/common/gpu_memory_buffer_support.h" |
| #include "gpu/ipc/common/memory_stats.h" |
| #include "gpu/ipc/gpu_in_process_thread_service.h" |
| #include "gpu/ipc/service/gpu_channel_manager.h" |
| #include "gpu/ipc/service/gpu_memory_buffer_factory.h" |
| #include "gpu/ipc/service/gpu_watchdog_thread.h" |
| #include "ipc/ipc_channel_handle.h" |
| #include "ipc/ipc_sync_message_filter.h" |
| #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" |
| #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" |
| #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" |
| #include "media/gpu/ipc/service/media_gpu_channel_manager.h" |
| #include "mojo/public/cpp/bindings/strong_binding.h" |
| #include "services/ui/common/mus_gpu_memory_buffer_manager.h" |
| #include "ui/gl/gl_implementation.h" |
| #include "ui/gl/gl_switches.h" |
| #include "ui/gl/gpu_switching_manager.h" |
| #include "ui/gl/init/gl_factory.h" |
| #include "url/gurl.h" |
| |
| namespace ui { |
| |
| GpuServiceInternal::GpuServiceInternal( |
| const gpu::GPUInfo& gpu_info, |
| std::unique_ptr<gpu::GpuWatchdogThread> watchdog_thread, |
| gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory, |
| scoped_refptr<base::SingleThreadTaskRunner> io_runner) |
| : io_runner_(std::move(io_runner)), |
| shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, |
| base::WaitableEvent::InitialState::NOT_SIGNALED), |
| watchdog_thread_(std::move(watchdog_thread)), |
| gpu_memory_buffer_factory_(gpu_memory_buffer_factory), |
| gpu_info_(gpu_info) {} |
| |
| GpuServiceInternal::~GpuServiceInternal() { |
| bindings_.CloseAllBindings(); |
| media_gpu_channel_manager_.reset(); |
| gpu_channel_manager_.reset(); |
| owned_sync_point_manager_.reset(); |
| |
| // Signal this event before destroying the child process. That way all |
| // background threads can cleanup. |
| // For example, in the renderer the RenderThread instances will be able to |
| // notice shutdown before the render process begins waiting for them to exit. |
| shutdown_event_.Signal(); |
| } |
| |
| void GpuServiceInternal::Bind(mojom::GpuServiceInternalRequest request) { |
| bindings_.AddBinding(this, std::move(request)); |
| } |
| |
| void GpuServiceInternal::CreateGpuMemoryBuffer( |
| gfx::GpuMemoryBufferId id, |
| const gfx::Size& size, |
| gfx::BufferFormat format, |
| gfx::BufferUsage usage, |
| int client_id, |
| gpu::SurfaceHandle surface_handle, |
| const CreateGpuMemoryBufferCallback& callback) { |
| DCHECK(CalledOnValidThread()); |
| callback.Run(gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( |
| id, size, format, usage, client_id, surface_handle)); |
| } |
| |
| void GpuServiceInternal::DestroyGpuMemoryBuffer( |
| gfx::GpuMemoryBufferId id, |
| int client_id, |
| const gpu::SyncToken& sync_token) { |
| DCHECK(CalledOnValidThread()); |
| if (gpu_channel_manager_) |
| gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token); |
| } |
| |
| void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) { |
| NOTIMPLEMENTED(); |
| } |
| |
| void GpuServiceInternal::DidDestroyChannel(int client_id) { |
| media_gpu_channel_manager_->RemoveChannel(client_id); |
| NOTIMPLEMENTED(); |
| } |
| |
| void GpuServiceInternal::DidDestroyOffscreenContext(const GURL& active_url) { |
| NOTIMPLEMENTED(); |
| } |
| |
| void GpuServiceInternal::DidLoseContext(bool offscreen, |
| gpu::error::ContextLostReason reason, |
| const GURL& active_url) { |
| NOTIMPLEMENTED(); |
| } |
| |
| void GpuServiceInternal::StoreShaderToDisk(int client_id, |
| const std::string& key, |
| const std::string& shader) { |
| NOTIMPLEMENTED(); |
| } |
| |
| #if defined(OS_WIN) |
| void GpuServiceInternal::SendAcceleratedSurfaceCreatedChildWindow( |
| gpu::SurfaceHandle parent_window, |
| gpu::SurfaceHandle child_window) { |
| ::SetParent(child_window, parent_window); |
| } |
| #endif |
| |
| void GpuServiceInternal::SetActiveURL(const GURL& url) { |
| // TODO(penghuang): implement this function. |
| } |
| |
| void GpuServiceInternal::Initialize() { |
| DCHECK(CalledOnValidThread()); |
| gpu_info_.video_decode_accelerator_capabilities = |
| media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); |
| gpu_info_.video_encode_accelerator_supported_profiles = |
| media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); |
| gpu_info_.jpeg_decode_accelerator_supported = |
| media::GpuJpegDecodeAccelerator::IsSupported(); |
| |
| DCHECK(!owned_sync_point_manager_); |
| const bool allow_threaded_wait = false; |
| owned_sync_point_manager_.reset( |
| new gpu::SyncPointManager(allow_threaded_wait)); |
| |
| // Defer creation of the render thread. This is to prevent it from handling |
| // IPC messages before the sandbox has been enabled and all other necessary |
| // initialization has succeeded. |
| gpu_channel_manager_.reset(new gpu::GpuChannelManager( |
| gpu_preferences_, this, watchdog_thread_.get(), |
| base::ThreadTaskRunnerHandle::Get().get(), io_runner_.get(), |
| &shutdown_event_, owned_sync_point_manager_.get(), |
| gpu_memory_buffer_factory_)); |
| |
| media_gpu_channel_manager_.reset( |
| new media::MediaGpuChannelManager(gpu_channel_manager_.get())); |
| } |
| |
| void GpuServiceInternal::EstablishGpuChannel( |
| int32_t client_id, |
| uint64_t client_tracing_id, |
| bool is_gpu_host, |
| const EstablishGpuChannelCallback& callback) { |
| DCHECK(CalledOnValidThread()); |
| |
| if (!gpu_channel_manager_) { |
| callback.Run(mojo::ScopedMessagePipeHandle()); |
| return; |
| } |
| |
| const bool preempts = is_gpu_host; |
| const bool allow_view_command_buffers = is_gpu_host; |
| const bool allow_real_time_streams = is_gpu_host; |
| mojo::ScopedMessagePipeHandle channel_handle; |
| IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel( |
| client_id, client_tracing_id, preempts, allow_view_command_buffers, |
| allow_real_time_streams); |
| channel_handle.reset(handle.mojo_handle); |
| media_gpu_channel_manager_->AddChannel(client_id); |
| callback.Run(std::move(channel_handle)); |
| } |
| |
| } // namespace ui |