blob: 9c94e5863b0518d0c529fa7626eb058097133f30 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file has been auto-generated from the Jinja2 template
// third_party/blink/renderer/bindings/templates/callback_function.cpp.tmpl
// by the script code_generator_v8.py.
// DO NOT MODIFY!
// clang-format off
#include "third_party/blink/renderer/bindings/tests/results/core/v8_any_callback_function_optional_any_arg.h"
#include "base/stl_util.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/script_value.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_for_core.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_binding_for_core.h"
#include "third_party/blink/renderer/core/execution_context/execution_context.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
const char* V8AnyCallbackFunctionOptionalAnyArg::NameInHeapSnapshot() const {
return "V8AnyCallbackFunctionOptionalAnyArg";
}
v8::Maybe<ScriptValue> V8AnyCallbackFunctionOptionalAnyArg::Invoke(ScriptWrappable* callback_this_value, ScriptValue optionalAnyArg) {
if (!IsCallbackFunctionRunnable(CallbackRelevantScriptState(),
IncumbentScriptState())) {
// Wrapper-tracing for the callback function makes the function object and
// its creation context alive. Thus it's safe to use the creation context
// of the callback function here.
v8::HandleScope handle_scope(GetIsolate());
v8::Local<v8::Object> callback_object = CallbackFunction();
CHECK(!callback_object.IsEmpty());
v8::Context::Scope context_scope(callback_object->CreationContext());
V8ThrowException::ThrowError(
GetIsolate(),
ExceptionMessages::FailedToExecute(
"invoke",
"AnyCallbackFunctionOptionalAnyArg",
"The provided callback is no longer runnable."));
return v8::Nothing<ScriptValue>();
}
// step: Prepare to run script with relevant settings.
ScriptState::Scope callback_relevant_context_scope(
CallbackRelevantScriptState());
// step: Prepare to run a callback with stored settings.
v8::Context::BackupIncumbentScope backup_incumbent_scope(
IncumbentScriptState()->GetContext());
v8::Local<v8::Function> function;
// callback function's invoke:
// step 4. If ! IsCallable(F) is false:
//
// No [TreatNonObjectAsNull] presents. Must be always callable.
DCHECK(CallbackObject()->IsFunction());
function = CallbackFunction();
v8::Local<v8::Value> this_arg;
this_arg = ToV8(callback_this_value, CallbackRelevantScriptState());
// step: Let esArgs be the result of converting args to an ECMAScript
// arguments list. If this throws an exception, set completion to the
// completion value representing the thrown exception and jump to the step
// labeled return.
v8::Local<v8::Object> argument_creation_context =
CallbackRelevantScriptState()->GetContext()->Global();
ALLOW_UNUSED_LOCAL(argument_creation_context);
v8::Local<v8::Value> v8_optionalAnyArg = optionalAnyArg.V8Value();
constexpr int argc = 1;
v8::Local<v8::Value> argv[] = { v8_optionalAnyArg };
static_assert(static_cast<size_t>(argc) == base::size(argv), "size mismatch");
v8::Local<v8::Value> call_result;
// step: Let callResult be Call(X, thisArg, esArgs).
if (!V8ScriptRunner::CallFunction(
function,
ExecutionContext::From(CallbackRelevantScriptState()),
this_arg,
argc,
argv,
GetIsolate()).ToLocal(&call_result)) {
// step: If callResult is an abrupt completion, set completion to callResult
// and jump to the step labeled return.
return v8::Nothing<ScriptValue>();
}
// step: Set completion to the result of converting callResult.[[Value]] to
// an IDL value of the same type as the operation's return type.
