blob: eb08d9a65501c8185d3f5c9296699e63b7547681 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "core/layout/ng/ng_fragment_builder.h"
#include "core/layout/ng/ng_block_node.h"
#include "core/layout/ng/ng_break_token.h"
#include "core/layout/ng/ng_fragment.h"
#include "core/layout/ng/ng_physical_box_fragment.h"
#include "core/layout/ng/ng_physical_text_fragment.h"
namespace blink {
// TODO(ikilpatrick): Make writing mode and direction be in the constructor.
NGFragmentBuilder::NGFragmentBuilder(NGPhysicalFragment::NGFragmentType type,
NGLayoutInputNode* node)
: type_(type),
writing_mode_(kHorizontalTopBottom),
direction_(TextDirection::kLtr),
node_(node) {}
NGFragmentBuilder& NGFragmentBuilder::SetWritingMode(
NGWritingMode writing_mode) {
writing_mode_ = writing_mode;
return *this;
}
NGFragmentBuilder& NGFragmentBuilder::SetDirection(TextDirection direction) {
direction_ = direction;
return *this;
}
NGFragmentBuilder& NGFragmentBuilder::SetInlineSize(LayoutUnit size) {
size_.inline_size = size;
return *this;
}
NGFragmentBuilder& NGFragmentBuilder::SetBlockSize(LayoutUnit size) {
size_.block_size = size;
return *this;
}
NGFragmentBuilder& NGFragmentBuilder::SetInlineOverflow(LayoutUnit size) {
overflow_.inline_size = size;
return *this;
}
NGFragmentBuilder& NGFragmentBuilder::SetBlockOverflow(LayoutUnit size) {
overflow_.block_size = size;
return *this;
}
NGFragmentBuilder& NGFragmentBuilder::AddChild(
RefPtr<NGLayoutResult> child,
const NGLogicalOffset& child_offset) {
DCHECK_EQ(type_, NGPhysicalFragment::kFragmentBox)
<< "Only box fragments can have children";
// Collect child's out of flow descendants.
const Vector<NGStaticPosition>& oof_positions = child->OutOfFlowPositions();
size_t oof_index = 0;
for (auto& oof_node : child->OutOfFlowDescendants()) {
NGStaticPosition oof_position = oof_positions[oof_index++];
out_of_flow_descendant_candidates_.add(oof_node);
out_of_flow_candidate_placements_.push_back(
OutOfFlowPlacement{child_offset, oof_position});
}
return AddChild(child->PhysicalFragment(), child_offset);
}
NGFragmentBuilder& NGFragmentBuilder::AddChild(
RefPtr<NGPhysicalFragment> child,
const NGLogicalOffset& child_offset) {
DCHECK_EQ(type_, NGPhysicalFragment::kFragmentBox)
<< "Only box fragments can have children";
children_.push_back(std::move(child));
offsets_.push_back(child_offset);
return *this;
}
NGFragmentBuilder& NGFragmentBuilder::AddFloatingObject(
NGFloatingObject* floating_object,
const NGLogicalOffset& floating_object_offset) {
positioned_floats_.push_back(floating_object);
floating_object_offsets_.push_back(floating_object_offset);
return *this;
}
NGFragmentBuilder& NGFragmentBuilder::SetBfcOffset(
const NGLogicalOffset& offset) {
bfc_offset_ = offset;
return *this;
}
NGFragmentBuilder& NGFragmentBuilder::AddOutOfFlowChildCandidate(
NGBlockNode* child,
NGLogicalOffset child_offset) {
out_of_flow_descendant_candidates_.add(child);
NGStaticPosition child_position =
NGStaticPosition::Create(writing_mode_, direction_, NGPhysicalOffset());
out_of_flow_candidate_placements_.push_back(
OutOfFlowPlacement{child_offset, child_position});
child->SaveStaticOffsetForLegacy(child_offset);
return *this;
}
NGFragmentBuilder& NGFragmentBuilder::AddUnpositionedFloat(
NGFloatingObject* floating_object) {
unpositioned_floats_.push_back(floating_object);
return *this;
}
