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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef IOS_WEB_PUBLIC_WEB_THREAD_H_
#define IOS_WEB_PUBLIC_WEB_THREAD_H_
#include <string>
#include <utility>
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "base/location.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/single_thread_task_runner.h"
#include "base/task_runner_util.h"
namespace base {
class MessageLoop;
}
namespace tracked_objects {
class Location;
}
namespace web {
class WebThreadDelegate;
// Use DCHECK_CURRENTLY_ON(WebThread::ID) to assert that a function can only be
// called on the named WebThread.
#define DCHECK_CURRENTLY_ON(thread_identifier) \
(DCHECK(::web::WebThread::CurrentlyOn(thread_identifier)) \
<< ::web::WebThread::GetDCheckCurrentlyOnErrorMessage(thread_identifier))
///////////////////////////////////////////////////////////////////////////////
// WebThread
//
// Utility functions for threads that are known by name. For example, there is
// one IO thread for the entire process, and various pieces of code find it
// useful to retrieve a pointer to the IO thread's message loop.
//
// Invoke a task by thread ID:
//
// WebThread::PostTask(WebThread::IO, FROM_HERE, task);
//
// The return value is false if the task couldn't be posted because the target
// thread doesn't exist. If this could lead to data loss, you need to check the
// result and restructure the code to ensure it doesn't occur.
//
// This class automatically handles the lifetime of different threads.
// It's always safe to call PostTask on any thread. If it's not yet created,
// the task is deleted. There are no race conditions. If the thread that the
// task is posted to is guaranteed to outlive the current thread, then no locks
// are used. You should never need to cache pointers to MessageLoops, since
// they're not thread safe.
class WebThread {
public:
// An enumeration of the well-known threads.
// NOTE: threads must be listed in the order of their life-time, with each
// thread outliving every other thread below it.
enum ID {
// The main thread in the browser.
UI,
// This is the thread that interacts with the database.
DB,
// This is the thread that interacts with the file system.
FILE,
// This is the thread that processes non-blocking IO, i.e. IPC and network.
// Blocking IO should happen on other threads like DB, FILE,
// FILE_USER_BLOCKING and CACHE depending on the usage.
IO,
// NOTE: do not add new threads here that are only used by a small number of
// files. Instead you should just use a Thread class and pass its
// SingleThreadTaskRunner around. Named threads there are only for threads
// that are used in many places.
// This identifier does not represent a thread. Instead it counts the
// number of well-known threads. Insert new well-known threads before this
// identifier.
ID_COUNT
};
// These are the same methods as in message_loop.h, but are guaranteed to
// either get posted to the MessageLoop if it's still alive, or be deleted
// otherwise.
// They return true iff the thread existed and the task was posted.
static bool PostTask(ID identifier,
const tracked_objects::Location& from_here,
base::OnceClosure task);
static bool PostDelayedTask(ID identifier,
const tracked_objects::Location& from_here,
base::OnceClosure task,
base::TimeDelta delay);
static bool PostNonNestableTask(ID identifier,
const tracked_objects::Location& from_here,
base::OnceClosure task);
static bool PostNonNestableDelayedTask(
ID identifier,
const tracked_objects::Location& from_here,
base::OnceClosure task,
base::TimeDelta delay);
static bool PostTaskAndReply(ID identifier,
const tracked_objects::Location& from_here,
base::OnceClosure task,
base::OnceClosure reply);
template <typename ReturnType, typename ReplyArgType>
static bool PostTaskAndReplyWithResult(
ID identifier,
const tracked_objects::Location& from_here,
base::OnceCallback<ReturnType()> task,
base::OnceCallback<void(ReplyArgType)> reply) {
scoped_refptr<base::SingleThreadTaskRunner> task_runner =
GetTaskRunnerForThread(identifier);
return base::PostTaskAndReplyWithResult(task_runner.get(), from_here,
std::move(task), std::move(reply));
}
template <class T>
static bool DeleteSoon(ID identifier,
const tracked_objects::Location& from_here,
const T* object) {
return GetTaskRunnerForThread(identifier)->DeleteSoon(from_here, object);
}
// Callable on any thread. Returns whether the given well-known thread is
// initialized.
static bool IsThreadInitialized(ID identifier) WARN_UNUSED_RESULT;
// Callable on any thread. Returns whether execution is currently on the
// given thread. To DCHECK this, use the DCHECK_CURRENTLY_ON() macro above.
static bool CurrentlyOn(ID identifier) WARN_UNUSED_RESULT;
// Callable on any thread. Returns whether the threads message loop is valid.
// If this returns false it means the thread is in the process of shutting
// down.
static bool IsMessageLoopValid(ID identifier) WARN_UNUSED_RESULT;
// If the current message loop is one of the known threads, returns true and
// sets identifier to its ID.
static bool GetCurrentThreadIdentifier(ID* identifier) WARN_UNUSED_RESULT;
// Callers can hold on to a refcounted SingleThreadTaskRunner beyond the
// lifetime of the thread.
static scoped_refptr<base::SingleThreadTaskRunner> GetTaskRunnerForThread(
ID identifier);
// Sets the delegate for the specified WebThread.
//
// Only one delegate may be registered at a time. Delegates may be
// unregistered by providing a nullptr pointer.
//
// If the caller unregisters a delegate before CleanUp has been
// called, it must perform its own locking to ensure the delegate is
// not deleted while unregistering.
static void SetDelegate(ID identifier, WebThreadDelegate* delegate);
// Returns an appropriate error message for when DCHECK_CURRENTLY_ON() fails.
static std::string GetDCheckCurrentlyOnErrorMessage(ID expected);
// Use these templates in conjunction with RefCountedThreadSafe or
// std::unique_ptr when you want to ensure that an object is deleted on a
// specific thread. This is needed when an object can hop between threads
// (i.e. IO -> FILE -> IO), and thread switching delays can mean that the
// final IO tasks executes before the FILE task's stack unwinds.
// This would lead to the object destructing on the FILE thread, which often
// is not what you want (i.e. to unregister from NotificationService, to
// notify other objects on the creating thread etc).
template <ID thread>
struct DeleteOnThread {
template <typename T>
static void Destruct(const T* x) {
if (CurrentlyOn(thread)) {
delete x;
} else {
if (!DeleteSoon(thread, FROM_HERE, x)) {
// Leaks at shutdown are acceptable under normal circumstances,
// do not report.
}
}
}
template <typename T>
inline void operator()(T* ptr) const {
enum { type_must_be_complete = sizeof(T) };
Destruct(ptr);
}
};
// Sample usage with RefCountedThreadSafe:
// class Foo
// : public base::RefCountedThreadSafe<
// Foo, web::WebThread::DeleteOnIOThread> {
//
// ...
// private:
// friend struct web::WebThread::DeleteOnThread<web::WebThread::IO>;
// friend class base::DeleteHelper<Foo>;
//
// ~Foo();
//
// Sample usage with std::unique_ptr:
// std::unique_ptr<Foo, web::WebThread::DeleteOnIOThread> ptr;
struct DeleteOnUIThread : public DeleteOnThread<UI> {};
struct DeleteOnIOThread : public DeleteOnThread<IO> {};
struct DeleteOnFileThread : public DeleteOnThread<FILE> {};
struct DeleteOnDBThread : public DeleteOnThread<DB> {};
private:
friend class WebThreadImpl;
WebThread() {}
DISALLOW_COPY_AND_ASSIGN(WebThread);
};
} // namespace web
#endif // IOS_WEB_PUBLIC_WEB_THREAD_H_