gpu, cmaa: bottom to top is always y-direction.

Current shader regards y-direction as either bottom-to-top or top-to-bottom case by case.
It causes lots of difficulty to read the code. Make it consistent.

BUG=535198
TEST=Run a WebGL app with Chrome started with "--enable-cmaa-shaders"
CQ_INCLUDE_TRYBOTS=tryserver.chromium.linux:linux_optional_gpu_tests_rel;tryserver.chromium.mac:mac_optional_gpu_tests_rel

Review-Url: https://codereview.chromium.org/2106933002
Cr-Commit-Position: refs/heads/master@{#402783}
1 file changed