void NGFragmentBuilder::GetAndClearOutOfFlowDescendantCandidates(
WeakBoxList* descendants,
Vector<NGStaticPosition>* descendant_positions) {
DCHECK(descendants->isEmpty());
DCHECK(descendant_positions->isEmpty());
DCHECK_GE(size_.inline_size, LayoutUnit());
DCHECK_GE(size_.block_size, LayoutUnit());
NGPhysicalSize builder_physical_size{size_.ConvertToPhysical(writing_mode_)};
size_t placement_index = 0;
for (auto& oof_node : out_of_flow_descendant_candidates_) {
OutOfFlowPlacement oof_placement =
out_of_flow_candidate_placements_[placement_index++];
NGPhysicalOffset child_offset =
oof_placement.child_offset.ConvertToPhysical(
writing_mode_, direction_, builder_physical_size, NGPhysicalSize());
NGStaticPosition builder_relative_position;
builder_relative_position.type = oof_placement.descendant_position.type;
builder_relative_position.offset =
child_offset + oof_placement.descendant_position.offset;
descendants->add(oof_node);
descendant_positions->push_back(builder_relative_position);
}
out_of_flow_descendant_candidates_.clear();
out_of_flow_candidate_placements_.clear();
}
NGFragmentBuilder& NGFragmentBuilder::AddOutOfFlowDescendant(
NGBlockNode* descendant,
const NGStaticPosition& position) {
out_of_flow_descendants_.add(descendant);
out_of_flow_positions_.push_back(position);
return *this;
}
RefPtr<NGLayoutResult> NGFragmentBuilder::ToBoxFragment() {
// TODO(layout-ng): Support text fragments
DCHECK_EQ(type_, NGPhysicalFragment::kFragmentBox);
DCHECK_EQ(offsets_.size(), children_.size());
auto* break_token = break_token_.get();
break_token_ = nullptr;
NGPhysicalSize physical_size = size_.ConvertToPhysical(writing_mode_);
for (size_t i = 0; i < children_.size(); ++i) {
NGPhysicalFragment* child = children_[i].get();
child->SetOffset(offsets_[i].ConvertToPhysical(
writing_mode_, direction_, physical_size, child->Size()));
}
Vector<Persistent<NGFloatingObject>> positioned_floats;
positioned_floats.reserveCapacity(positioned_floats_.size());
for (size_t i = 0; i < positioned_floats_.size(); ++i) {
Persistent<NGFloatingObject>& floating_object = positioned_floats_[i];
NGPhysicalFragment* floating_fragment = floating_object->fragment.get();
floating_fragment->SetOffset(floating_object_offsets_[i].ConvertToPhysical(
writing_mode_, direction_, physical_size, floating_fragment->Size()));
positioned_floats.push_back(floating_object);
}
RefPtr<NGPhysicalBoxFragment> fragment = adoptRef(new NGPhysicalBoxFragment(
node_->GetLayoutObject(), physical_size,
overflow_.ConvertToPhysical(writing_mode_), children_, positioned_floats_,
bfc_offset_, end_margin_strut_, break_token));
return adoptRef(
new NGLayoutResult(std::move(fragment), out_of_flow_descendants_,
out_of_flow_positions_, unpositioned_floats_));
}
RefPtr<NGPhysicalTextFragment> NGFragmentBuilder::ToTextFragment(
unsigned index,
unsigned start_offset,
unsigned end_offset) {
DCHECK_EQ(type_, NGPhysicalFragment::kFragmentText);
DCHECK(children_.isEmpty());
DCHECK(offsets_.isEmpty());
Vector<Persistent<NGFloatingObject>> empty_unpositioned_floats;
Vector<Persistent<NGFloatingObject>> empty_positioned_floats;
return adoptRef(new NGPhysicalTextFragment(
node_->GetLayoutObject(), toNGInlineNode(node_), index, start_offset,
end_offset, size_.ConvertToPhysical(writing_mode_),
overflow_.ConvertToPhysical(writing_mode_)));
}
} // namespace blink