{
ExceptionState exception_state(GetIsolate(),
ExceptionState::kExecutionContext,
"AnyCallbackFunctionOptionalAnyArg",
"invoke");
auto native_result =
NativeValueTraits<ScriptValue>::NativeValue(
GetIsolate(), call_result, exception_state);
if (exception_state.HadException())
return v8::Nothing<ScriptValue>();
else
return v8::Just<ScriptValue>(native_result);
}
}
v8::Maybe<ScriptValue> V8AnyCallbackFunctionOptionalAnyArg::Construct(ScriptValue optionalAnyArg) {
if (!IsCallbackFunctionRunnable(CallbackRelevantScriptState(),
IncumbentScriptState())) {
// Wrapper-tracing for the callback function makes the function object and
// its creation context alive. Thus it's safe to use the creation context
// of the callback function here.
v8::HandleScope handle_scope(GetIsolate());
v8::Local<v8::Object> callback_object = CallbackFunction();
CHECK(!callback_object.IsEmpty());
v8::Context::Scope context_scope(callback_object->CreationContext());
V8ThrowException::ThrowError(
GetIsolate(),
ExceptionMessages::FailedToExecute(
"construct",
"AnyCallbackFunctionOptionalAnyArg",
"The provided callback is no longer runnable."));
return v8::Nothing<ScriptValue>();
}
// step: Prepare to run script with relevant settings.
ScriptState::Scope callback_relevant_context_scope(
CallbackRelevantScriptState());
// step: Prepare to run a callback with stored settings.
v8::Context::BackupIncumbentScope backup_incumbent_scope(
IncumbentScriptState()->GetContext());
// step 3. If ! IsConstructor(F) is false, throw a TypeError exception.
//
// Note that step 7. and 8. are side effect free (except for a very rare
// exception due to no incumbent realm), so it's okay to put step 3. after
// step 7. and 8.
if (!IsConstructor()) {
V8ThrowException::ThrowTypeError(
GetIsolate(),
ExceptionMessages::FailedToExecute(
"construct",
"AnyCallbackFunctionOptionalAnyArg",
"The provided callback is not a constructor."));
return v8::Nothing<ScriptValue>();
}
v8::Local<v8::Function> function;
// callback function's invoke:
// step 4. If ! IsCallable(F) is false:
//
// No [TreatNonObjectAsNull] presents. Must be always callable.
DCHECK(CallbackObject()->IsFunction());
function = CallbackFunction();
// step: Let esArgs be the result of converting args to an ECMAScript
// arguments list. If this throws an exception, set completion to the
// completion value representing the thrown exception and jump to the step
// labeled return.
v8::Local<v8::Object> argument_creation_context =
CallbackRelevantScriptState()->GetContext()->Global();
ALLOW_UNUSED_LOCAL(argument_creation_context);
v8::Local<v8::Value> v8_optionalAnyArg = optionalAnyArg.V8Value();
constexpr int argc = 1;
v8::Local<v8::Value> argv[] = { v8_optionalAnyArg };
static_assert(static_cast<size_t>(argc) == base::size(argv), "size mismatch");
v8::Local<v8::Value> call_result;
if (!V8ScriptRunner::CallAsConstructor(
GetIsolate(),
function,
ExecutionContext::From(CallbackRelevantScriptState()),
argc,
argv).ToLocal(&call_result)) {
// step 11. If callResult is an abrupt completion, set completion to
// callResult and jump to the step labeled return.
return v8::Nothing<ScriptValue>();
}
// step: Set completion to the result of converting callResult.[[Value]] to
// an IDL value of the same type as the operation's return type.
{
ExceptionState exception_state(GetIsolate(),
ExceptionState::kExecutionContext,
"AnyCallbackFunctionOptionalAnyArg",
"construct");
auto native_result =
NativeValueTraits<ScriptValue>::NativeValue(
GetIsolate(), call_result, exception_state);
if (exception_state.HadException())
return v8::Nothing<ScriptValue>();
else
return v8::Just<ScriptValue>(native_result);
}
}
v8::Maybe<ScriptValue> V8PersistentCallbackFunction<V8AnyCallbackFunctionOptionalAnyArg>::Invoke(ScriptWrappable* callback_this_value, ScriptValue optionalAnyArg) {
return Proxy()->Invoke(
callback_this_value, optionalAnyArg);
}
} // namespace blink